The Abstraction reflects something quite real
I never took the intention of placing the OMCS in the QF to be the enhancement of fighters; its inclusion was strictly thematic, for it would be absurd to claim that warfare is strictly the province of conventional bruisers.
That having been said, i'm quite happy with the status magic has in the system. Consider the confusion that a fireball would have on a formation of soldiers in the phb rules, especially if the warriors were roleplayed with realistic assumptions about individual perception in what is an intrinsically chaotic situation. A fireball would play havoc with any notion of order, adding an element of risk and caution to any descisions a standing soldier makes. The same is true of magic missle; would it be rational to hold the line in an open field when your comrade was just struck down, and you are unable to directly intervene. These nuances are taken into account in the system, and thus magic, causing as it does an averse effect in the important game theory of large numbers of men, does proportionatly more damage in massed combat than in the core rules, where such things would be left to the dm. The system acknowledges this; take note of the mercenary listing; 50gp a month for a 1st level wizard.
DnD sets out certain roles for certain classes. Mages excel at bursts of widely spread, extreme damage; fighters at continuous, personal damage. The OMCS properly reflects this in an abeit, abstract manner. The fighter would do well to combat the leader of the enemy formation....
I never took the intention of placing the OMCS in the QF to be the enhancement of fighters; its inclusion was strictly thematic, for it would be absurd to claim that warfare is strictly the province of conventional bruisers.
That having been said, i'm quite happy with the status magic has in the system. Consider the confusion that a fireball would have on a formation of soldiers in the phb rules, especially if the warriors were roleplayed with realistic assumptions about individual perception in what is an intrinsically chaotic situation. A fireball would play havoc with any notion of order, adding an element of risk and caution to any descisions a standing soldier makes. The same is true of magic missle; would it be rational to hold the line in an open field when your comrade was just struck down, and you are unable to directly intervene. These nuances are taken into account in the system, and thus magic, causing as it does an averse effect in the important game theory of large numbers of men, does proportionatly more damage in massed combat than in the core rules, where such things would be left to the dm. The system acknowledges this; take note of the mercenary listing; 50gp a month for a 1st level wizard.
DnD sets out certain roles for certain classes. Mages excel at bursts of widely spread, extreme damage; fighters at continuous, personal damage. The OMCS properly reflects this in an abeit, abstract manner. The fighter would do well to combat the leader of the enemy formation....