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mleibrock's in-game thread for Council of Thieves

Liath begins to move ahead once more and soon sees the similar features of another ladder leading up to an assumed locked entrance/or exit point. The water here seems shallower and as a result the smell is a little more fragrant.

[sblock=Liath] Please roll perception [/sblock]

[sblock=Tiko] As the group recovers from their lack of teamwork and again begins to move forward, you catch a slight sound of voices from somewhere far behind but can't quite make it out.[/sblock]

[sblock=Anundr] As you assume a position at the edge of Suzume's light source you have a hard time keeping an eye on Liath but then you get a glimpse of her as she moves between the small amount of light from a grating above and yourself. Just as quickly as you spotted her, she is gone again. [/sblock]

The rest of the group comes to a spot where a ladder extends up about 10 ft with a pile of rubble directly beneath the ladder's last step.
 

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Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier

As stated (post #164), Dru continues to regularly check the group's backtrail.

[sblock=Dru Xorik, Cav1, Sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 12
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +1, CMB: +2, CMD: 13
Hero Points: 1

Saves:
Fort: +4 = +2[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [6 ranks at L1]:
Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +4 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
Potions of Healing (gift from Janiven), 3
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 


As Liath moves forward she come to a narrower area and it seems to open up ahead.

OOC - You are where the red square is and the squares are 5' each
 

Attachments

  • A-1 cesspit 1.JPG
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As stated (post #164), Dru continues to regularly check the group's backtrail.

[sblock=Dru Xorik, Cav1, Sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 12
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +1, CMB: +2, CMD: 13
Hero Points: 1

Saves:
Fort: +4 = +2[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [6 ranks at L1]:
Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +4 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
Potions of Healing (gift from Janiven), 3
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]

OOC: I got it but up to now there is nothing to see and perception has not been enough to hear anything either.
 



As Liath moves forward she come to a narrower area and it seems to open up ahead.

OOC - You are where the red square is and the squares are 5' each.

OOC: I got it but up to now there is nothing to see and perception has not been enough to hear anything either.

OOC: What about now? Did the 24 Perception check reveal anything?
 

OOC: What about now? Did the 24 Perception check reveal anything?

OOC: Mike,
It would if there were anything in the area. I'm going to change this up a little I guess. I will roll passive perception checks for everyone when there is something to see or hear and let you know if/when you spot them.

So for now Mike, I need an action from Liath.
 


Into the Woods

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