Every? Please tell me why the Aasimar or Tiefling would make a good choice for Monks. If they don't, please let me know specifically which Planetouched races you're talking about.Dannyalcatraz said:Every Planetouched printed in the MMs and Dragon.
There's so many other factors that can go into this. Like I said before, it's tough to generalize from an anecdote. Perhaps one of their builds wasn't as optimized (Great Cleave?). Or perhaps they don't play as tactically as you do.While true, I reiterate that this was a comparison between a Dex Monk and a combatant who, besides having a mainstream Str-warrior build (incl. the Power Attack feat tree), had full BAB, giving him more attacks (barring FoB) and a higher probability of hitting than a Str monk.
And the same could be said of the Githzerai monk who stood alongside his Human Barbarian ally.
1) What did I say about anecdotes again?I'd have to differ on the Great Cleave fighters, personally- especially after watching 2 of them tear down a pair of Half-Dragon T-Rexes in RttToEE (3Ed PHB & splatbooks builds only- meaning they don't get the benefit of the boosted power that tree gets in 3.5) nearly single handedly, and Goodman Games' Wizard Strategy Guide would probably disagree with you on the latter assertion.

2) As for Wizards, it's fairly common knowledge that blasting is suboptimal for Wizards in most cases. Save-or-suck spells or battlefield control spells are usually better. For instance, let's say it's level 10 and your party is facing three bruisers. The Wizard could cast Fireball, which deals an average of 35 damage if they fail their reflex saves or 17.5 if they succeed. Or, he could cast Sleet Storm, which will probably remove at least one of them from the fight and give penalties to the other two (namely, being flatfooted, which is pretty painful if there's a Rogue around). Stinking Cloud might be better if you can isolate one of them outside of the cloud, and keep the other two in it (perhaps cast it at a lower CL to shorten the duration?). Or he could cast Glitterdust, a second level spell, and blind (on average) one or two of the enemies.
Fine. How well does your Dex Monk hold up to a Bull Rush Str Monk with 6 levels of Fighter for Dungeoncrasher?I rarely build single-classed anything, sorry!
They could still have attacked the Warriors, or used some battlefield control effect to isolate you (and the warriors) from the others or just bypass you guys using teleportation/tumbling.It depends upon the particular situation. Typically, its one of the following:
1) Because they've seen their buddies get hacked down trying to get past them- some by the Monk, but also by the allies working with the Monk in formation so that their AoOs following the Monk's triggers someone's Cleave/Great Cleave.
2) They erroneously percieve the Monk as one of the weaker members, and don't realize their mistake until after they've engaged.
3) Space available for combat dictates who they get to fight- there is no path to the weaker members other than through the Monk and Warriors.
Because you can't use the Greatspear vs. people within 5' of you, and that 2d8 damage gets applied multiple times thanks to Flurry.Now I'm curious- how do you figure that? At 2d6, the Greatspear (or the 1d12 Bisento) does more damage than the Monk's IUC (1d10) and the weapon's reach improves the odds that he'll actually get his single AoO. Taking INA boosts his damage to 2d8, but since he threatens a smaller area, he is less likely to actually get to use his AoO at all.
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