[Modern] Death from Massive Damage

Matt_Walsh

First Post
Hey,
So I've been looking to make guns (and the campaign in general) a little more dangerous. I was thinking of doing this by altering the Fortitude DC for Death from Massive Damage.

Low-Impact bludgeoning damage (baseball bats, falling, non-subdual unarmed) would be a DC 15. From there the Dc would climb, with a 17 for slashing and piercing low-impact, and 20 as a starting point for high-impact damage (bullets, fire, cars-as-weapons).

Now, I need someone with more experience with firearms to help me with this. I know that a .50 caliber is gonna do more damage than a 9mm, but i don't know where the rest would fall into place. Maybe just a list of the rounds presented in the d20 Modern book, listed from smallest to largest?

Any help is most appreciated, as are comments/flames on the idea of raising the DC based on damage type. Also, I am aware of the fatalities that are gonna arise from this - it's the fantasy/modern setting, so healing is plentiful.

-Matt
 

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