cwhs01
First Post
If you play D&D to have fun, playing a game you are familiar with and comfortable with is a lot of that to people, and a game that doesn't feel familiar and comfortable doesn't have that certain intangible "D&D vibe", and a lot of that familiarity and comfort zone is the general sense of continuity in "fluff". Sorry, but that's the way it is for many of us.
I think this here may be the primary reason that people are angry or disappointed. I think there is a pretty good correlation between how long one has played dnd and how likely you are to be offended by any of the changes in the new edition.
Familiarity with the implied setting and core assumptions from the last 30 years of dnd fluff is imo a good enough reason not to desire changes.
However, it IS a new edition and it isn't (exclusively) targeted towards people with 30 years of experience. It should be playable by people with no prior experience with rpgs (which it fails in slightly imo, as it is still a little to rules heavy to be an ideal game for beginners). It's a restart of the franchise, and the old paradigms should be reviewed and changed as needed.
The new implied setting focuses on the "points of light" concept. This mostly means that the pc's are the shining exemplars of good in a sea of darkness and conflict (using wotc's sales lingo). This also means that there will be few powerful allies to rely on for help, and that conflict can be found everywhere. Changing alignments is just one method used by wotc to promote the POL concept.
Changing alignments doesn't decrease the options for roleplaying and conflict, it just changes the implied setting. which depending on where you come from, may be a good thing or bad.