Monk unarmed damage question

Well thanks all for your posts. It seems that the general consensus is that the more mass the object has (ogre fist compared to halfling fist) the more base damage it will do regardless of actual strength. I guess I can accept that. Still doesn't make a huge amount of sense though. But hey, it's an RPG. If I wanted real physics I would have spent my time as a kid learning science not slaying dragons. ;)
 

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Sorry, can't let this one go...

Ranger5 said:
Well thanks all for your posts. It seems that the general consensus is that the more mass the object has (ogre fist compared to halfling fist) the more base damage it will do regardless of actual strength. I guess I can accept that. Still doesn't make a huge amount of sense though. But hey, it's an RPG. If I wanted real physics I would have spent my time as a kid learning science not slaying dragons. ;)

Actually, since kinetic energy is calculated by MV^2, which is to say:

energy = mass X velocity X velocity

then physics fully backs up a more massive foe (say, ogre) doing more damage then a medium one (human) and much more then a small one (halfling). As far as the small human/ large halfling example, the smallest human female (4'-7") BTB is 89 lbs, whereas the largest halfling male (3' 4") is still only 38 lbs. You gots to consider the weight.

Sorry, felt that the physics' honor had to be defended.
 

Gnimish88 said:
Actually, since kinetic energy is calculated by MV^2, which is to say:

energy = mass X velocity X velocity

then physics fully backs up a more massive foe (say, ogre) doing more damage then a medium one (human) and much more then a small one (halfling). As far as the small human/ large halfling example, the smallest human female (4'-7") BTB is 89 lbs, whereas the largest halfling male (3' 4") is still only 38 lbs. You gots to consider the weight.

Sorry, felt that the physics' honor had to be defended.


Ah, you seem to have missed MY physics point.
Firstly, we have the issuse of "strength" which I define as the amount of force available, or perhaps velocity.
(First and a half, I'll acknowledge your point here, or, at least a point I hadn't considered before, which is that of relative mass... or so say the ogre has more swing room, and more weight behind his big, flat fist.)
Secondly, there is the (my) issue of size.

Which is to say that, while mass is important in the equation, it's not as important as velocity (strength). And also, I figure that the damage done by the kenetic energy will be partially cancelled out by the amount to which that kenetic energy is spread out over the object absorbing that energy (the kenetic energy being more spread out should allow more of it to be absorbed harmlessly), and hence the larger mass would be further cancelled out as a greater portion of the blow manages to be absorbed by the target without damage.

Now, lets assume equal strength. Say 12, so that the halfling is more likely to have accomplished that. ^_^

Now, take two similiar, but different objects, like a halfling and an ogre. ...
But, we have to be different to get MY point across, which is the concentration of that force. SO we'll use instead a boat oar and a short sword. Now, swing them both with the same force behind the blow. 12 velocity units. have them both hit the same area... say the stomach. Swing with the same force, I personally believe that the short sword will hit with it's force more concentrated, and therefore hit deeper, and cause more damage. The boat oar will hit just as hard. Will indeed hurt, but the force of the blow will be spread out over the entire stomach, and possibly even beyond, allowing more of the force to be absorbed, and causing less risk.

I could be wrong, but this is MY interpretation of the value of strength, versus the value of size.

Now for an experiment you can do at home*. You'll need a small neghborhood child, I suggest larger than halfling sized, but much smaller than you. Now, hit the child** as hard as you can with an open hand. As if you were slapping, but remember, full force.
Then, as a comparison, hit that child with the same force, but a smaller area, a closed fist. Try to determine the difference in damage delt.

*But probably shouldn't
**Once again, you really shouldn't. Think of this instead as a mental project. Unless you're sadistic.
 
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ARandomGod said:
Ah, you seem to have missed MY physics point.
Firstly, we have the issuse of "strength" which I define as the amount of force available
(First and a half, I'll acknowledge your point here, or, at least a point I hadn't considered before, which is that of relative mass... or so say the ogre has more swing room, and more weight behind his big, flat fist.)
Secondly, there is the (my) issue of size.

