Jon Potter
First Post
Okay, after posting my Monk/Rogue Ascetic feat-inspired Prestige Class over in this thread I decided to try my hand at the other two on my list: Monk/Ranger and Monk/Paladin.
Below is my attempt at the former, inspired heavily by some of the class alternatives presented in Unearthed Arcana. I'm unhappy with a couple of things: The Animal Style Mastery ability for both the Cunning Wolf and Frenzied Boar styles are a bit uninspired. And the PrC name - Nature's Fist - is a bit clunky. But I wanted to stick with the existing convention (Enlightened Fist, Sacred Fist, and my own Shadowed Fist) and that's the best I could come up with. [EDIT: Thanks to Lopke_Quasath for the naming suggestion.]
Suggestions are appreciated.
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Stalking Fist
HD: d8
Requirements:
To qualify to become a Stalking Fist, a character must fulfill all of the following criteria.
Base Attack Bonus: +4
Skills: Knowledge (nature) 6 ranks, Handle Animal 6 ranks, Survival 6 ranks
Feats: Ascetic Hunter, Stunning Fist
Special: Favored Enemy class ability, Evasion Class Ability
Class Skills:
The Stalking Fist's class skills (and the key ability for each skill) are Climb (Str), Escape Artist (Dex), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex). See Chapter 4: Skills in the Player's Handbook for skill descriptions.
Skill Points at each level: 4 + Int modifier.
Class Features:
All the following are class features of the Stalking Fist.
Weapon and Armor Proficiency: Stalking Fists gain no proficiency with any weapon or armor. Many of the Stalking Fists abilities depend on unfettered movement and a Stalking Fist loses access to these powers when wearing armor (as described below).
Monk Abilities: A Stalking Fist adds her class level to her monk level (if any) to determine her class-based AC bonus, her unarmed damage, and the number of daily attempts of her Stunning Fist feat. If she has no monk levels, she gains the AC bonus and unarmed strike damage of a monk whose level equals her Stalking Fist level, but she cannot add her Wisdom bonus to her AC.
A Stalking Fist does not count her class levels for the purpose of determining when she gains other monk class features, such as improved unarmored speed, reduced penalties for flurry of blows attack rolls, bonus feats, evasion, or other special abilities.
Favored Enemies: Levels in Stalking Fist stack with Ranger levels to determine his favored enemy bonuses.
Animal Style: At 2nd level and again at every even-numbered level of the prestige class a Stalking Fist may adjust her fighting style to reflect her study of nature, mimicking the actions of animals through unarmed martial techniques. She must choose an animal style at 2nd level and thereafter she gains the benefit of that style at the appropriate level (the second benefit at 4th level, the 3rd at 6th level, and so on) whether she meets the feat requirements or not. Once an animal style is chosen it cannot be changed.
The benefits of the Stalking Fist's chosen animal style apply only when he wears no armor. He loses all benefits of his animal style when wearing armor.
Frenzied Boar style
1. Improved Toughness feat
2. Damage Reduction 1/-
3. Diehard feat
4. Damage Reduction 2/-
5. Natural Armor +1
Striking Cobra style
1. Dodge feat
2. Weapon Finesse feat
3. Mobility feat
4. Improved Initiative feat
5. Spring Attack feat
Cunning Wolf style
1. Uncanny Dodge
2. Improved Flanking (+4 bonus to attacks)
3. Swift Tracker (as the Ranger ability)
4. Improved Trip feat
5. Scent feat
Charging Lion style
1. Run feat
2. Kai Shout feat
3. Charge Damage Bonus (+2 to damage)
4. Greater Kai Shout feat
5. Catfolk Pounce feat
Mauling Bear style
1. Iron Will feat
2. Improved Grapple feat
3. Power Attack feat
4. Clever Wrestling feat
5. Improved Natural Attack feat
Agile Hunter: Beginning at 3rd level a Stalking Fist may add his favored enemy bonus as a bonus to his Hide, Move Silently and Tumble checks against her favored enemy.
Fast Movement: Also at 3rd level, the Stalking Fist base land speed increases by 10 feet. This benefit applies only when she is wearing no armor and not carrying a heavy load. At 9th level, this bonus increases to +20 feet.
Nemesis: At 5th level the Stalking Fist can choose one of his favored enemies to become his nemesis. He gains the ability to sense the presence of this creature type within 60 feet as well as pinpoint their exact location (distance and direction) relative to the Stalking First. Normal barriers and obstructions do not block this supernatural ability, allowing the Stalking Fist to sense the presence and location of creatures behind doors or walls, for example. Use of this ability does not allow him to see invisible or hidden creatures (although he can still discern its location).
In addition to sensing the presence of his favored enemy, the Stalking Fist may add his favored enemy bonus to all saving throws made against his nemesis.
Improved Evasion: If a Stalking Fist of 7th level or higher is exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, she takes no damage with a successful saving throw and half damage if the saving throw fails. This ability is otherwise identical to the monk class ability described in the Player's Handbook.
Woodland Stride: Starting at 7th level, a Stalking Fist can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.
Favored Resistance: Against all spells cast by her favored enemy, a Stalking Fist of 9th level or higher gains Spell Resistance of 20 + her Wisdom bonus.
Nature's Blessing: At 10th level, the Stalking Fist gains the supernatural ability to open his Ki to the Green. As a standard action he may add a +4 bonus to his Constitution, Dexterity or Wisdom score, This ability may be used once a day, and its effect lasts for 1 minute per character level.
Below is my attempt at the former, inspired heavily by some of the class alternatives presented in Unearthed Arcana. I'm unhappy with a couple of things: The Animal Style Mastery ability for both the Cunning Wolf and Frenzied Boar styles are a bit uninspired. And the PrC name - Nature's Fist - is a bit clunky. But I wanted to stick with the existing convention (Enlightened Fist, Sacred Fist, and my own Shadowed Fist) and that's the best I could come up with. [EDIT: Thanks to Lopke_Quasath for the naming suggestion.]
