Kalmi
Explorer
I can't really agree with the idea that a hand-to-hand combatant should not be able to stand on the frontlines, so if that's what you mean by "tank," I'm afraid I disagree. The Rogue is one thing-- it's entire shtick is skirmishing, and taking advantage of enemies distracted by the party frontliners, but it's honestly hard to think of martial arts warriors in fiction who don't specialized in fighting lots of enemies at once.
I feel like people (and perhaps the D&D designers?) confused being mobile with being a skirmisher. If "tank" means "super slow fighter in tons of armor" then yes, a Monk doesn't fit that image. But there should be room for more than one kind of front-line fighter, including lightly-armored warriors who survive through agility can skill rather than armor. And to me, designing a character class which can only excel by attacking adjacent enemies a bunch of times, and then giving them low hp, is either incoherent or confused design. And I really don't see Monks becoming broken by upping their hit dice to d10s.
I feel like people (and perhaps the D&D designers?) confused being mobile with being a skirmisher. If "tank" means "super slow fighter in tons of armor" then yes, a Monk doesn't fit that image. But there should be room for more than one kind of front-line fighter, including lightly-armored warriors who survive through agility can skill rather than armor. And to me, designing a character class which can only excel by attacking adjacent enemies a bunch of times, and then giving them low hp, is either incoherent or confused design. And I really don't see Monks becoming broken by upping their hit dice to d10s.