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Trainz said:Hmmm... Spycraft ?
Isn't that a James Bondy RPG ?
I want something generic modern, would Spycraft allow for your typical d20 3.5 modern game? Let's say you want to have a party of soldiers, with some experts and medics in it ?
I'm not sure I really need points for gadgets...
broghammerj said:I think the wealth system is easily done away with for D20 modern. I have a job and know how much I make. I can easily find the salary for other jobs. The cost of anything can be found on the internet. Just dole out cash like you would expect for jobs, missions, etc and there goes the problem with the wealth system
jonrog1 said:Alternity. Al-ter-ni-ty.
Find it on EBay or I think there's a .pdf on RPGnow. It was the best designed, generic system, and you can see the roots of the D20 evolution in there.
Go. Get it. Trust me.
jonrog1 said:It was the best designed, generic system,
Chainsaw Mage said:And when one of your players says, "My character is going to buy this $5,000.00 flat-screen TV on his VISA card", what will you say then?
Chainsaw Mage said:True, it was the "missing link" between AD&D 2e and d20, but natural selection rules the day. Alternity is extinct for good reason.
Strip away the awkward, clunky mechanics,
and you have a brilliant conspiracy/horror campaign setting, rivalled by nothing else out there, not even GURPS Illuminati or the venerable Conspiracy X.
Chainsaw Mage said:Can it do heroic fantasy?
MoogleEmpMog said:The great genius of d20 Modern was that it seems to have been designed from the ground up to slap the d20 community upside the head and scream in its collective ear:
"Your class is just a package of abilities! It's not your job, your identity or, God forbid, your personality!"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.