Suggestions are appreciated.
--------------------------------------------
Stalking Fist
HD: d8
Requirements:
To qualify to become a Stalking Fist, a character must fulfill all of the following criteria.
Base Attack Bonus: +4
Skills: Knowledge (nature) 6 ranks, Handle Animal 6 ranks, Survival 6 ranks
Feats: Ascetic Hunter, Stunning Fist
Special: Favored Enemy class ability, Evasion Class Ability
Class Skills:
The Stalking Fist's class skills (and the key ability for each skill) are Climb (Str), Escape Artist (Dex), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex). See Chapter 4: Skills in the Player's Handbook for skill descriptions.
Skill Points at each level: 4 + Int modifier.
Code:
Table 1-1: The Stalking Fist
Class Base Attack Fort Ref Will
Level Bonus Save Save Save Special
1st +0 +2 +2 +0 Monk Abilities, Favored Enemies
2nd +1 +3 +3 +0 Animal Style
3rd +2 +3 +3 +1 Unseen Stalker, Fast Movement +10'
4th +3 +4 +4 +1 Improved Animal Style
5th +3 +4 +4 +2 Nemesis
6th +4 +5 +5 +2 Greater Animal Style
7th +5 +5 +5 +2 Improved Evasion, Woodland Stride
8th +6 +6 +6 +3 Superior Animal Style
9th +6 +6 +6 +3 Fast Movement +20', Favored Resistance
10th +7 +7 +7 +3 Animal Style Mastery, Nature's Blessing
Class Features:
All the following are class features of the Stalking Fist.
Weapon and Armor Proficiency: Stalking Fists gain no proficiency with any weapon or armor. Many of the Stalking Fists abilities depend on unfettered movement and a Stalking Fist loses access to these powers when wearing armor (as described below).
Monk Abilities: A Stalking Fist adds her class level to her monk level (if any) to determine her class-based AC bonus, her unarmed damage, and the number of daily attempts of her Stunning Fist feat. If she has no monk levels, she gains the AC bonus and unarmed strike damage of a monk whose level equals her Stalking Fist level, but she cannot add her Wisdom bonus to her AC.
A Stalking Fist does not count her class levels for the purpose of determining when she gains other monk class features, such as improved unarmored speed, reduced penalties for flurry of blows attack rolls, bonus feats, evasion, or other special abilities.
Favored Enemies: Levels in Stalking Fist stack with Ranger levels to determine his favored enemy bonuses.
Animal Style: At 2nd level and again at every even-numbered level of the prestige class a Stalking Fist may adjust her fighting style to reflect her study of nature, mimicking the actions of animals through unarmed martial techniques. She must choose an animal style at 2nd level and thereafter she gains the benefit of that style at the appropriate level (the second benefit at 4th level, the 3rd at 6th level, and so on) whether she meets the feat requirements or not. Once an animal style is chosen it cannot be changed.
The benefits of the Stalking Fist's chosen animal style apply only when he wears no armor. He loses all benefits of his animal style when wearing armor.
Frenzied Boar style
1. Improved Toughness feat
2. Damage Reduction 1/-
3. Diehard feat
4. Damage Reduction 2/-
5. Natural Armor +1
Striking Cobra style
1. Dodge feat
2. Weapon Finesse feat
3. Mobility feat
4. Improved Initiative feat
5. Spring Attack feat
Cunning Wolf style
1. Uncanny Dodge
2. Improved Flanking (+4 bonus to attacks)
3. Swift Tracker (as the Ranger ability)
4. Improved Trip feat
5. Scent feat
Charging Lion style
1. Run feat
2. Kai Shout feat
3. Charge Damage Bonus (+2 to damage)
4. Greater Kai Shout feat
5. Catfolk Pounce feat
Mauling Bear style
1. Iron Will feat
2. Improved Grapple feat
3. Power Attack feat
4. Clever Wrestling feat
5. Improved Natural Attack feat
Agile Hunter: Beginning at 3rd level a Stalking Fist may add his favored enemy bonus as a bonus to his Hide, Move Silently and Tumble checks against her favored enemy.
Fast Movement: Also at 3rd level, the Stalking Fist base land speed increases by 10 feet. This benefit applies only when she is wearing no armor and not carrying a heavy load. At 9th level, this bonus increases to +20 feet.
Nemesis: At 5th level the Stalking Fist can choose one of his favored enemies to become his nemesis. He gains the ability to sense the presence of this creature type within 60 feet as well as pinpoint their exact location (distance and direction) relative to the Stalking First. Normal barriers and obstructions do not block this supernatural ability, allowing the Stalking Fist to sense the presence and location of creatures behind doors or walls, for example. Use of this ability does not allow him to see invisible or hidden creatures (although he can still discern its location).
In addition to sensing the presence of his favored enemy, the Stalking Fist may add his favored enemy bonus to all saving throws made against his nemesis.
Improved Evasion: If a Stalking Fist of 7th level or higher is exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, she takes no damage with a successful saving throw and half damage if the saving throw fails. This ability is otherwise identical to the monk class ability described in the Player's Handbook.
Woodland Stride: Starting at 7th level, a Stalking Fist can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.
Favored Resistance: Against all spells cast by her favored enemy, a Stalking Fist of 9th level or higher gains Spell Resistance of 20 + her Wisdom bonus.
Nature's Blessing: At 10th level, the Stalking Fist gains the supernatural ability to open his Ki to the Green. As a standard action he may add a +4 bonus to his Constitution, Dexterity or Wisdom score, This ability may be used once a day, and its effect lasts for 1 minute per character level.
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