(Mongoose) Ultimate Feats - Section 15

Mongoose_Matt

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Hi guys,

A few people have been asking, so below is the complete Section 15 of the forthcoming Ultimate Feats, available later this month, demonstrating just how many sources we've drawn upon for this work - just about all of them, I think!


15 COPYRIGHT NOTICE

Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.;

System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.;

The D20 System(r) License Version 1.0 Copyright 2000, Wizards Of The Coast Inc;

Netbook of Feats Copyright 2001, DnD Community Council Authors: Bradley Bemis, Sigfried Trent;

Counter Strike By: Agustín Martín;

Ducking Shot, Improved Far Shot, Minor Spell Mastery By: Albert Nakano (Bertman4);

Anything Goes Combat By: Anne Bernardo;

Armour Focus, Armour Specialization, Heroic Evasion, Shield Focus, Shield Specialization By: B. Marcus Lindberg;

Arcane Understanding, Armoured Caster, Bookworm, Cannibalistic Casting, Cantrip, Cantrip Mastery, Concerted Attack, Controlled Burst, Craft Magic Tattoo, Create Camouflage, Cross-class Learning, Defensive Casting, Defensive Position, Defensive Study, Destructive Force, Determined Soul, Divine Dominion, Divine Gift, Expert Cower, Expert Healing, Fast Mover, Favored Class, Find Flaw, Flurry Of Blows, Gifted Learner, Greater Divine Dominion, Greater Held Charge, Hardy Brawler, Learning Mastery, Learning Sacrifice, Life Line, Linked Learning, Mind’s Eye, Mindless Effort, Natural Leader, Pack Mule, Pack Rat, Quick Defense, Recharge, Research Genius, Research Trinity, Restore Effort, Skill Mastery, Skill Perfection, Soul Sacrifice, Spell Learning Combination, Spell Level Combination, Stand Against Spell, Touch Mastery, Transference By: Bradley H. Bemis Jr.;

Accurate Attack, Fearsome Display, Flashy Attack By: Brendan Quinn;

Create Opportunity, Double Weapon Fighting, Tumbling Attack By: Brian A. Smith;

Additional Domain, Aggressive Casting, All-out Attack, Area Control, Armed Deflect Arrows, Attack Focus, Beast Tongues, Big Familiar, Body Combat, Cadaverous Familiar, Called Shot, Camouflage, Channel Against Outsiders, Clinch, Close Order Combat, Concentration Spell, Cross-class Secrets, Defensive Stance, Demolition, Dexterous Dodge, Divine Dispel, Domain Mastery, Double Step, Expanded Domains, Extend Spell List, Fake Spell, Familiar Development, Familiar Feat, Familiar Feat Merge, Familiar Focus, Fast Item Creation, Fast Spell, Fencing Stance, Flurry Of Blades, Fortune, Foul Sneaking, Giveaway Spell, Greater Overrun, Hide Tracks, Hole In The Middle, Improved Caster Level, Improved Deflect Arrows, Improved Dodge, Improved Feint, Improved Mounted Combat, Improved Recovery, Improved Toughness, Improvised Weapons, Lethal Fist, Light Sleeper, Magic Secret, Main Gauche, Mimicry, Mounted Dodge, Opportunity Counterspell, Opportunity Shot, Pack Attack, Pack Initiative, Pidgin, Piercing Shot, Pin Weapon, Poison Resistance, Poison Tolerance, Poison Use, Pole Fighting, Power Finesse, Powerless Spell, Rank Fighting, Reflex Set, Riposte, Ritual Spell, Seduction, Sense Magic, Skill Knack, Slow Spell, Spear And Shield, Stable Spell, Summoning Concentration, Two-weapon Combination, Ventriloquism, Ward, Weapon Juggle, Weapon Tricks, Wild Rider By: Carl Cramér;

Expanded Domains By: Curtis Bennett;

