MongooseMatt
First Post
Hi guys,
OGL Wild West, the RPG of the American West, is now out in your local games store and book shops. Whether your character is a statesman or a scoundrel, an outlaw or a lawman, this game will put you in the time when America was built.
As well as the core rules of the game, the introductory chapters also give you an historical timeline of the West, allowing you to place your campaign during some of the most exciting times of the past. The character classes are based on those of d20 Modern and have vocations layered upon them to give the character real identity. In OGL Wild West, such vocations range from the Gunslinger and Mountain Man to the Lawman and Settler – all the archetypes you are familiar with from both history and fiction.
The Outfitting chapter provides the tools and equipment a character will need to survive in the wilderness, from trail gear to horses. There is also a wide range of weapons – each also has a date of issue, which will allow campaigns to be linked to specific years in terms of both events and the weapons that were available during that time. There is also a small section on armour but don’t expect it to help much – combat is absolutely lethal in OGL Wild West. As you move into the combat chapters, you will find even minor gunshot wounds are prone to infection when you lack basic medical help. There are also rules covering reputation, chases (either with stagecoaches or trains), drinking, gambling, called shots, mounted combat, luck, traits for horses – in fact, everything you need to shape the OGL rules system into one that puts you straight into the Old West.
The Wildlife chapter will give players more to worry about than outlaws and lawmen, while The Western Town will allow you to build and populate your own settlements on the frontier. This is accompanied by a detailed listing of characters and personalities players are likely to meet (from the cowboy to the cavalry officer), while Native Americans can be utilised to either provide foils for the players or give a character a very different heritage from everyone else in the campaign.
The Rogues’ Gallery features the most famous personalities of the West, with both stats and personalities – you can’t help imagining your players involved in a card game when they suddenly realise they are playing against Doc Holliday. . .
The final chapters give advice on how to run Wild West games and provide enough scenario hooks to start building entire campaigns.
The book winds up with a detailed index and a Character Sheet.
OGL Wild West is priced at $34.95 and is available now from all good games stores and book shops.
OGL Wild West, the RPG of the American West, is now out in your local games store and book shops. Whether your character is a statesman or a scoundrel, an outlaw or a lawman, this game will put you in the time when America was built.
As well as the core rules of the game, the introductory chapters also give you an historical timeline of the West, allowing you to place your campaign during some of the most exciting times of the past. The character classes are based on those of d20 Modern and have vocations layered upon them to give the character real identity. In OGL Wild West, such vocations range from the Gunslinger and Mountain Man to the Lawman and Settler – all the archetypes you are familiar with from both history and fiction.
The Outfitting chapter provides the tools and equipment a character will need to survive in the wilderness, from trail gear to horses. There is also a wide range of weapons – each also has a date of issue, which will allow campaigns to be linked to specific years in terms of both events and the weapons that were available during that time. There is also a small section on armour but don’t expect it to help much – combat is absolutely lethal in OGL Wild West. As you move into the combat chapters, you will find even minor gunshot wounds are prone to infection when you lack basic medical help. There are also rules covering reputation, chases (either with stagecoaches or trains), drinking, gambling, called shots, mounted combat, luck, traits for horses – in fact, everything you need to shape the OGL rules system into one that puts you straight into the Old West.
The Wildlife chapter will give players more to worry about than outlaws and lawmen, while The Western Town will allow you to build and populate your own settlements on the frontier. This is accompanied by a detailed listing of characters and personalities players are likely to meet (from the cowboy to the cavalry officer), while Native Americans can be utilised to either provide foils for the players or give a character a very different heritage from everyone else in the campaign.
The Rogues’ Gallery features the most famous personalities of the West, with both stats and personalities – you can’t help imagining your players involved in a card game when they suddenly realise they are playing against Doc Holliday. . .
The final chapters give advice on how to run Wild West games and provide enough scenario hooks to start building entire campaigns.
The book winds up with a detailed index and a Character Sheet.
OGL Wild West is priced at $34.95 and is available now from all good games stores and book shops.