Scorpio616
First Post
One big thing I'm seeing is folks ignoring that at high levels, players are still supposed to face a lot of lower level foes. Casters are supposed to be softening up or wiping out lesser foes by the dozen. Using the example mentioned up thread, if there is a ranger instead of a wizard in the group, the party will be spending far more time in game and out, mowing through those foes without large AoEs.
But on a more serious note, high end monsters won't be the majority of foes you fight, there's not a lot of them. Bounded accuracy is there to keep masses of lesser foes in the game till the end so a caster will most often have targets to mop up.
Casters don't get to rule the roost anymore against the major bosses, it's true. But take a look that that list, those generally are not foes one will face in back to back encounters.This is one of the reasons I worry about high-level play for casters. Going from ~five 8-9th level spells/day in prev editions to a single spell/day is really gonna suck when legendary monsters can 'choose' to save 3x/day and beyond that everything has some form of energy and magic resistance. I don't know for a fact, just a bit leery.
Bingo.5+ high level spells per character would means upwards of 10 to 20 of those spells per day at a party's disposal (or to be really truthful... 20 to 40 spells per day when you account for the 8 hour rest in the middle of the afternoon the groups would inevitably take). That's exactly where the idea of high-level casting being unbalanced in previous editions came from.
Thankfully Concentration rules took care of focusing on buffs.So from the looks of things, my wizard (assuming he reaches high levels) will be relying mostly on passive buffs rather than direct effects, since magic will prove to be rather ineffective against the majority of high end monsters....