Apothecary, Area Power Resistance, Area Spell Resistance, Armed Deflect Arrows, Armed Flurry Of Blows, Armoured Vigilance, Channel Psionic Touch, Channel Touch Spell, Channeled Resistance, Cold-blooded Killer, Combat Fury, Crystal Psiweapon, Detect Poison, Discover Psionic Combat Mode, Discover Psionic Power, Disease Resistance, Divine Armour, Divine Armour Of The Soul, Divine Fist, Divine Flame, Divine Fury, Divine Ghost Armour, Divine Ghost Weapon, Divine Impact, Divine Sight, Divine Weapon, Divine Wrath, Domain Focus, Domain Mastery, Double Weapon Fighting, Draconic Bloodline, Elven Swordmastery, Enhanced Draconic Bloodline, Enlarge Breath Weapon, Extra Rage, Extra Wild Shape, Familiar Development, Familiar Focus, Familiar Focus, Fiery Rage, Fire To Ice, Focused Primeval Ability, Focused Psionic Power, Ghost Touch, Gigantic Weapon, Greater Disease Resistance, Greater Focused Primeval Ability, Greater Innate Spell-like Penetration, Greater Poison Resistance, Greater Psionic Attack Focus, Greater Spell Toughness, Heighten Primeval Ability, Herculean Effort, Improved Crystal Psiweapon, Improved Inertial Armour, Improved Multiweapon Fighting, Improved Power Double Weapon, Improved Psionic Buffer, Improved Psionic Dodge, Improved Psionic Fist, Improved Psionic Metabolism, Improved Psionic Shot, Improved Psionic Weapon, Improved Rapid Metabolism, Improved Resistance, Improved Spells Per Day, Innate Metamagic, Innate Spell-like Penetration, Instant Awakening, Intuitive Spell Knowledge, Ki Of The Masters, Layered Psionic Defense, Learned Metamagic, Legendary Toughness, Maximize Psionic Attack, Metaffinity, Metaphysical Armouring, Metaspell, Mind Leach, Mirror Mind, Monk Weapon Mastery, Night Owl, Opportunity Shot, Penetrating Ki Strike, Penetrating Psionic Fist, Penetrating Psionic Shot, Penetrating Psionic Weapon, Power Double Weapon, Power Psicrystal, Power Resistance: Clairsentience & Telepathy, Power Spell-like Abilities, Primeval Power, Profane Death Blow, Profane Ghoul Strike, Profane Shadow Strike, Profane Shadowspawn, Profane Wight Strike, Profane Wightspawn, Profane Wraith Strike, Profane Wraithspawn, Psionic Ability Drain, Psionic Attack Focus, Psionic Ghost Fist, Psionic Ghost Shot, Psionic Ghost Weapon, Psionic Initiative, Psionic Multifist, Psionic Multishot, Psionic Multiweapon, Psionic Strike, Psychic Sense, Quicken Divine Channeling, Quicken Psionic Attack Mode, Quicksilver, Quiet Whisper Of The Mind, Ranged Resistance, Resistance Counterspell, Resistance Power Turning, Resistance Spell Turning, Resistance: Illusion, Shadowleap, Solidify Inertial Armour, Spell Affinity, Spell Resistance: Divination, Spirited Dive, Spontaneous Metacasting, Spontaneous Spell-like Casting, Stalwart Defender, Strengthen Inertial Armour, Strike Favored Enemy, Supernatural Resistance, Third Eye, Threatened Reach, Tornado Attack, Touch To Ray, Trigger Psionic Defense, True Power Of The Mind, Turn/rebuke Resistance, Twin Psionic Attack, Twin Weapon Fighting, Vampire Mind, Vigilant Psychic Defender, Whirlwind Defense, Whirlwind Strike, Zealous Smite By: Eric D. Harry;

Alternate Attack, Ambitious Leader, Battle Leader, Cleave Asunder, Combat Focus, Combat Opportunist, Combat Surge, Combat Tactics, Deflect Attack, Deft Lunge, Ever-ready Shield, Expert Aim, Fracture, Hardened Spell, Impact Spell, Improved Combat Focus, Improved Deflect Attack, Improved Sneak Attack, Inner Depths Of The Soul, Inspiring Leader, Missile Proof, Penetrating Shot, Self Item, Shield Mastery, Spell Toughness, Sudden Action, Tap Item, Trick Spell, Vital Strike, Way Of The Gargoyle By: Michael J. Kletch;

Touch Of Grace By: Paul King;

Power Resting By: Peter K. Campbell;