Now, lets assume equal strenght. Say 12, so that the halfling is more likely to have accomplished that. ^_^

Now, take two similiar, but different objects, like a halfling and an ogre. ...
But, we have to be different to get MY point across, which is the concentration of that force. SO we'll use instead a boat oar and a short sword. Now, swing them both with the same force behind the blow. 12 units. have them both hit the same area... say the stomach. Swing with the same force, I personally believe that the short sword will hit with it's force more concentrated, and therefore hit deeper, and cause more damage. The boat oar will hit just as hard. Will indeed hurt, but the force of the blow will be spread out over the entire stomach, and possibly even beyond, allowing more of the force to be absorbed, and causing less risk.

I could be wrong, but this is MY interpretation of the value of strength, versus the value of size.

Now for an experiment you can do at home*. You'll need a small neghborhood child, I suggest larger than halfling sized, but much smaller than you. Now, hit the child** as hard as you can with an open hand. As if you were slapping, but remember, full force.
Then, as a comparison, hit that child with the same force, but a smaller area, a closed fist. Try to determine the difference in damage delt.

*But probably shouldn't
**Once again, you really shouldn't. Think of this instead as a mental project. Unless you're sadistic.

Not having any small children handy, it will indeed have to be a mental exercise. ;-)

Your arguments miss more physics.

Force = mass X acceleration and is probably not what you are trying to argue here, but even if it is, what follows still applies. A larger object that hits with the same energy or force as a smaller object moves slower. Two objects moving at the same speed with different masses have different amounts of energy when they hit. Ogre: 400+ lbs, halfling: 35+ lbs. Assuming that the ogre (or boat oar) swungs at the same speed as the halfling (or short sword) then the ogre (oar) will hit with substantually more energy.

As far as the focus of force goes, in the case of the short sword vs. the boat oar, you are taking a piercing weapon with an extremely small cross-section at the point of impact and compairing it to a blunt object with an area of distribution of force many orders of magnitude greater. By comparison, an ogre's fist probably has something like 8 times the punching surface that a halfling's does. Said another way, sword:oar surface ratio may be 1:100 (at least) and the halfing to ogre fist surface ratio may be 1:8. Even if my SWAG isn't dead on, they give the right perspective on the comparison. Basically, you are comparing apples to oranges with your examples.

Giving this my best shot in english: The halfling does hit on a more focused point, but the ogre hits so much harder that the amount of energy across the fist is still greater for the ogre. If you like, I can run the numbers for you to show how this works if you want to propose some of the physical parameters for an example if you will provide some numbers.

Lastly, a slapping motion is a much less efficient use of muscles and mass then a punching motion, again an apples to oranges comparison.

NSHY
gnimish88
AKA - The gnome from Nome

P.S. - children are seriously injured and killed by open hand blows every year.
 

Now turn the boat oar sideways (side handed chop from the big ogre monk) and see which does more damage ;)

Still though, in the real world (not always applicable I know) there is a reason that people are put into different weight categories. Even if the two people can lift the same amount, the bigger guy has a huge advantage.

World class martial artists still have to worry about the huge tank-like people who walk around. They may be faster, better trained, and know how to hit.. but they have to worry about those big brutes ;)
 

ARandomGod said:
Ah, you seem to have missed MY physics point.
Firstly, we have the issuse of "strength" which I define as the amount of force available
(First and a half, I'll acknowledge your point here, or, at least a point I hadn't considered before, which is that of relative mass... or so say the ogre has more swing room, and more weight behind his big, flat fist.)
Secondly, there is the (my) issue of size.
I understand your point... however, I think that it is balanced out considering the difference in mass and velocity (the larger creature often has a longer arm to give it more velocity). There is a difference between the two weapons based on area, BUT it isn't that pronounced. A 'large' longsword is most likely just as sharp as a 'medium' or 'small' longsword. The difference in area is negligable. If you take a whack at someone's side, the sword is connecting with as much area as the target is thick. Irregardless of what size sword you are using. And since we established that they are all just as sharp, we can't really compare very different surface areas. Stabbing would be the same. Now, there would be a large difference in surface area if we took a different weapon like a warhammer. Each warhammer would be progressively heavier as it increased in size though.

Let's modify your example...
Take two thick metal plates, one with 4 times the surface area (and 4 times the weight). Lay on your back, drop one plate on your stomach and then the other. Which one hurt more? Actually they may hurt about the same since the larger one was spread out over more area.

