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Modern Game with Psionics - Mental Bloc/OOC


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I have a question, may I add a laser rangfinding scope (D20 future) to Reed's revolver. I see it as a very modern kind of revolver, and it gives it a more modified feel. It also provides more versatility in one package, which Reed would value. It adds +50% to the range increment and increases the purchase DC by 1.
 


CH, a question. The smoke or whatever that Lex made a Fort save against- is that classified as a poison? Just asking so I know whether or not to make an Autohypnosis check to resist poison (to get a +4 bonus on save vs. secondary damage). If it's not a poison, then I don't need to worry about that check.
 



Just breaking the flow of things a bit. I'll try to write more narrative kinds of posts in the future, since that seems to be the preferred way of doing things.
 



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