Aerobatics, Expand Spell, Improved Subdue, Transfer Spell By: Rebecca Glenn (Becky);

Knowledge Focus, Sage Focus, Smooth Talker, Wildcasting By: Rick Coen;

Armour Focus, Create Wondrous Creature, Improved Subdual, Shield Expertise, Shield Focus, Subtle Spell, Team Fighting By: Scott Metzger;

Anything Goes Combat, Campaigner, Heroic Recovery, Manic Depressive, Pain Is My Friend, Prophetic Dreamer, Pull Blow, Silver Spoon, Spirit Of Vengeance, Stone Thrower, Stylize Spell By: Sigfried Trent;

Familiar Development By: Sébastien Adhikari;

Bonded Weapon, Counter Strike, Skilled Parry By: Tyson Neumann;

Bonus Spells Focus, Extra Bardic Music, Known Spells Focus, Powerful Voice, Skill Specialization By: William Setzer;

Dragons Copyright 2001, Alderac Entertainment Group, Inc.

Dungeons Copyright 2001, Alderac Entertainment Group, Inc.

Rokugan Copyright 2001, Alderac Entertainment Group, Inc.

Spycraft Copyright 2002, Alderac Entertainment Group, Inc.

Jade and Steel Copyright 2001, Avalanche Press, Ltd.

Spells & Magic Copyright 2002, Bastion Press, Inc.

Dragonlords of Melnibone Copyright 2001, Chaosium Inc.

Sovereign Stone Campaign Sourcebook Copyright 2001, Sovereign Press Inc.

Nyambe: African Adventures Copyright 2002, Trident inc. d/b/a Atlas Games; author Christopher W. Dolunt.

Traps and Treachery Copyright 2001, Fantasy Flight, Inc.

Dragonstar: Starfarer’s Handbook Copyright 2001, Fantasy Flight, Inc.

Seafarer’s Handbook Copyright 2001, Fantasy Flight Inc.

Spells and Spellcraft Copyright 2002, Fantasy Flight Inc.

Path of Magic Copyright 2002, Fantasy Flight Publications Inc.

Path of the Sword Copyright 2002, Fantasy Flight Publications Inc.

Hammer and Helm A Guidebook to Dwarves Copyright 2002, Green Ronin Publishing; Author Jesse Decker

Fading Suns Copyright 2001, Holistic Design, Inc.

The End: Lost Souls Edition, Joseph Donka, Joseph Tierney, Martin Tierney and Jeff Konkol, Copyright 2002.

Deadlands d20 Copyright 2001, Pinnacle Entertainment Group, Inc.

T-20 The Travellers Handbook Copyright 2002, Quiklink Interactive Inc. Traveller is a trademark of Far Future Enterprises and is used under license.

Sovereign Stone Campaign Sourcebook Copyright 2001, Sovereign Press Inc.

Relics & Rituals, Copyright 2001 Clark Peterson and Sword and Sorcery Studio, White Wolf Publishing, Inc.

Bluffside: City on the Edge Copyright 2002, Thunderhead Games Inc.

Judge Dredd Copyright 2002, Rebellion A/S. Produced under license by Mongoose Publishing Ltd.

Slaine Copyright 2002, Rebellion A/S. Produced under license by Mongoose Publishing Ltd.

Tir Na Nog Copyright 2002, Rebellion A/S. Produced under license by Mongoose Publishing Ltd.

The Quintessential Fighter Copyright 2002, Mongoose Publishing Ltd.

The Quintessential Rogue Copyright 2002, Mongoose Publishing Ltd.

The Quintessential Wizard Copyright 2002, Mongoose Publishing Ltd.

The Quintessential Cleric Copyright 2002, Mongoose Publishing Ltd.

The Quintessential Elf Copyright 2002, Mongoose Publishing Ltd.

The Quintessential Dwarf Copyright 2002, Mongoose Publishing Ltd.

The Quintessential Monk Copyright 2002, Mongoose Publishing Ltd.

The Quintessential Witch Copyright 2002, Mongoose Publishing Ltd.

The Quintessential Psychic Warrior Copyright 2002, Mongoose Publishing Ltd.

The Quintessential Druid Copyright 2002, Mongoose Publishing Ltd.