What does this conclude? There is no difference in damage done due to being larger or by having a larger weapon. But using a larger damage die STILL DOES make sense. Why? Because their strengths are NOT equal. One of the best ways to determine how strong someone is by having them lift as much weight as they can. If you go by the carrying and lifting tables, then you find that a halfling with a strength ov 16 is about equivalent to a human with a strength of 14. Since they are about equal in strength, you would expect about equal damage... and voila! that is what you get. The halfling would do 1D6+3 damage (average 6.5) and the human would do 1D8+2 damage (average 6.5).

I am sure there are other ways of looking at it, and you can make it as complicated as you would like. If you look at any rule hard enough you can find ways where it doesn't line up exactly with reality. However, most do a fairly good job by coming close and are very playable. That is good enough for me.
 

Lamoni said:
I understand your point... however, I think that it is balanced out considering the difference in mass and velocity (the larger creature often has a longer arm to give it more velocity). There is a difference between the two weapons based on area, BUT it isn't that pronounced. A 'large' longsword is most likely just as sharp as a 'medium' or 'small' longsword. The difference in area is negligable. If you take a whack at someone's side, the sword is connecting with as much area as the target is thick. Irregardless of what size sword you are using. And since we established that they are all just as sharp, we can't really compare very different surface areas. Stabbing would be the same. Now, there would be a large difference in surface area if we took a different weapon like a warhammer. Each warhammer would be progressively heavier as it increased in size though.

Let's modify your example...
Take two thick metal plates, one with 4 times the surface area (and 4 times the weight). Lay on your back, drop one plate on your stomach and then the other. Which one hurt more? Actually they may hurt about the same since the larger one was spread out over more area.

What does this conclude? There is no difference in damage done due to being larger or by having a larger weapon. But using a larger damage die STILL DOES make sense. Why? Because their strengths are NOT equal. One of the best ways to determine how strong someone is by having them lift as much weight as they can. If you go by the carrying and lifting tables, then you find that a halfling with a strength ov 16 is about equivalent to a human with a strength of 14. Since they are about equal in strength, you would expect about equal damage... and voila! that is what you get. The halfling would do 1D6+3 damage (average 6.5) and the human would do 1D8+2 damage (average 6.5).

I am sure there are other ways of looking at it, and you can make it as complicated as you would like. If you look at any rule hard enough you can find ways where it doesn't line up exactly with reality. However, most do a fairly good job by coming close and are very playable. That is good enough for me.


But, and this is important (to me), the strengths are indeed equal, as written in the book. And, your statement that the strength difference is +/-2, while good, doesn't follow through in all situations (see table below)

Although I do agree that you're statement that the strengths are not equal does seem to be the only logical explanation. And I feel that it IS the explanation. The different damage done to and by different sized weapons is a "hidden" strength modifier. It just seems overly complicated, and unnecessary. Why not instead have said that each size category smaller gives an additional -2 to strength, and each larger grants an additional +2?

Otherwise you're point here (when looked at like this) supports MY point:
"There is a difference between the two weapons based on area, BUT it isn't that pronounced. A 'large' longsword is most likely just as sharp as a 'medium' or 'small' longsword. The difference in area is negligible. If you take a whack at someone's side, the sword is connecting with as much area as the target is thick. Irregardless of what size sword you are using."

My point being that a small sword would do the same damage as if it were a larger sword, so the halfling's small weapon would be the same, except for strength.

The reason I object to this is that it does lead to some counterintuitive things. Like why CAN'T a halfling take a human sized dagger (d4) and rename it "short sword", and use it without penalty? As written the rules do not allow this. BUT, a halfling short sword does d4... so what's the problem? Poorly written rules.
Or, one of my favorite examples... the sling. Do tell me what would provoke a halfling to put smaller bullets in his sling? I mean, it's not like those bullets are oversized. One could say that the damage difference is due to the difference in sling area, spin and such. But then, given the same strength, a smaller spin area would simply result in a faster spin, and hence the same damage.
The difference between a simpler strength adjustment shows up very well in the monk table.


