Space Jockey
Villager
I'm curious how many of you guys have played in, or ran games, that had explicit alien technology in them or involved interactions with modern Earth ("modern" meaning anytime from 1900 to 2015). Even though I've only lived for 23 years I know damn well old D&D has explore science fiction and interacting with Earth while still remaining within a fantasy setting.
So how about it? Were these elements merely in the background (like they are in Shannara or Adventure Time) were they front and center (like Expedition to Barrier Peaks, or Pathfinder's Iron Gods Adventure Path), or were they deeply ingrained into the setting itself (like Wil Wheaton's Titansgrave)?
I ask because my homebrew setting is fantasy with post-apocalyptic undertones, set on Earth a thousand or so years after humans kinda vanished from the planet under mysterious circumstances and there's "magic" run amok, and I'm kinda looking for inspiration from you fellow players/GMs. Definitely not ripping off Shannara. Nope.
Incidentally, if anyone has found some good rules for firearms, since the DMG version of them is a bit lacking...
So how about it? Were these elements merely in the background (like they are in Shannara or Adventure Time) were they front and center (like Expedition to Barrier Peaks, or Pathfinder's Iron Gods Adventure Path), or were they deeply ingrained into the setting itself (like Wil Wheaton's Titansgrave)?
I ask because my homebrew setting is fantasy with post-apocalyptic undertones, set on Earth a thousand or so years after humans kinda vanished from the planet under mysterious circumstances and there's "magic" run amok, and I'm kinda looking for inspiration from you fellow players/GMs. Definitely not ripping off Shannara. Nope.
Incidentally, if anyone has found some good rules for firearms, since the DMG version of them is a bit lacking...