The Quintessential Samurai Copyright 2002, Mongoose Publishing Ltd.

Encyclopaedia Arcane – Necromancy Copyright 2001, Mongoose Publishing Ltd.

Encyclopaedia Arcane – Constructs Copyright 2002, Mongoose Publishing Ltd.

Encyclopaedia Arcane – Battle Magic Copyright 2002, Mongoose Publishing Ltd.

Encyclopaedia Arcane – Enchantment Copyright 2002, Mongoose Publishing Ltd.

Encyclopaedia Arcane – Star Magic Copyright 2002, Mongoose Publishing Ltd.

Encyclopaedia Arcane – Illusionism Copyright 2002, Mongoose Publishing Ltd.

Encylopaedia Divine – Fey magic Copyright 2002, Mongoose Publishing Ltd.

Encylopaedia Divine – Shamans Copyright 2002, Mongoose Publishing Ltd.

The Slayer’s Guide to Trolls Copyright 2002, Mongoose Publishing Ltd.

The Slayer’s Guide to Dragons Copyright 2002, Mongoose Publishing Ltd.

The Slayer’s Guide to Medusas Copyright 2002, Mongoose Publishing Ltd.

The Slayer’s Guide to Sahuagin Copyright 2002, Mongoose Publishing Ltd.

The Slayer’s Guide to Bugbears Copyright 2002, Mongoose Publishing Ltd.

Seas of Blood Copyright 2001, Mongoose Publishing Ltd.

Gladiator – The Sands of Death Copyright 2001, Mongoose Publishing Ltd.

Crusades of Valour Copyright 2002, Mongoose Publishing Ltd.

Ultimate Feats Copyright 2002, Mongoose Publishing Ltd.
 

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Hey stuff from us and our writers are in here so it must be good!:D

Do I get a comp copy for all my hard work?:eek:

Looks like a real nice list.
 


Cool, thanks for using my feats. Did you grab everything from the netBook of feats or just most everything?

Too bad the netBook of feats has been moving so slow. I submitted several feats before the ELH came out, which still have not gone through the first review.

*:> Scott
 

There are a lot of duplicates in the NetBook - basically, feats that do the same or similar things. So, some we have taken, some we dropped, others we combined, or monkeyed around with to make them better or to fit in along side every other feat in the book.

With over a thousand feats in this book (still can't quite believe that!) we had to work hard to ensure there was no dead weight or duplicate feats that allowed characters to do the same thing under different prerequisites - I think you'll all be quite pleased with the result, a book that really does contain every feat of note out there!
 

ahh looks like my S15 when i load pcgen! Trust me..coding the NBoF's and getting them running smoothly was a bear but it works and my players love them! I cannot have them get this book..i will be at my pc programming them for hours! I will just have to force them to buy the other book that the feat comes from and load that! A conspiracy i tell ya! :D
 

Mongoose_Matt said:
Give me or Alex a shout, Hal.

BTW, does this break the record for Longest Section 15? :)

I believe it does. My god that list is long! The book really looks interesting too. After seeing the quality of Ultimate Prestige Classes, I know I'm looking forward to this big book.
 


Cool; I see that my netbook of feats entry made it into the book (expanded domains).

I'm like Hal - where's my comp copy! ;)

What a handy resource. I'll be picking this up.
 

Don't mean to nitpick, but for Section 15 don't you have to include a complete copy of everything that is in the source's Section 15? I just bring it up because (of course) I wanted to see if any of my stuff was listed there. Even though it's not, I saw that you had Path of the Sword stuff, and the Path of the Sword section 15 included Tournaments, Fairs, & Taverns from Nat20. I'm not going to raise a fuss, but if you want to make the section 15 even longer, this is one way.

I'm surprised nothing from Malhavoc is in there. When's this huge tome of feats coming out, and is there anything in there aside from just lists and lists of feats? How did you organize so many of the little buggers.

:) But yeah, somehow I don't think the feats in TFT are big popular ones. They give you bonuses to skill checks in the game of your choice, so they're basically a specialized type of skill focus. Nothing too impressive there. But Four-Color to Fantasy . . . I'm pretty sure it's the only d20 book that has a feat that has "Str 31+" as a prerequisite.
 

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