Monks:
Level Small (Min/Max Diff.) Medium (Min/Max Diff.) Large
1st–3rd------d4--------0/1-2-----------d6----------0/1-2---------d8
4th–7th------d6--------0/1-2-----------d8----------1/1-4---------2d6
8th–11th------d8-------0/1-2-----------d10---------1/1-6---------2d8
12th–15th----d10------1/1-4-----------2d6----------1/1-6---------3d6
16th–19th-----2d6 -----0/1-4-----------2d8----------1/1-8---------3d8
20th----------2d8------0/1-4-----------2d10---------2/1-12--------4d8

(I did think of that lifting table thing after posting, and did wonder what difference they showed in things. I'm glad you did that comparison for me.) Right away you notice that the difference isn't as simple as -2 to strength per size catagory smaller, as the lifting tables imply; Since -2 strength is only
-1 to damage, but this table shows that it starts as a -1 through -2 to damage, or a variable -2 to -4 to strength... although this could be partially justified by the fact that a strength adjustment does effect both the minimum damage and the maximum damage part of the equation.

However as you go up the table (or look at different weapons if you're not as interested in monk damage), you'll notice that the difference becomes greater and greater. It's most noticed between the small to medium creatures at levels 12-15, where the small monk is always doing one less (min side) and is on average doing two an a half points less damage, with the same strength. This is a difference of 4+ in effective strength. Of course, this will still change greater as things increase, and at 20th level a large creature does an average of seven more points of damage with the same strength than the medium creature does. Add this to the fact that this is a hidden strength penalty, so small creatures often take an additional strength hit "because they're smaller" and larger creatures often gain additional strength "because they're big". Now, sure, I don't have a problem with this strength difference, it makes sense. On the other hand, the fact that it's hidden often amplifies the difference because not everyone making creatures catches this intuitively. And then there is my opinion that it should not make as large a difference as it clearly does, when two creatures of the same strength can be doing an average of 7 damage (that's a equivalent of 14 strength!) just for being larger, and not for any actual strength difference.


(From Gnimish)
"Giving this my best shot in english: The halfling does hit on a more focused point, but the ogre hits so much harder that the amount of energy across the fist is still greater for the ogre. If you like, I can run the numbers for you to show how this works if you want to propose some of the physical parameters for an example if you will provide some numbers.

Lastly, a slapping motion is a much less efficient use of muscles and mass then a punching motion, again an apples to oranges comparison."

Actually, I think that they're quite similar points... because (as said) the ogre -- while having a larger fist, -- if it does have the same strength score should only be able to swing that fist as hard as the halfling could. Now, like I said, I do accept that we may be interpreting "strength" differently here, and that some may believe that larger creatures are using a completely different strength table than the smaller creatures. I personally figured that this was why small creatures are given a -2 strength comparatively. However, this is only minus 1 to damage, not the difference given in the differently sized weapons.

I would be interested in some numbers... but let me put it in the terms of an experiment that would make sense to me. First, we do have to start out with equal strength. This is because the strength factors are already in the damage equation. Therefore we should use a motor, or an engine of some sort, say one that swings a bar.
Now, put in a small bar, and a large bar. The engine will swing the bar at the same speed (as it's designed to do). The bar will go the same distance*. Now, I figure that the small bar will achieve a greater speed, having less mass. The larger bar will likely not achieve as much velocity, having more mass. ... Yes, I admit that I am assuming here that the engine is not strong enough to put both bars to full velocity, but that's something I plan to have in there, otherwise the small creature would be allowed to use the larger weapons, and this wouldn't be an issue (as it's there with all weapons, not only fists.) And so. Which (if either) would do more damage? The smaller weapon, or the larger? And why? Both are put on a machine with the same "strength"...

Or to say, the difference between the efficient use of a slap versus a punch is really what I am talking about.

*Both opponents have the same reach. We'll use humans vs. halflings for this. I do agree that if you give the opponent a larger amount of time to build velocity, the opponent can definitely use that larger mass to advantage by imparting more kinetic energy, but then if we were to use that, we'd also have to give the larger opponent fewer swings in the same amount of time, so we're leaving that out of the equation.
 
