(Mongoose) EA Illusionism - Smoke and Mirrors

Mongoose_Matt

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Hi guys,

I have finally rummaged through all the books and papers on my desk to uncover EA Illusionism, which came back from the printers just a couple of days ago. This is the first book we have published by Jospeh Miller, but look out for his EA Familiars next year.

Illusionist Wizards have been around since 1st edition of the game, and Joseph kicks off with an overview into this school of magic, taking a look at the fundamentals involved in this kind of casting, as well as the practitioners skilled in its use. We are introduced to the concept of lay-mages (common or garden wizards who use illusionism as part of their repertoire), Orhodox Illusionists who use shadow energy to craft illusions based on their own experience and skill, Unorthodox Illusionists who concentrate more on the effects of illusions rather than the originality of their designs, and the Unaligned Illusionists, who steer a middle ground between the others. Full rules for following any of these paths is given, aloowing any arcane spellcaster to be adapated.

The Orthodox Illusionism chapter expands the idea of this subset right out, giving new uses for old skills (as well as introducing Craft - illusion), new feats (Augment Illusion, Command Illusion, Penetrating Phantasms, among many others), as well as a whole load of Orthodox spells that will allow the illusionist to fine tune his castings to create the most unique illusions your group has yet seen. The Orthodox illusionist will quickly become skilled at casting figments, glamours, patterns and phantasms. The Unorthodox Illusionism chapter does the same thing for the other side of the School of Magic, but has a very different focus. Feats include Command Shadows, Instil Intellect and Penetrating Shadows, adding greater potentcy to this field, allowing the spellcaster to specialise in shadow spells. The new Unorthodox spells mirror this specialisation, with Animate Shadow, Umbral Landscape and Wraithform, among others.

Unaligned Illusionism contains all the information a specialist walking between the two paths or lay-mage will need for this School of Magic, and while they are able to borrow from both Orthodox and Unorthodox disciplines, they have a few tricks up their sleeves of their own, and their new spells will give any party an added edge, whether in the city, wilderness or dungeon - Fool's Coin and Frightful Presence, for example, or Reucrring Image and Wall of Patterns.

The Lords of Illusions chapter contains the prestige classes desirable to those who wish to push the School of Illusionism to the absolute limits. The Figmentist is a performer or entertainer and becomes a master of distraction and diversion gaining, among other things, the ability to perform Spontaeneous Casting on figment spells. The Glamourer can change the appearence of entire landscapes or turn others invisible, and can act as dread assassins or devious spies. However, they are also adept at uncovering the disguises and illusions of others. The Hypnotist specialises in making others perform actions they would not normally attempt through the power of his illusions, and so can act as a superb interrogator or infromation broker. He has an eerily fascinating voice and can use eye contact to create subtle hypnotic patterns to enhance suggestability. Other prestige classes make an appearence too, such as the Mind Reaver, Shadow Walker (a favourite!) and the Unaligned Master, but I'll leave those as a surprise for now.

Rose Coloured Glasses looks at the magic items often created by illusionists, including the namesake of the chapter, which shows everything the wearer sees in the most favourable light possible. I am sure a Games Master or inventive player could have a lot of fun with that one!

EA Illusionsim will be available in the UK within a couploe of weeks, and will arrive on US shores about a week after that, priced £9.95 and $14.95.
 

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Thanks Matt for a great intro... I am the author of the EA- Illusionism book and look forward to both your praises (hopefully ;-) and criticisms of the work and hope that this book will find a place in every illusionist's library.

Cheers!
Joseph Miller
 
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Some questions...

This book is probably especially suited to illusionist specialist wizards, but how much value does it had for sorcerers (who, from my experience, like to get Shadow Evocation and Shadow Conjuration to compensate for their meager spell selection) and generalist wizards ?

What about Bards and divine casters ?

Finally, since Illusion is tied to Gnomes in D&D, are there anything about the little folk (even if merely some flavor text for a spell, class or magic item) in the book ?
 

Gez said:
Some questions...

