It's all a bit hazy now....Grazzt said:Not Tome. That was the Creature Collection by SSS/WW![]()
It's all a bit hazy now....Grazzt said:Not Tome. That was the Creature Collection by SSS/WW![]()
Huh?Nellisir said:I just...I can't express how wrong I think this type of statement is. It's dismissive, it's divisive, and it...I mean, why should WotC share how anything works? You don't need to know about designing feats or monsters or spells or powers or classes; it's just your home game. Handwave whatever you want.
I don't hate 4e, and I certainly don't hate Necromancer Games. I'm not going to derail this thread any further.
Nellisir said:My thoughts exactly.
Pinotage said:Agreed as well on the same thing. While I can understand Clark's enthusiasm (and I look forward to seeing the book), it's very weird (and wrong, IMO) to say that 3e was in any way limiting in monster design (types exlcuded). The trick with 3e monster design was to find unique abilities that in fact, didn't mimic spells, or were just another boring energy attack hiding under a fancy name. I can see 4e having exactly the same problems. Adding a new ability under a diffrent name that just does some type of damage - well, I don't see that as particularly liberating or interesting.
Pinotage
Doug McCrae said:3e was strict in completely the wrong place. A lot of stats - feats, skills, BAB, saves - were determined by HD and type. But this added nothing of worth to the game. Not only that but other stats - attributes and armor class - which contributed a great deal to a monster's combat effectiveness were unbounded. It must be great to know as a player that the beast with 150 strength that's kicking the crap out of your PC has the right number of skill points for its hit dice.![]()
As you say yourself, it's a plot device, not a monster.Lizard said:From what I can tell of 4e design, this kind of monster can't exist.
never mind. just...never mind. Or email me.hong said:Huh?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.