Paul Farquhar
Legend
What was your base class? In 3e rogue-shadowdancer, bard-shadowdancer, and monk-shadowdancer where pretty different to each other.I played a 3e shadowdowdancer to 20th level. Shadow monk is what shadowdancer should have been.
What was your base class? In 3e rogue-shadowdancer, bard-shadowdancer, and monk-shadowdancer where pretty different to each other.I played a 3e shadowdowdancer to 20th level. Shadow monk is what shadowdancer should have been.
What was your base class? In 3e rogue-shadowdancer, bard-shadowdancer, and monk-shadowdancer where pretty different to each other.
Yeah, MAD was a big issue. And for the Bard-Shadowdancer HiPS wasn't that useful without sneak attack.Rogue/fighter/shadowdancer
But the problem was the poor scaling of the shadowdancer abilities. Hide in plain sight was great, but shadow illusion was once per day (and for me the save DC was rubbish, because Cha was my dump stat), and the daily shadow step distances were just so sort as to be basically useless at lower levels, and the shadow summons were useful but were really one-shot weapons at high level before someone just offhandedly blatted them out of existence.
Wot?Not great. 3 attacks dealing 1d10+5 damage is on par with the Wizards cantrips for DPR,
and around the same as Ranger with no slots.
Movement speed remains good, and most defences are still working (no re-rolls on saves, but proficient in all of them, can still deflect arrows, retains most immunities, no Ki Dodge, cant go intangible or astrally project).
If it remember rightly, the monk works out as a short-rest spell-point half(?) caster?Right, but where does the Monk without resources fit in on this ranking?
They are still an effective melee combatant with high mobility. They make their basic attacks, which compare well to the Warlock's Eldritch Blast spam and the Ranger's at-will attacks.But when you stress test something you don't just test optimal conditions!
When the warlock runs out of spells he can still spam eldritch blast (possibly cheesy and boring but can't say ineffective);
When the BM fighter runs out of maneuvers he's still got a decent armor class, a good weapon etc.;
When a monk runs out of ki... then what?
This is not a pejorative or insult - I'm honestly asking when the monk runs out of ki - what's his best move (and yes the answer is likely subclass dependent, so there may be more than one answer)?
There is a distinction between "Fighters lack support and options out of combat, particularly at higher levels" and "Fighters SUCK!"It's not really what we're talking about?
Like, whenever we say "Fighters suck outside of combat, they should get something more" there's ALWAYS this massive pushback of "The Fighter is fine! Shut up and stop ruining our fun!" like we insulted them or something... geez.
Me and others just see some flaws in the game in aspects we care about and want to talk what would help those improve... becaue this is a friggin' discusion board and COVID-19 took away my only game and this is the only friggin' way I can interact with the game, so can people just LET US HAVE SOME FUN DISCUSSING WAYS TO BUFF THINGS THEY SEEM TO THINK ARE FINE?!
I get it if we were talking nerfs, but this is BUFFS were talking about! Why does it matter?! They're not even accusing us of just wanting to be OP or some munchkin stuff. No, they're just dismissing our concern and acting insulted.
Gloomstalker is exactly the type of changes I do not like seeing.But it would only be powercreep for the game as a whole if it were incorrect that the class as is is underpowered. If an underpowered class is buffed to be more in line with other classes, it's not hurting anybody who doesn't want to play monk, it just makes playing monk a more mechanically viable choice.
Now powercreep within the class of adding a new subclass which is buffed compared to the others is another story. I'm not sure if that's the way to go, vs. revising the base class. But it's the way they went when they introduced Gloomstalker, which my sense is many people were happy to see... and ranger as a whole package is stronger than monk as a base class (despite, like the monk, also having a number of 'ribbon' features where other classes are getting real meat) because it has spells.
Here's another perspective that may help:I agree. But both of those statements apply to the monk.
I'd be perfectly happy if we dropped the word 'suck' entirely from this thread. It's clearly riling people up in ways that are orthogonal to the purpose of the original video that kicked this off. I've clarified that all I've ever meant by critiques of the class are that it has a number of flaws that cause parties to be mechanically weaker overall if they slot in a monk instead of pretty much anything else. I think what "sucks" is that that's the case. Like, it's a bummer for the game for someone who cares about having a lot of options for playstyles that are roughly on par with each other.
The mechanics aren't damage numbers, no. And lots of other things are harder to quantify. That doesn't mean that trying to quantify them is wrong. There might be better and worse ways to do it... and that's one role that threads like this can play: pointing out shortcomings of some particular analysis. But, I mean... the game runs on an engine of dice rolls, and numbers, with imagination and roleplay layered on top. It's a pretty darn quantitative system. That doesn't mean there aren't also other ways to talk about it that aren't quantitative, but quantitative analysis is most definitely a valid pursuit in itself.
Worth pointing out. Monk tends to do even better against the barbarian. The Monk is likely to go first, and stunlock the barbarian before he can rage.So do you concede that its roughly 50/50 then?
Even against literally the strongest DPR class in the game at that level in a SS/ CE/ Archery BM Fighter (with Con 16, d10 HP and Con save proficiency) barring maybe a Raging GWM Frenzy Barbarian?
For me this is what makes the monk an attractive class.
1) The monk needs to manage his resource carefully. Agreed.
This is perhaps, the strongest point against and for the monk. The monk is just like the rogue, and not the fighter. A rogue that is unable to sneak attack is even worst than the monk. Yet, no one brings that up because a rogue can manage not to get into that situation with relative ease by moving close to an ally, using disengage as bonus action, hiding, etc... The monk, when left with no ki, is left with two attacks. If the monk is forced to stay at a distance, this means that the monk will be stuck with 1d6 +dex for each possible attacks. At high level this implies that a rogue will potentially make 1d6 +dex with a small bow once, but he will be able to possibly add its sneak attack damage, 10d6. A better comparison would be with a paladin or ranger or barb that no longer have any resource. They are stuck with their two attacks too. Yet, no one bring that up. Strangely, it does happen a lot in my games.
Animated shield. Yes a monk can't use a shield. But he can wear this one, utter the command word and benefit from the protection just like any other character. He can't wield a shield and benefit from its martial art, but the shield is not in use, only it's special ability.
Glove of missile snaring. Yes the monk can already do that. But doing it twice is even better.
I agree. But both of those statements apply to the monk.
I'd be perfectly happy if we dropped the word 'suck' entirely from this thread.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.