• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Modern Game with Psionics - Mental Bloc/OOC

Committed Hero said:
It sounds like it might make sense to start at 4th level, allowing PCs to have a starting level in Telepath or Battle Mind. If a character has already participated in things, there's the Agent class from Urban Arcana which is in the SRD.

So feel free to make characters! If you three are interested that'd be perfect as far as I am concerned.
Excellent! Can you give us any more info on the world/type of group we'd be in? (to help make my character choices and ideas fit in better) I'd hate to create a spandex wearing X-man only to find we were in a griity pseudorealistic 'Heroes' or '4400' type world.

Also, what sources are you allowing if you know yet? (This will be my first time playing d20 Modern, but I have a few of the books and know d20 D&D real well so I shouldn't mess up too bad.)
 

log in or register to remove this ad

I'm interested, too. I own d20 Modern but have never used it. I've played a psionicist once and enjoyed the experience.

Is there room for a fourth?
 


I'm not looking to jump in, but I thought I'd offer to post my errata and fixes for the D20 Modern book's psionic powers, if you're interested.

I ran Agents of Psi some months ago and came up with some tweaks and clarifications to the powers that had typos or functioned oddly. Or were just plain unbalanced. When preparing for that game, I noticed that some of the powers had serious typos, oddities, or just plain under/over-powered for their level. Especially considering when characters would gain access to them.

Similarly, I statted up 2 or 3 psionic powers from the Psionics Handbook for use in D20 Modern; Empathic Transfer and Body Adjustment, IIRC, to add some minor psionic healing capacity that was absent in D20M.
 

Yeah, the D20 Modern psi rules are based on 3.0, as is the rest of D20 Modern. It wouldn't be all that difficult to convert the psi rules to the XPH, and, in fact, I recommend it.
 

It would definately open up more possibilities of powers. If you run the telepath off the Psion list and the Battlemind off the Psychic Warrior list you'd be pretty much there. The Power Point cost system is the same. Just use the d20 Modern chart for powers know and choose from the d20 Modern list or the XPH list? Sounds good to me, but as I haven't messed much with Modern, I could be missing something.
 

Phoenix8008 said:
Can you give us any more info on the world/type of group we'd be in? (to help make my character choices and ideas fit in better) I'd hate to create a spandex wearing X-man only to find we were in a griity pseudorealistic 'Heroes' or '4400' type world.
Definitely the latter. Ordinary folks would consider psis freaks; folks in the know will try to kill you or suck out your brain and then try to kill you.

Also, what sources are you allowing if you know yet? (This will be my first time playing d20 Modern, but I have a few of the books and know d20 D&D real well so I shouldn't mess up too bad.)
I don't want to go too crazy, so just D20 Modern & Urban Arcana for starters. IIRC Dark*Matter has some stuff too, so you can use that as well. I will be using some of the items/rules from Popular Psionics plus more things I've dreamed up too.

Shayuri said:
Need statgen data. Point buy? Roll? Any special rulz?
32 points, 4th level with two options:

-3 basic levels and 1 of Battle Mind or Telepath. Characters of this type are novices just discovering their powers. They will get the Wild Talent feat for free, and some way to get extra powers if I can think up something fair.
-4 psionic levels of Battle Mind, Telepath, or Psionic Agent and damn the prereqs. This is for veterans of the psychic wars.

Arkhandus said:
I'm not looking to jump in, but I thought I'd offer to post my errata and fixes for the D20 Modern book's psionic powers, if you're interested.
If you have the chance, sure. But don't knock yourself out unless you want to play. I will definitely use the augment rules, so assume that any power listed in the modern SRD with an augment is the XPH can get the boost. I have a power list of my own with some ideas about healing and such, too.
 
Last edited:

Should we all be vets? Or all be new to the scene? Or just make up what we want and if its a mix then the vets will be breaking in the new recruits??

As for the prereq's for those classes you could say that anybody taking all levels in that has to put skill points into filling up those skills that were prereq's at least up to the level of the prereq. And after that they are free to spend them wherever...
 

Phoenix8008 said:
Should we all be vets? Or all be new to the scene? Or just make up what we want and if its a mix then the vets will be breaking in the new recruits??
I'd love one and only rookie character, to tell the truth. If the party is all vets you'll just have to rescue an NPC. For something in between, let's say folks making rookies should be expect some form of instruction, but I won't force it on the vets to do it.

As for the prereq's for those classes you could say that anybody taking all levels in that has to put skill points into filling up those skills that were prereq's at least up to the level of the prereq. And after that they are free to spend them wherever...
Not necessary, especially if the rookies get extra FX. If it fits the character concept, that's great.
 

By "ordinary", you don't mean the NPC versions of the standard base classes do you? I assume you mean Strong Hero, Fast Hero, Tough Hero, etc, and not Advanced Classes, Telepath, Battle Mind, etc.
 

Into the Woods

Remove ads

Top