This is a side issue, but the Rage ability states "If that attack misses but either die roll was 10 or higher, the attack is instead a glancing blow that deals 5 damage". I don't have a problem with the fluff, but I'm confused by the terminology. If a miss is a glancing blow and a hit can also be a glancing blow (when hit points are abstracted that way instead of a large axe blade embedded through plate armor and 5 inches into flesh and bone), then what's the difference between a miss's glancing blow and a hit's glancing blow?
The article "Hit Points, Our Old Friend" states that hit points partially models "Energy and experience, which is measured by a creature's ability to turn a direct hit into a glancing blow". So follow that through, when the minotaur accurately strikes the fighter, the fighter has the energy and experience to make the minotaur miss. When the minotaur misses due to poor accuracy, the fighter lacks the energy and experience to make the miss into a miss. No, I'm still confused.The miss is the minotaur's fault for poor accuracy The hit is when the fighter made the minotaur miss
This is a side issue, but the Rage ability states "If that attack misses but either die roll was 10 or higher, the attack is instead a glancing blow that deals 5 damage". I don't have a problem with the fluff, but I'm confused by the terminology. If a miss is a glancing blow and a hit can also be a glancing blow (when hit points are abstracted that way instead of a large axe blade embedded through plate armor and 5 inches into flesh and bone), then what's the difference between a miss's glancing blow and a hit's glancing blow?
The model of combat allows us to get the same effect in different ways. This isn't that new, is it? I mean, sometimes a Longsword inflicts 10 hit points of damage but since the target has 100 total hit points, you describe it as a glancing bow - 3 rounds later, when it has only 1 hit point left, you may describe 10 hit points of damage as a deadly strike to the heart.This is a side issue, but the Rage ability states "If that attack misses but either die roll was 10 or higher, the attack is instead a glancing blow that deals 5 damage". I don't have a problem with the fluff, but I'm confused by the terminology. If a miss is a glancing blow and a hit can also be a glancing blow (when hit points are abstracted that way instead of a large axe blade embedded through plate armor and 5 inches into flesh and bone), then what's the difference between a miss's glancing blow and a hit's glancing blow?
In both cases, the fighter has energy and experience to make the minotaur miss. But against this attack, it's so aggressive and powerful, that it always costs some of that energy to evade it or have your armor absorb the blow.Underman said:The article "Hit Points, Our Old Friend" states that hit points partially models "Energy and experience, which is measured by a creature's ability to turn a direct hit into a glancing blow". So follow that through, when the minotaur accurately strikes the fighter, the fighter has the energy and experience to make the minotaur miss. When the minotaur misses due to poor accuracy, the fighter lacks the energy and experience to make the miss into a miss. No, I'm still confused.
I can wrap my head around that okay. A longsword always has the potential to do 10 points of meat damage. Hit points are a buffer or that converts some or all or none of those 10 points from wounds to something else.The model of combat allows us to get the same effect in different ways. This isn't that new, is it? I mean, sometimes a Longsword inflicts 10 hit points of damage but since the target has 100 total hit points, you describe it as a glancing bow - 3 rounds later, when it has only 1 hit point left, you may describe 10 hit points of damage as a deadly strike to the heart.
The dissonance I am experiencing is as follows:
Look at level, get attack expected bonus -> bad
Start with ability score, look at level, get expected attack bonus, add in extra bonus or penalty to get ability score bonus to line up with expected attack bonus -> good
Maybe it because I'm more results oriented than process oriented.![]()
The article "Hit Points, Our Old Friend" states that hit points partially models "Energy and experience, which is measured by a creature's ability to turn a direct hit into a glancing blow". So follow that through, when the minotaur accurately strikes the fighter, the fighter has the energy and experience to make the minotaur miss. When the minotaur misses due to poor accuracy, the fighter lacks the energy and experience to make the miss into a miss. No, I'm still confused.