This book is probably especially suited to illusionist specialist wizards, but how much value does it had for sorcerers (who, from my experience, like to get Shadow Evocation and Shadow Conjuration to compensate for their meager spell selection) and generalist wizards ?

There is a lot of use for sorcerers and generalist wizards... an entire chapter is devoted to "lay-mage" illusions.

Gez said:
What about Bards and divine casters ?

Bards are given access to some of the spells presented in the unaligned section and other sections... but divine casters were not dealt with because the focus of EA-Illusionism was upon the arcane... though I'd love to do something with divine casters ;-)

Gez said:
Finally, since Illusion is tied to Gnomes in D&D, are there anything about the little folk (even if merely some flavor text for a spell, class or magic item) in the book ?

Not outright, as I wrote the book from the point of view of an academic who had studied more the philosophy and craft of illusionism than its more "quaint" features. Still there are a few quotes that I envisioned being made by gnomes, but I did not specifically declare the racial background of the personages represented in the book.

Good Gaming!
Joseph

PS: If you have any other questions please feel free to ask me ;-)
 



The first review from GameWyrd!

Just thought I'd let you all know that GameWryd has a review up for EA-Illusionism and it is rated Good (7.0/10.0):

http://www.gamewyrd.com/review/164/Encyclopaedia_Arcane:_Illusionism

GameWyrd makes some good points and I'll hopefully have some time to write a few comments addressing GameWyrd's concerns.

Joseph

PS: I'm not jealous that GameWyrd has a copy and I don't... honest ;-)
PPS: Thanks to GameWyrd for the review as I said in my Designer Notes... I look forward to the criticisms as much as I do the praises... and you've given me both... so I'm quite happy ;-)
 

Well... I don't have my copies yet, but I felt that Gamewyrd deserved some comments on his review and so I've posted them on the ENWorld reviews page with his review and I figured I'd post them here for those who prefer not to click to another page ;-)

Gamewyrd Writes:

"At times Smoke and Mirrors reminded me of an academic paper but never so much as to put me to sleep in the way that real academic papers are likely to do. The choice of language is responsible for this association and it seems to be a deliberate strategy by the author, Joseph Miller, as he tries (and succeeds in part) in casting the book as an actual treatise on Illusionary magic."

I'm glad I did not put you to sleep with the academic tone of the book... and it was indeed a deliberate strategy on my part as the term "Encyclopaedia Arcane" just seems to call out for an academic touch ;-)

"This last quirk doesn’t sit quite well with me. You’re a specialist illusionist mage – you’re really on the ball when it comes to all things illusionary - further more, you’re so good that you’ve specialised even further into a particular brand of illusionary magic so why on earth are you more likely to fall sucker to an illusionary prank than some Bard? I see where the author wanted to go with this and I don’t object to it, I just think the plan falls short of success and needs tweaking to make it work. "

Very astute observations... as you state above both of these different schools of illusionism are quite different in their philosophical outlook. As such I made the design decision to make them divergent paths, but as you point out the path penalties might not work for everyone... as such here is one possible alternative to the above:

Instead of the above mentioned path benefits/penalties include the following:

Orthodox Background: +1 caster level and +2 bonus to Will saves for one of the following types of illusion: figment, glamer, pattern, or phantasm.

Choose one of the following schools of magic to become a prohibited school: Abjuration, Conjuration, Evocation, or Transmutation.

Unorthodox Background: +1 caster level and +2 bonus to Will saves for shadow spells.

Choose two of the following schools of magic (or portions thereof) to become prohibited schools: Abjuration, Divination, Enchantment, Illusion (Non-Shadow Illusion Spells), or Necromancy.

Hope that this might be a good alternative for you to use and please make comments or suggestions.

"For each of the Orthodox Illusionist Path, the Unorthodox Illusionist Path and the Unaligned Illusionist Path there are sections on interesting uses for skills, new feats and lots more new spells. Uses for skills, at this point, are often regurgitated regurgitation but tucked away in the three doses of it are a few semi-precious gems. Illusionary powers tie in nicely with many skills. What about wrapping an important lock in an illusion as a sure fire way of making it a lot harder for some cheeky bugger rogue to pick? There are between a half-dozen and a dozen new feats for each of the paths too. A small number of these new feats are from the dreaded "Improved" feat factory but there good enough feats in the three sections to balance the scale and call it a score draw."

