This thread contains a compilation of the Monster Manual 2025 stat blocks which have been previewed publicly so far.
I agree with you. I like variation there too. I just don't know if it has to be detailed in the stat block, but I admit I might be a minority. For example, I started in 1981, and the statblock just had the AC. Orcs had AC 6. Of course they had varying equipment, and we just adjusted as necessary--easy peasy. Ogres had AC 5. We just assumed it was thicker skin or something.Yeah, I know, but I also know people like to know how a creature has the AC it has without jumping through the hoops (however simple it might be for some!) to do it.
My point was, if the AC is a number and how you get it doesn't seem to be important, why is the HP calculation important. If Ogres have HP 59 listed, you want to give one 62, another 70, yet another 58, or whatever just do it. Roll it by doing 2d8+50 or whatever. According to some here, just "come up with whatever works for you" and do it. Why does it have to be listed?
When push comes to shove, if AC doesn't have to be defined how it is achieved, neither does HP, or anything apparently...
Sure, but then does every minotaur skeleton have AC 13? Some don't have different DEX scores than others?
If it wasn't in the 2014 book, it wouldn't bother me not being in the 2024 book... but it was in the 2014 book and so far I see no reason why it was removed.I agree with you. I like variation there too. I just don't know if it has to be detailed in the stat block, but I admit I might be a minority. For example, I started in 1981, and the statblock just had the AC. Orcs had AC 6. Of course they had varying equipment, and we just adjusted as necessary--easy peasy. Ogres had AC 5. We just assumed it was thicker skin or something.
Yep. Minotaur skeleton using 2d10+34 is easier to roll for variable HP than 6d10+12, but d10+40 works. IMO, that little variation (a few points here or there) isn't worth the hassle since damage from PCs is the variable already.I suppose the easy thing to do with HP variation is to just give a range and be done with it (40-50 hp).
Agreed, none of those need to be defined.Yeah, I know, but I also know people like to know how a creature has the AC it has without jumping through the hoops (however simple it might be for some!) to do it.
My point was, if the AC is a number and how you get it doesn't seem to be important, why is the HP calculation important. If Ogres have HP 59 listed, you want to give one 62, another 70, yet another 58, or whatever just do it. Roll it by doing 2d8+50 or whatever. According to some here, just "come up with whatever works for you" and do it. Why does it have to be listed?
When push comes to shove, if AC doesn't have to be defined how it is achieved, neither does HP, or anything apparently...
Sure, but then does every minotaur skeleton have AC 13? Some don't have different DEX scores than others?
It will be confusing to some new DMs I imagine. If the information is there, you have it; when they remove it, you have indecision.
Apparently it doesn't matter. Their AC is 13 always regardless of the sticky shield or not. Maybe the sticky shield isn't even actually a "shield"? I don't know if it impact their AC because it isn't there.
It matters because it is how the rules for mechanics, shields, AC, etc. function. The justifcation for "natural armor, shield" was there in 2014, so why remove it?
Yes. Are they going through an antimagic field? Does their AC drop if it is "reinforced with dark magic"?
I've had parties scrounge all sorts of things from creatures for numerous reasons and I am sure others have as well. Barding is expensive, so if a PC can equip his horse with "scraps of barding" to improve its AC, why wouldn't they???
Who knows what new DMs will do? It isn't a pit of despair but it is, on the surface, nonsensical to make the change when the default from 2014 was to already have the info. No, it doesn't hurt anything (as far as I can see) to have it, so why take it out???
From my understanding, some monsters got tougher while others got weaker. They had said that the they were modifying the monsters to be more consistent for their CR.On a different topic regarding the stat blocks. Did they nerf the creatures?! I thought they would buff them up since they made characters tougher, but some of them seem weaker. The Gelatinous Cube is weaker.
Am I the only one that is disappointed that the creatures aren't tougher?
Well fingers crossed that it is more tougher than weaker. My players are waltzing through my creatures, even when I add more of them to try to adjust.From my understanding, some monsters got tougher while others got weaker. They had said that the they were modifying the monsters to be more consistent for their CR.
Looking at the higher CRs, the creatures are definately tougher (we can argue if they are now "tough enough" but a definite boost).I thought they would buff them up since they made characters tougher, but some of them seem weaker. The Gelatinous Cube is weaker.
Am I the only one that is disappointed that the creatures aren't tougher?
I have read this whole thread and I am a little baffled that there is any argument here. People are saying that they don't like that they removed the explaination for what AC represents (I don't like it either) and other people are saying it doesn't bother them, and you can just make it up, so it is not needed.
So... Why does this need to be argued? If you don't need it, great! Don't dump on those of us that like to have that explaination. For me it would speed things up. I don't want to have to stop and make up a reason why a creature has the AC it does.
My players will absolutely ask me, "Why does a skeleton horse have a highter AC? Shouldn't it be easier to hit since it is bigger?" I should be able to just glance at the Skeleton Warhorse AC, see that it has natural armor, and just tell the players, "It's tougher than a normal skeleton."
Right now I would glance and say, "I don't know, it doesn't say. I guess it is just tougher?" That doesn't feel good to me. Sure I can make it up... I just did... but I shouldn't have to. If you don't care or don't mind making it up, that's great for you. That doesn't mean it shouldn't be there for the rest of us.
And the Skeleton Warhorse is the easy one. The Kuo-Toa is trickier. I could totally see that stopping my game for five minutes while we try to figure it out. You might think it shouldn't take that long, but everyone is going to want to give their opinion on it. So it will take up time. And it was completely avoidable! They just had to NOT CHANGE IT!