Vaxalon
First Post
Situation:
The PC's arrive at the villain's inner sanctum. You launch into a monologue, where you intend to give the PC's a few useful bits of information and background, and illustrate his arrogance.
Before he's even started, the PC's are attacking him. He never gets the speech done, and you have yet another cardboard cutout villain lying in shreds.
To help with this, I'm considering the following house rule:
At the beginning of an encounter, before initiative is rolled and before any hostile actions are taken, any party may begin a monologue. This monologue may consist of no more than ten words per level. If this monologue is interrupted, that character gains +10 AC, +10 to all saves, until his monologue is complete, or he aborts it and takes an action. Maintaining the monologue after being interrupted is a full-round action that does not provoke attacks of opportunity, and allows him to complete up to 20 words of the monologue per round.
The PC's arrive at the villain's inner sanctum. You launch into a monologue, where you intend to give the PC's a few useful bits of information and background, and illustrate his arrogance.
Before he's even started, the PC's are attacking him. He never gets the speech done, and you have yet another cardboard cutout villain lying in shreds.
To help with this, I'm considering the following house rule:
At the beginning of an encounter, before initiative is rolled and before any hostile actions are taken, any party may begin a monologue. This monologue may consist of no more than ten words per level. If this monologue is interrupted, that character gains +10 AC, +10 to all saves, until his monologue is complete, or he aborts it and takes an action. Maintaining the monologue after being interrupted is a full-round action that does not provoke attacks of opportunity, and allows him to complete up to 20 words of the monologue per round.