There's just one detail that I want monster stat blocks to have:
% Liar
You want to know how dishonest the monster is?
There's just one detail that I want monster stat blocks to have:
% Liar
Eh.Because sometimes you don't want to 'name' the mosnters and by providing a descriptions you can set up atmosphere and mood whereas a monster illustration pretty much gives it away after the first time.
Why wouldn't you show the picture?
Most of the humanoid creatures in the MMs have male and female versions in the same image. Dragons don't change much, but you can say "it's a younger version of this creature". "It's a creature like this, but with seven more heads!!!!!".Pictures are so easy to remember that anyone who's paged through the MM will know most of them from the image.
Also, it doesn't really work when you have e.g. female vs. male monster, ancient vs. young dragon, 5 vs. 12-headed hydra etc.
And if the players know the creature's image, is that really a problem? I understand in Ravenloft, where the whole point of the campaign is to emphasize the horror of the unknown. But in the average setting, the PCs live in the same world as entire civilizations of those creatures. If we, on Earth, have folklore detailing how to recognize certain creatures that don't even exist, imagine what sort of knowledge will be available in a world where they *do* exist.
Using the 3e Knowledge rules, untrained characters have no chance to identify monsters they haven't dealt with before.
Yeah, that needs a little work. Realistically thinking, how many people have personally encountered a cobra, whale shark, panda, or jaguar? Yet all of those creatures are easily identified, because of learned knowledge.
Would any of those have been identified by medieval knights?
http://www.kenzerco.com/free_files/owlbeast.pdf
Check that out, it is the best monster book ever released, maybe the highest qualtiy of crunch and fluff I have ever seen
But, as I said on RPGNet, the Nentir vale level of info would be good.