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Modern Game with Psionics - Mental Bloc/OOC


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I've edited my character with gear and the like. What about the two items that are more than 10 above my wealth score? Should I roll the 1d6 for each or just lose 1 point of wealth for each like I wrote in to account for the profession rolls? Background forthcoming.
 
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I'm pretty close to having the first draft of my character completed and ready to post. Question: there are psionic feats in Modern Players Companion II... would those be OK? if you don't own it, I can post the contents of the feats I'm interested in.
 

Final edits done, but I think if I made the profession rolls, I'd have a considerably larger wealth bonus than the +6 final result even with the stuff I've taken 20 on.
 
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Funny you should ask. :)

Just finished redoing some skills and stats...

[sblock=Ash]Name: Ashley
Class: Battle Mind 4
Occupation: Fugitive (Criminal)
Gender: Female
Height: 5'6" Weight: 120
Hair: Red Eyes: Brown
Age: 17

XP: 6000 Needed: 10000 xp
Allegiances:
Reputation: 0
Speed: 30 Run: 120
AP: 24/32

Hit Points: 30/30
Massive Damage Threshold: 14
Initiative: +3
Defense: 16 (10 + 3 dex + 3 class)
Buffed Melee AC: 20 (+3 equipment + 1 insight)
BAB: +3 Melee: +4 Ranged: +6
Unarmed +4 (1d3+1; 20, x2)

Abilities: Str 12, Dex 16, Con 14, Int 14, Wis 12, Cha 12

Saves: Fort +6, Ref +4, Will +4

Skills: 35
Autohypnosis +5 (4 ranks + 1 wis)
Concentration +9 (7 ranks + 2 con)
Drive +5 (2 ranks + 3 Dex)
Hide +10 (7 ranks + 3 Dex)
Disable Device +9 (7 ranks + 2 Cha)
Knowledge: Streetwise +6 (4 ranks + 2 int)
Spot +5 (4 ranks + 1 Wis)

Feats:
occ Weapon Prof: Personal Firearms
1 Iron Will
1 Psionic Surge
3 Point Blank Shot
b Weapon Finesse: Psiblade

Attacks
Psiblade +1, +7 to hit, 1d6+2 dmg, move action, lasts 4 rnds
Firebolt, +6 to hit (rngd touch), 1d6+1 dmg, 60', +1 hit/dmg within 30', 1pp

Class Abilities
Psionics
Psiblade (+1 enhancement, 1d6 dmg, mv to manifest, 4 rnds)
Psishield (+3 equip to AC, mv to manifest, 4 rnds)
Imprint Tattoo

Psionics
Manifester level 4
DC: 12+lvl
Power Points: 5/5

0 level (each free manifest 7/day)
- Burst (+10', 1 rnd, free action)
- Finger of Fire (35', 1d3)
- Far Hand (35', 5lbs)

1 level
- Fire Bolt
- Combat Precognition (+1 insight to Defense, 1 hr/lvl)

Current Wealth: +5

Weapons
-* Glock 17 (9mm), +7 to hit, 2d6 dmg, 30', 17rnds, +1 hit/dmg within 30'

Armor

Gear
* Fake ID (DC 15)
Casual Clothes, 2lbs
Fatigue Jacket, 2lbs
* Photojournalist's vest, 1lb
Range Pack, 2lbs
First Aid Kit, 3lbs
Ammo, 9mm: 100 (2 boxes), 2lbs
Spare magazines: 2, 1lb
Concealed carry holster, 1lb
Daypack, 2lbs
Road Atlas, 1lb
Ducktape, 1lb
Flashlight, 1lb
* Multipurpose tool,
Rope (150'), 12lbs

* Reduced wealth by 1

[/sblock]
 

If it's OK with CrazyFool and Insight, and if Shayuri and Phoenix8008 are ready go, I might start off. Reed and Insight's character would be paired up as the cavalry. Lex will be meeting with his "parole officer" at a restaurant that Ash is visiting.

I'm also ruling that everyone has a cell phone/blackberry/what have you with text messaging capability. Don't worry about buying it.
 
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I'm ready to start too. And I'm cool with being the cavalry.

Never mind about the wealth, I've decided to make him a lot poorer-fits better.


Background, description, and aliegences:
Self, Fellow Psychics

Reed Emmerson had a fairly normal childhood up until his late teenage years when both of his parents were killed in a resteraunt fire. This has given him a strong dislike (but not a fear) of fire. The loss led Reed to persue various occult knowledge and search for answers in philosophy (most of it was voodoo rubbish, and any truths that may have been present were overlooked). After finishing a degree in phillosophy, and finding that he couldn't afford any more schooling and had little prospect of getting a job with a bachelor's degree in philosophy, so he found work in a dusty occult book store instead. It didn't pay well, but the old man running the shop seemed kind, and let him read whenever there weren't customers--which was most of the time. One day, while browing the shelves, Reed found an aincient looking book dating back from the 1750's. Interested, he read the book over several sittings, returing it to it's hiding place each time. As he followed the mental exercises and meditations within, Reed found that he could sense the supernatural, discover information about objects, and even speak with the residual psychic impressions of the dead (This is how his akashic research power works if that's OK).

One day, the old man saw Reed reading. He warned him of the life he was getting himself into and told him not to use his newly learned powers openly. After realizing how far Reed had gotten, the old man decided to teach him instead as he was already marked as a psychic. After a year of study, the old man was found dead in his house--oficially killed by a heart attack, though Reed (incorrectly, the man died of natural causes) suspects otherwise. Reed did not beleive this and fled, convinced 'whoever' had killed his mentor was after him too. Now he lives out of the back of his car, always moving, and always looking for people hunting him (though his paranoia has protected him from discovery so far).

Reed generally has a creepy vibe, though makes a determined effort to seem friendly and funny, though he is naturally inclined towards pessimisim (he would say realisim). This helps him prepare for the worst. Reed never reveals personal information and is very ashamed abouth the fact that he lives in his car. He usually wears light grey cargo pants, a grey sweater, and a slightly darker grey overcoat and backpack. He has straight, shoulder-length bleached white hair, though he dyes his hair a new color every now-and then just in case. He is extremely thin, because he spends very little on food, and stands about '6"2. He is quite weak from lack of excercise and a bad diet. He keeps an extremely heavilly modified rovolver on his person at all times. He avoids any public place where weapons must be disclosed.
 
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