Deadguy
First Post
I ahve been tempted to go from the gold to the silver standard for my Shattered World campaign, but so far I haven't found the energy to sort through everything to amend stuff. What I did do at the start was modify the universality of money. I developed a few currenices that were considered to be of high quality, and backed by the reputation of some powerful organisation (e.g. a 'religious' order, an economically powerful trading nation, etc.) These are universally accepted. Then there are local currencies, still based on gold, silver and copper. But these currencies lose value when removed from their normal sphere of influence, and must be sold on as scrap bullion, reducing their value markedly. Players who intend to travel make an effort to get paid in one of the universal currencies (often accepting lower pay for this advantage). It makes things a little more complicated, but the added verisimilitude seems to satisfy the players as well as me.
Oh, the other change was to do away with the platinum piece. This is replaced by the smaller and lighter sequin, a small shard of gemstone, cut in a distinctive fashion, and with a hole cut through to allow them to be hung together on a thread. This allows PCs (and merchants) to easily carry large sums. Even so I am tempted to introduce a slightly larger (and higher quality) gemstone worth 250gp, since a PC who is saving cash can find themselves with many pounds even of sequins!
Oh, the other change was to do away with the platinum piece. This is replaced by the smaller and lighter sequin, a small shard of gemstone, cut in a distinctive fashion, and with a hole cut through to allow them to be hung together on a thread. This allows PCs (and merchants) to easily carry large sums. Even so I am tempted to introduce a slightly larger (and higher quality) gemstone worth 250gp, since a PC who is saving cash can find themselves with many pounds even of sequins!