• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

mleibrock's in-game thread for Council of Thieves

Scotley

Hero
[sblock=OOC] Are JTA and Louis back with us? I don't want to continue on unless we have everyone back.[/sblock]

OOC: [sblock]Good Question. They have not posted to my game either. I sent out an email this morning with the map for the fight in my game. Hopefully, that will prompt them to return. I know JA has had a lot of computer problems related to ENWorld. He may have fallen victim to the malware that took down the site.[/sblock]
 

log in or register to remove this ad



mleibrock

First Post
[sblock=OOC]Well, Todd never got on so we will continue on and I will play his character until his return. [/sblock]

So the group is again moving forward to where they do not know and Abraxis' light does not penetrate far in this long hallway. Soon Abraxis sees a wall coming into focus. It seems there is a "T" ahead. Along the way, Trevor downs a potion of cure light wounds leaving him with two left. Bringing him to 7/11HP. Janiven takes her last potion from her belt and also drinks it. She looks marginally improved. She also calls ahead for Liath to do the same.

Trevor potion (1d8+1=7)

Janiven potion (1d8+1=4)

Soon the group, with Anundr leading the way reaches the Tee. He looks quickly but does not see any directional arrow and holds up.
perception (1d20+4=11)

Janiven quickly moves to the barbarian's side and points out the arrow so that he knows what he is looking for in the future. "This was the correct hallway see? It's motioning us to the left here."

Anundr and Janiven hurry the group to the left but as Suzume who is in the rear makes the turn an arrow pierces the space between Dru and he, bouncing harmlessly off the wall.
hellknight 3 attack on Suzume (1d20+1=10)

[sblock=Combat Status]
Code:
[u]Combatant		 AC/ T/FF 	-HP		Condition[/u]
Anundr			14/11/13	00/13		
Janiven                 17/13/14        07              
Hellknight 3 		16/10/16	7	        
Tiko			14/12/12	00/10		
Liath			16/13/13	05/10    
[COLOR="Red"]Hellknight 2           	16/10/16	16             dying[/COLOR]
Trevor                	17/13/14        11/11	
Hellknight 1 		16/10/16	00              
Suzume                  13/11           00/8	        
Dru			20/10/20	00/12
[/sblock]
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
Liath keeps on moving as she pulls out her potion bottle and downs the contents in one long swallow.

Cure Light Wounds (1d8+1=9)
_______________
06PostShot.png


[sblock=Stat Block]LIATH STARATELI CR 1/2
Female Fetchling Ranger (Skirmisher, Urban Ranger) 1
NG Medium Outsider (Native)
Hero Points 1
Init +4; Senses Darkvision, Low-Light Vision; Perception +4
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 10/10 (1d10)
Fort +2, Ref +5, Will +0
Defensive Abilities Shadow Blending; Resist cold 5, electricity 5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Cestus +3 (1d4+2/19-20/x2) and
. . Dagger +3 (1d4+2/19-20/x2) and
. . Dagger +3 (1d4+2/19-20/x2) and
. . Rapier +3 (1d6+2/18-20/x2) and
. . Unarmed Strike +3 (1d3+2/20/x2) and
. . Warhammer +3 (1d8+2/20/x3)
Ranged Longbow +4 (1d8/20/x3)
Spell-Like Abilities Disguise Self (1/day)
--------------------
STATISTICS
--------------------
Str 14, Dex 16, Con 10, Int 12, Wis 11, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats Lost in the Crowd
Traits Roof Runner, Westcrown Firebrand
Skills Acrobatics +4, Climb +14, Craft (Armor) -1, Craft (Weapons) -1, Disable Device +4, Escape Artist +2, Fly +2, Intimidate +5, Knowledge (Local) +5, Perception +4, Ride +2, Stealth +8, Survival +4, Swim +1
Languages Common, Varisian
SQ Enemies: Humanoids (Human) (+2 bonus) (Ex), Hero Points (1), Track +1, Wild Empathy +2 (Ex)
Combat Gear Arrows (20), Arrows, Blunt (20), Cestus, Dagger, Dagger, Longbow, Rapier, Studded Leather, Warhammer; Other Gear Artisan's tools: Craft (Traps), Pouch, belt (1 @ 5 lbs), Ring of Better Climbing
--------------------
TRACKED RESOURCES
--------------------
Arrows - 0/20
Arrows, Blunt - 0/20
Dagger - 0/1
Dagger - 0/1
Disguise Self (1/day) (Sp) - 0/1
--------------------
SPECIAL ABILITIES
--------------------
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Lost in the Crowd +2 circ bon to Stealth in urban areas, +4 in crowds.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Roof Runner You spent your early years exploring and foraging along the rooftops of your home city. You gain a +1 trait bonus on Acrobatics and Climb checks, and on Reflex saves to avoid falling.
Shadow Blending (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Track +1 +1 to survival checks to track.
Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
[/sblock]
 

Rhun

First Post
So the group is again moving forward to where they do not know and Abraxis' light does not penetrate far in this long hallway. Soon Abraxis sees a wall coming into focus. It seems there is a "T" ahead.

OOC: It would be Anundr in this game, not Abraxis. :)
 


Scotley

Hero
Suzume gives a squawk of alarm as the arrow narrowly misses him and moves to put stone between him and the approaching hell-knights.
 



Voidrunner's Codex

Remove ads

Top