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Swing with the same force, I personally believe that the short sword will hit with it's force more concentrated, and therefore hit deeper, and cause more damage. The boat oar will hit just as hard. Will indeed hurt, but the force of the blow will be spread out over the entire stomach, and possibly even beyond, allowing more of the force to be absorbed, and causing less risk.
The problem is you're not applying the objects equally. You hit the target with the blade of the short sword (not the point or flat), and the edge of the oar (not the end or flat) and the oar will hit harder/deeper because it is the more massive object.

In D&D terms, Mass is the object's base damage and Velocity is your strength modifier.


Back to the halfling monk/human monk example: The 16 str halfling monk will deliver a lighter object with greater velocity (1d4+3) than his 12 str human counterpart, who is delivering a more massive object with less velocity (1d6+1). The halfling comes out ahead anyway, because while their max damage (ammount of energy transfered) is the same, the halfling's higher velocity results in a higher mean damage than the human (5.5 average vs 4.5 average). Then the ogre monk comes along and just owns them both, because it can deliver more mass and velocity than either of them.

^_^
 

Scion said:
Now turn the boat oar sideways (side handed chop from the big ogre monk) and see which does more damage ;)

Yea, yea, but the side of the ogre monk's hand is different enough from the side of the halfling's hand that I felt this non-turned hand example was good enough

Still though, in the real world (not always applicable I know) there is a reason that people are put into different weight categories. Even if the two people can lift the same amount, the bigger guy has a huge advantage.

World class martial artists still have to worry about the huge tank-like people who walk around. They may be faster, better trained, and know how to hit.. but they have to worry about those big brutes ;)

An excellent point actually. And I do see it as well. Personally I always assumed it was becuase the larger person is much more likly to be actually physically stronger... and then there's reach to consider, and a lot of things like that that don't come into the games consideration as much (well, actually the large creature does get reach as well).

Actually (If you read my longer post) I am of the opinion that there is a hidden strength penalty and bonus associated with the size difference. Or to say that small characters really are not using the same strength scale as larger ones. But then, I'm also of the opinion that this represents a poor rule, and that it leads to related issues wherein it's not fair (d4 vs d6 is fine, 2d10 vs. 4d8 is just wrong), not being able to pick up a human sized dagger (d4) call it a halfling shortsword (d4) is also wrong, in my opinion. And, according to the official rules, a halfling can't do that. He has to call it instead a human sized dagger, and take a penalty for using a weapon of the wrong size catagory.

OOhh, looking back at that table I see it failed to space properly, I'll see if I can fix that.
 

The problem is you're not applying the objects equally. You hit the target with the blade of the short sword (not the point or flat), and the edge of the oar (not the end or flat) and the oar will hit harder/deeper because it is the more massive object.

This was done on purpose, to illustrate the difference in equal force applied to a concentrated area.

Back to the halfling monk/human monk example: The 16 str halfling monk will deliver a lighter object with greater velocity (1d4+3) than his 12 str human counterpart, who is delivering a more massive object with less velocity (1d6+1). The halfling comes out ahead anyway, because while their max damage (ammount of energy transfered) is the same, the halfling's higher velocity results in a higher mean damage than the human (5.5 average vs 4.5 average). Then the ogre monk comes along and just owns them both, because it can deliver more mass and velocity than either of them.

^_^

Let's take instead the 16 strength halfling monk, at level 15
lighter object with greater velocity and equal training:
d10+3 for 3-13 damage, or an average of 8 points
Now, a human monk with 12 strength, at level 15
2d6+1 for 3-13 average of 8 points. The same, showing a difference of 4str.
Now, a half ogre monk with 8 strength, at level 15
3d6-1 for 2-17, average 9 and 1/2 points.

That's a character with 8 strength doing MORE damage than the character with 16 strength. That halfling hits two times as hard for less damage.

Or to say, you take a broadsword and hit somone as hard as you can using the cutting (small) end, and do LESS damage than if you took that sword, swing it half as hard, and hit with the flat (large) end.

Anyway, my main point is that the current system really doesn't make sense, and it leads to various problems. A much more sensible approach would have been to have the damages and weapons be the same, with the exception that certain weapons are too big and HAVE to be scaled down to size (I still say a halfling can use a human sized dagger, whereas I have no problem thinking that the halfling would need a specially resized greatsword)
 
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