evilbob
Adventurer
Hmmm... It seems unlikely that a bonus ability could be used against you so easily, but that's an interesting point. Oh, and I have to point out that actually, breaking through a Monk's SR should be rather difficult, since he gets massive pluses to it. And don't forget that a lot of spells can't even target Monks at that point.
I completely agree with the attrition argument as a useful Monk ability; however, that's not quite as party-friendly, yes.
Icebear: You're completely right; the argument is that a Monk is either too powerful or not. I guess I was actually just surprised at how many people posted that the Monk was not only -not- too powerful, but in fact, rather weak. (This I have a hard time believing.)
It seems to me that at this point, the matter of "too powerful or not" really is going to come down to playstyle. If you're the type who plays games that focus on lots of fighting against high-powered foes, then compared to the other classes, a Monk does not appear to be too powerful. The offensive limitations seem to keep him in check. On the other hand, a less slaughter-focused gaming session seems to favor Monks rather well, and single-player campaigns also heavily favor Monks (as someone already said, the NWN Monk is rather broken).
Edit: By the same token, though, a campaign set in an area full of anti-magic fields makes magic users less useful. It's all in how you set up the campaign, I guess.
I completely agree with the attrition argument as a useful Monk ability; however, that's not quite as party-friendly, yes.
Icebear: You're completely right; the argument is that a Monk is either too powerful or not. I guess I was actually just surprised at how many people posted that the Monk was not only -not- too powerful, but in fact, rather weak. (This I have a hard time believing.)
It seems to me that at this point, the matter of "too powerful or not" really is going to come down to playstyle. If you're the type who plays games that focus on lots of fighting against high-powered foes, then compared to the other classes, a Monk does not appear to be too powerful. The offensive limitations seem to keep him in check. On the other hand, a less slaughter-focused gaming session seems to favor Monks rather well, and single-player campaigns also heavily favor Monks (as someone already said, the NWN Monk is rather broken).
Edit: By the same token, though, a campaign set in an area full of anti-magic fields makes magic users less useful. It's all in how you set up the campaign, I guess.
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