This thread contains a compilation of the Monster Manual 2025 stat blocks which have been previewed publicly so far.
Not after my dance bard finishes killing them through tickles.Honestly I would assume that most non-magical armor is going to be so damaged as to be kind of useless after you defeat someone wearing it.
Why would they be, though?Usually my PCs don't loot enemy weapons because they're vastly inferior to their own gear but that time I slipped up.
I don't know why. PCs don't worry about their armor getting "damaged" despite reaching 0 hp and then resting all night to be bright and perky the next morning. Is the PCs' armor ruined in such a case??Honestly I would assume that most non-magical armor is going to be so damaged as to be kind of useless after you defeat someone wearing it.
I'm not against looting enemies, but nobody in my group likes tracking inventory, so I limit it to significant things. Possibly a habit left over from my years running 4E where the Magic Item treadmill was far more important than mundane gear.Why would they be, though?
For example, my group just defeated a bunch of gnolls, including 9 gnoll hunters--who all used "Longbows" in their stat block. I generally allow PCs to use or sell such loot (at base 20% + 1d6 x5%). This means each "longbow" (normally valued at 75 gp IIRC?) would be worth about 25-30 gp most often. That is another 200+ gp just for the longbows.
Now, I run a "poor PC" style game. Rarely are PCs rolling in gold and it quickly evaporates lol so they horde everything they can get 90% of the time.
I don't know why. PCs don't worry about their armor getting "damaged" despite reaching 0 hp and then resting all night to be bright and perky the next morning. Is the PCs' armor ruined in such a case??
While I certainly could see it I wouldn't deny my own players loot due to this sort of thinking. Now, if you are more generous than I am (not difficult, I assure you!) then perhaps there would be no need to loot equipment under normal circumstances.
Fair enough. Once we get to a certain point they don't bother with such "mundane things" either.I'm not against looting enemies, but nobody in my group likes tracking inventory, so I limit it to significant things. Possibly a habit left over from my years running 4E where the Magic Item treadmill was far more important than mundane gear.
Will heat metal work on it?Except I can describe it any way I want, regardless of the numbers. I can make it have armor if I want, or a shield or not. Ymmv, of course. The numbers are all abstractions to enable that part of play.
If I describe it as wearing metal armor, yes.Will heat metal work on it?
Except I can describe it any way I want, regardless of the numbers. I can make it have armor if I want, or a shield or not. Ymmv, of course. The numbers are all abstractions to enable that part of play.
Why? There are no rules for armor degradation.Honestly I would assume that most non-magical armor is going to be so damaged as to be kind of useless after you defeat someone wearing it.
There's no rules for lots of things, it's just a conceit to make the game move faster.Why? There are no rules for armor degradation.