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mleibrock's in-game thread for Council of Thieves

Hellknight fight

in progress


Hopefully Todd will rejoin us soon. In the meantime, I am going to move Trevor up the hallway and out of immediate harm.

Hellknight #1 moves forward and fires a crossbow bolt at Liath and it finds it's mark in her left thigh though her studded leather absorbs most of the damage leaving the Fetchling taking 1 point of damage.

Suzume is up.

[sblock=Combat Status]
Code:
[u]Combatant		 AC/ T/FF 	-HP		Condition[/u]
Anundr			14/11/13	00/13		
Janiven                 17/13/14        04              
Hellknight 3 		16/10/16	7	        
Tiko			14/12/12	00/10		
Liath			16/13/13	04/10		
Hellknight 2         	16/10/16	14
Trevor                	17/13/14        11/11	
Hellknight 1 		16/10/16	00              
Suzume                  13/11           00/8	        
Dru			20/10/20	00/12
[/sblock]
 

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Suzume motions the others on and faces the approaching HellKnight. His wings spread and he concentrates. A sparkle of divine energy flickers about his wings and a sudden powerful gust of wind blasts from him toward the HellKnight toppling the plank bridge and throwing sewer muck into the air.

Suzume backs up to the corner urging the others on ahead. "We can't fight these guys, go quickly."

[sblock=Wind (Air)]
Replacement Power: The following granted power replaces the lightning arc power of the Air domain.
Wind Blast (Su): As a standard action, you can unleash a blast of air in a 30-foot line. Make a combat maneuver check against each creature in the line, using your caster level as your base attack bonus and your Wisdom modifier in place of your Strength modifier. Treat the results as a bull rush attempt. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.[/sblock]

OOC: I'm guessing a 23 is good enough to knock the planks over and maybe if I'm lucky knock the HellKnight back as well. At the very least I figure the wind is strong enough to fling some raw sewage on him.
 
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Suzume spreads his wings, a sparkle appears about the beautiful feathers and everyone hears a strong gust of wind. Anyone that is still within sight of Suzume can see this creature has some talents that have not yet been seen as the blast of air lifts the planks and a lot of the sewage. All this debris heads straight for the first helknight covering him in raw sewage and pushing him back 10'. He manages to keep his footing but only because his feet were previously dry.

[sblock=OOC] Scott, nice move - you beat his CMD by 10 so you pushed him back 10' and COMPLETELY soaked him with sewage making his dex checks -8 for the next 4 rounds. He succeeded on his nauseated check this round but he may not in the next few rounds.

Nice use of the environment. I kept trying to mention the stream hoping someone would come up with a way to utilize it. This module likes when you do such things. :) [/sblock]

Dru, you're up
 

Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1

Dru, impressed by Suzume's manipulation of wind, hurries on ahead, trusting the Kenku to follow him.

[sblock=Dru Xorik, Cav1, Sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 12
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +1, CMB: +2, CMD: 13
Hero Points: 1 [add +8 to any d20 roll if declared before roll is made, +4 after]

Saves:
Fort: +4 = +2[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day, deals extra damage = Cav Lvl, with each hit ) [allies gain +1 to att subject whenever Dru threatens subject] [Challenge is a SWIFT ACTION, usable 1/day at 1st, 2/day at 4th, 3/day at 7th, to max 7/day at 19th]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [6 ranks at L1]:
Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +5 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
Potions of Healing (gift from Janiven), 3
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 

[sblock=OOC] Scott, nice move - you beat his CMD by 10 so you pushed him back 10' and COMPLETELY soaked him with sewage making his dex checks -8 for the next 4 rounds. He succeeded on his nauseated check this round but he may not in the next few rounds.

Nice use of the environment. I kept trying to mention the stream hoping someone would come up with a way to utilize it. This module likes when you do such things. :) [/sblock]

[sblock]I'm glad you and the module approve. I had thought Suzume would stick more to the shadows, but I'm beginning to think a somewhat more flamboyant style fits better with a male bird(man)--birds, especially males being given to colorful and elaborate plumage and songs. I'm still getting to know him and figure out how to play him best.[/sblock]
 

Hellknight fight

Anundr is up! Matt, I assume you are going to continue to lead the party out of here? If I am mistaken, proceed with your action. If correct, the hallway continues forward into darkness. Do you have a light source?

Janiven lets another arrow fly at the hellknight Suzume just pushed back but the arrow gets hung and the string rips the flesh from her forearm as it travels. Janiven immediately drops the bow and lets fly a tirade of curses that go on for an uncomfortable length of time.

Hellknight3 lets out a taunting laugh and a "Keep running little lady, you can't compete here." He also lets a crossbow bolt fly at Janiven that flies long and ricochets off the wall behind her.

Tiko is up.

[sblock=OOC] Please remember, those of you who can not see are going to need a light source or to be guided by another party member at a slower rate of speed. Also, please remember you each have a stash of 3 cure light potions that Janiven gave you when you first entered the sewers. [/sblock]

[sblock=Combat Status]
Code:
[u]Combatant		 AC/ T/FF 	-HP		Condition[/u]
Anundr			14/11/13	00/13		
Janiven                 17/13/14        11              
Hellknight 3 		16/10/16	7	        
Tiko			14/12/12	00/10		
Liath			16/13/13	04/10		
Hellknight 2         	16/10/16	14                 muck 4
Trevor                	17/13/14        11/11	
Hellknight 1 		16/10/16	00              
Suzume                  13/11           00/8	        
Dru			20/10/20	00/12
[/sblock]
 

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Anundr pauses a moment to sheath his blade and light a torch, and to give the others a chance to catch up. Once the torch is lit, however, the Shoanti continues forward in an attempt to lead the others out of the cesspit.
 



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