[sblock=OOC]I'm planning on increasing the pace of this game, or trying to at least. Instead of once a week, I'll try to update as soon as everyone gets a post in.
Myth, yes, use the SRD prices.[/sblock]
Uthar struggles a bit with the weight of the gnome and the barrel, but manages to keep things relatively steady as Josea attempts to communicate with the toads and find the marked one.
Wild Empathy check (1d20+2=17)
Its hard to tell what's happening down there but after a few minutes, Josea yells up, "I've got him! Haul me up!"
OOC: Everyone gets another 75 XP. I forgot to note the 30 bonus XP for bringing the creature in alive. All that (75 for the bats, 75 for the toads, 30 bonus each for a total of 210) will be noted in the first post. Also, since it was near evening, we can assume the group rested before heading back to Wendel, thus everyone is at full spells and hp and such.
Later...
When the group returns, they find Wendel wringing his hands and fretting by the small stable next to his master's tower.
"Ce...ce...ce...centipedes. Huge, big...just in there. Spooked the donkey...spooked me, too. Help!"
Chapter Three: 800 Feet and One Foot Long
The stable is a small barn with three stalls on either side of a central "corridor." Each end of the barn has a double door, though the back door is currently blocked by 5 ft. high hay bails and tool racks. The tool racks contain rakes, shovels and other equipment necessary for the care and tending of equines. There aren't any horses currently in the stable.
OOC: Spot and Listen checks, please.