I can't speak about the Monster Manual (since I haven't seen one yet) but we've heard that the Dungeon Master's Guide will have racial options for specific campaign settings (Warforged for Eberron, Kender for some boring thing that others enjoy for reasons inexplicable to me, etc.). It's not a stretch to imagine other races in the DMG, NPC races in particular.@Thaumaturge
Sorry to steal the thread but I was also wondering if there are any more playable racial options for players in the MM? Like the deep gnome or duergar that were oddly specifically mentioned and left out of the PHB?
[MENTION=1927]Thaumaturge[/MENTION]
Sorry to steal the thread but I was also wondering if there are any more playable racial options for players in the MM? Like the deep gnome or duergar that were oddly specifically mentioned and left out of the PHB?
Appendix B: Nonplayer Characters
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With a little bit about how to customize them by swapping races or spells or adding magic items.
Thaumaturge.
I have not seen a monster manual yet, but I keep on hearing that there are not examples of different levels when this question has been raised in the past. In the HotDQ supplement it says that adding racial traits to a NPC or changing its spells does not change the CR but changing weapons/armor/magic items can. Which is not what you are looking for.Does the MM provide different CRs or "levels" for these NPCs, or just a single example of each?
So there are templates for making PCs into half dragons or vampires, or are those just for other monsters?There are half-dragon and vampire templates. Otherwise, the MM is not a player resource. It doesn't have anything for making PCs. I expect the DMG to have all of that.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.