The skill sections were a tough call (as there are similar effects for each skill, yet not quite exactly the same). I thought that for clarity's sake having them separated into different chapters would at least allow the players and GMs to know exactly what they had access to b/c the paths have separate and defined chapters.

As for the dreaded "Improved" feat factory... I do admit that as time has passed I have grown wary of them as well... though in my defense this book was written before I felt that way ;-)

"There are a surprising number of new spells and if you just flick through the pages quickly you might not notice how they’re slyly stacked. Many of the new spells are available on levels 1 through to 9, in a more powerful form with each level advance. You might see a spell like "Crafted Image (Figment) I-IX" and that means there are nine levels of the crafted image spell. Typically the spell will explain what it does and then a summary table points out the benefits of knowing a higher level and better version of the spell. Crafted Image (Figment) I is only able to create a "fine" sized image whereas the level IX version of the spell is capable of working on the "colossal" scale. Occasionally you’ll find a I-IX style spell which is even more terse and it’ll say something along the lines of "as phantasmal conjuration only this spell mimics spells from the wizard school of Evocation". It is slightly off-putting to see spells condensed to this at first, it lacks the flavour and flare of some brand spanking new spell that knocks your socks off. Then, on the second thought, the benefit of being able to pack the spells in like this becomes more attractive. Again, I’d call this a score draw. It does this three times though and if I’m sticking with my sporting analogy then it’s worth pointing out that three draws is worth a win. (Er, in some sports!) "

I really wanted to pack in as much as possible into the spell chapters and as such I decided that mechanics and "scalable" spells would be key and that although I love flavor text in my spells I also realized the more flavor text the less spells I could give the reader...

In hockey 3 draws is worth a win and a half... so I'll take that ;-)

"When you’re finally through reading through all the new spells you’ll find the prestige classes. What can I say? I either point out all of these prestige classes are detail through ten levels and how rare that is in a Mongoose book or I’ll slyly draw your attention to the fact that you seem to need to be a gorgeous and half naked woman in order to be a prestigious illusionist. Actually that’s not a requirement per say but its certainly something the artist has latched on to. As a liberal European I’m blasé about all such artwork so I’ll talk about the actual prestige classes instead. The Figmentist really need as much explaining as the Glamourer. Both of these prestige classes take their particular illusionary focus and come up with suitable class abilities for them. The Mind Reaver and Hypnotist prestige classes have rather scary powers, more so the Hypnotist than the Mind Reaver though. The Shadow Walker and Unaligned Master are there to play directly to the Unorthodox Illusionary Path and the Unaligned Illusionary Path in turn and are quite successful at it too."

This is where you have a leg up on me... I am still waiting for my book ;-( and have yet to see the "gorgeous and half naked" art that accompanies the PrC... alas I was hoping a gnome or two would make it into the PrC section, but than again... perhaps it is best that they did not as I'd hate to see a "half naked" gnome... ;-)

I am glad however that you enjoyed the PrCs in spite of the art... as I said in the Designer's Notes... I know that I could always do better and feel that I have done so in my next EA... Familiars.

"The book finishes with a collection of quality magic items and weapons. Actually the final pages are for the designer’s notes (which I always find helpful) and the rule summary tables (which everyone should find helpful)."

Did they include the Easter Egg for ENWorld in the book? Man not having this book is killing me...

"In a way Smoke and Mirrors is a good name for the book. At a glance there doesn’t seem to be much of interest in it but on a second and longer look at it you’ll find it’s packed with new stuff. If the goal of every Encyclopaedia Arcane is to make the spell school covered by it seem attractive and tempting to the players (and GMs) then EA: Illusionism succeeds easily."

I thank you for your review and I look forward to hearing further comments on this and future books.

Cheers!
Joseph Miller
 

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