I'm A Banana
Potassium-Rich
Maybe it's because I hate alignment and ignore it at every oportunity, allowing personalities of all types for everything and look at things in shades of grey, but what do you mean by this?
Making orcs Evil (or ar they Chaotic Evil, no idea, don't really care) isn't my cup of tea, either, but it doesn't make my game play any worse.
One more dragon statblock amongst several thousand statblocks?
Yawn.
One archetype of draconic good and benevolent power for use in my own games, in ways that reflect that archetype?
Yes please.
hexgrid said:How is this not the point? We're talking about 10 characters in a stat block, that have no effect on the monster's mechanics or it's description- let alone the description of the NPC you would be creating to use in your game.
It's not the point because the question isn't "How can you make this work?" The question is "Why is it like this in the first place?", and there's a lot of problems with that, which cause a result that doesn't work as well as it could have.
avin said:Wizards should have taken the bold way and removed all alignments for game.
At this point, this would be more in-line with how the game has been. When "good" is only reserved for PC's, it looses all meaning and just becomes a way to distinguish (some) PC's from the monsters. It doesn't reflect heroic fantasy if the alignments are only superficial. The way 4e uses alignment is pretty dumb so far. Instead of killing the sacred cow, they just put it in a cage, cut off its legs, stuck a feeding tube in it, and called it a day. Put it out of its misery.