phloog said:
I'm with some of the other posters here - - to me this seems like the bad side effect of the 'no save or die effects' philosophy.
Yes, it absolutely stinks to lose levels, or ability points, or die outright, or AGE...but I think that you kick a lot of the dramatic tension right out the window when you do things like this.
Battles in 4e are more about tactics than shock tactics or surprise. It is a battle of attrition and trading blows.
In 3e, a really powerful monster would attack and possible reduce a party member from full hitpoints to dead in one round either because of a save or die spell or because it can do that much damage. And they have to because 4-6 PCs all attacking it at the same time meant there was no way it was going to survive more than a round.
In 4e, a really powerful monster kills you in 4 rounds but you know there's nothing you can do about it unless you all work together and combine your powers to slow it down or stop it before then. It then becomes more of a race against time. More of a slow building tension.
So, when you are fighting a powerful creature like a dragon, it goes like this:
-The dragon breath weapons and everyone takes damage and ongoing damage.
-It spends an action point and charges someone, attacking them twice.
-The PCs now don't know what will happen. They are all taking damage every round that may or may not go away depending on the luck of their saves.
Everyone in the group knows that they have enough hitpoints to survive 3-4 rounds of just the continuing damage from the breath weapon, and it might go away after 1 round. However, what happens if the dragon's breath weapon recharges and he can do it again? What happens if the dragon hit the character most hurt by the breath weapon 2 rounds in a row?
It instead shift to "long term planning". Moving in one round in order to set up the right AOE for your next attack, using an attack to weaken the monster so as to be able to survive more easily for the next couple of rounds, and so on.