novyet said:
I have to agree as well, the concepts remind me too much of 2e kits, that offered freebies in exchange for well...nothing really.
Originally posted by d20Dwarf
Not to hijack this thread, but the fighting schools in Path of the Sword are built exactly like Psion suggested, using XP costs to balance out minor but flavorful abilities.
kenjib said:The D&D rules have feats and prestige classes to provide access to new abilities. There was no reason to come up with a new mechanism in Quintessential Fighter. They should have just been feat chains or prestige classes (like in swashbuckling adventures).
The D&D rules have feats and prestige classes to provide access to new abilities. There was no reason to come up with a new mechanism in Quintessential Fighter. They should have just been feat chains or prestige classes (like in swashbuckling adventures).
Psion said:While the FFG styles may be an improvement, I still strongly feel that prestige classes and feat chains are well conceived and "the way to go."
The D&D rules have feats and prestige classes to provide access to new abilities. There was no reason to come up with a new mechanism in Quintessential Fighter. They should have just been feat chains or prestige classes (like in swashbuckling adventures).
See what I'm driving at?
Khan the Warlord said:
I do, which is why I agree with FFG that an xp-cost-for-ability system is also a good "way to go". (Meaning, once you've exhausted your feats, don't be afraid of further enhancing your character by using the FFG system.)