Monopoly's Secret Origins


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That is interesting about the landlord game.

If a Monopoly Game was released today--and no one had any knowledge of previous Monopoly games--would it be as popular?
 

Of course not--It's a pretty terrible game (or more acurately, It's a great game sandwitched between two terrible games). Maybe a very edited version of the game would do alright, but Monopoly flourishes mostly because it's familiar.
 

That is interesting about the landlord game.

If a Monopoly Game was released today--and no one had any knowledge of previous Monopoly games--would it be as popular?


Ugh. It doesn't have to be made today. With the game made when it was, it's still a horrible game and honestly I don't know how people enjoy it. It is the only game I've ever encountered that more times than not results in the losing player(s) as frustrated as they would have been if they had actually just lost their life savings IRL and come to physical violence.
 

Yep, Monopoly sucks. Dull, frustrating, random, pretty much the opposite of fun. That article was interesting, though.
 

This "horrible" game, the one that's sold over 750 million copies...

It's actually quite fun, especially with large crowds. I play it with my six-year-old daughter. She loves it.

Nice news story. I think I'll have to track down Anti-Monopoly at some point.
 

I think that the problem is that Monopoly is really two games; in the beginning it's a game of bargaining, diplomacy, and barter, with a little bit of luck. Most people enjoy this part.

Towards the end, though, it just becomes a slow-paced battle of attrition, where you roll the dice and, oh no, you landed on their hotel, but hey, they landed on yours, and then back and forth and back and forth rolling dice aimlessly for another hour and a half.
 


...It's a pretty terrible game (or more acurately, It's a great game sandwitched between two terrible games). Maybe a very edited version of the game would do alright, but Monopoly flourishes mostly because it's familiar.

Maybe these variant rules for Monopoly would help with the tediousness and make it a little more interesting: here.


Set a time limit

If you do nothing else, do this: decide when your game’s going to stop, and stick to it. You can set a hard time limit (although you might have to deal with players deliberately running down the clock) or set a ceiling on the number of turns the game will run. Once you hit the end, call the game, total up assets, and declare the victor.

Free Parking

What happens when you land on “Free Parking?” According to the rulebook, absolutely nothing. Many players introduce a rule whereby if you land on the “Free Parking” square you collect a fixed sum of cash, the accumulated Chance and Community Chest winnings of the other players, or some other windfall. Don’t do this. Putting more cash in circulation is exactly what you don’t want to do in Monopoly, especially when it’s dished out according to the whim of the dice. You’ll just end up prolonging the game, and making the game even more luck-based than it already is.

Closed-bid auctions

Some players find Monopoly’s auction process tiresome, time-consuming, or intimidating. If that’s the case with you, just switch to a closed-bid system. Have every player write down their top bid on a piece of paper and hand them to the banker -- the top bidder wins, and pays the amount the second highest bidder wrote down.

Raise the prices

Often, Monopoly players find there’s just too much money flying around. If you’re playing with a big bankroll, there’s even less strategy to the game; purchasing decisions become trivial, and considering they’re the only decisions you’ll be making for most of the game, that’s a big loss. Try increasing the face prices of all properties by 50 or even 100%, and keep all other monetary values (including mortgage prices) where they are. If your cash doesn’t go as far, you’ll have to think much harder about where to spend it.

Auction off the first turn

In Monopoly, the player who goes first knows he or she isn’t going to wind up paying rent. Conversely, the player who goes last is likely to find many of the starting row properties already owned -- and is likely to wind up with a bill to pay. Here’s a way to level the playing field: have all the players bid for the first-place opportunity with some of their starting cash.

Ditch useless utilities

No smart Monopoly player buys the utilities. Make them worthwhile by turning them into a fifth and sixth railroad. Keep the cost the same as the other railroads, and increase the rent values proportionally for players holding five or six. (My Idea: Or just increase their price and rent values but keep them seperate. Simply make them valuable enough to be worth it.)

Barter

Many Monopoly games adopt this rule as the game wears on, as adding a human dimension to the game deepens its strategy enormously. Under this rule, all deals between players are fair game. Want to lend money and charge interest? Go ahead. Trade properties for a Get Out Of Jail Free card? Sure. Give another player free rent on all your properties, or arrange a profit-sharing deal? Go nuts. Just be prepared for an engrossing session of skulduggery and backstabbing.

Make your own cards

Ever thought your Monopoly game would be livened up by a housewrecking elephant? What about a property boom that doubles prices for the next round? Make your own sets of Chance or Community Chest cards, and you can make your wildest dreams come true. As long as they involve Monopoly boards, that is.
 

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