Monster Mash: Evilhalfling vs. renau1g

renau1g

First Post
[sblock=Covaithe]
Can you still be OA'd if you're invisible?

Per PHB p281
INVISIBLE
✦ You can’t be seen by normal forms of vision.
✦ You have combat advantage against any enemy that
can’t see you.
✦ You don’t provoke opportunity attacks from enemies
that can’t see you.


Just realized Bessie has blindsight
[/sblock]
 

log in or register to remove this ad

Evilhalfling

Adventurer
Will nearly tears the ettin's toe off as it brushes past him.

The Angel will fly next to Will, and swing wildly at the ettin with both blades, but to no avail.
Bessie will start bellowing frantically as she scrambles of the lip, the sound waves radiating out and slamming into all her enemies. She then mooves north as far as she is able.
[sblock]
1d20+12=32 another CRIT dag nub it. 6 damage
1d20+15=23, 1d20+13=15 Missing I presume.
Reverberation 1d20+19=31, 1d20+19=25, 1d20+19=22 Absihi, Ettin, Undead.
2d8+8=16 damage
I have no idea if leaving the aura allows her to speed up - or what all that stuff 2 spaces north is. If its a cliff Bessie is willing to go up it.
[/sblock]
 


covaithe

Explorer
Round 2, continued

The angel swings wildly, to no effect.

Bessie rumbles deafeningly, scrambling away from the ledge. (ooc: hits abishai, misses ettin, misses paralyth due to cover)

Initiatives

Paralyth 88/96, under the bridge in K8, dazed till end of bessie's next turn
Succubus 90/90
Will 1/1, slowed
Ettin, head 1 193/222, dazed till end of bessie's next turn
Abishai 35/51, invisible tent, stunned (save ends)
Angel 168/168, attacks against are at -2, melee attacks do +1d6 radiant, slowed
"Bessie" 111/122, slowed till ENT
Ettin, head 2 hp shared with head 1 <== you're up

Resources used:
  • Bessie: reverbate

[sblock=map]
EvilhRenau1g005.png
[/sblock]
 

renau1g

First Post
With his toe nearly torn off from the vicious attack of Will the human, the enraged ettin turns its attention to the smaller figure. It swings the massive club around and tries to smack Will back into the river.

The paralyth waits below while it tries to shake off the after effects of Bessie's blast.

The succubus flys towards the action and lands under the bridge, changing her shape while down there.

The other Ettin head tries to smack Bessie with its club, still covered in Will's blood, but the attack is wild. The giant moves one step closer to the beast.

The abishai is stunned and unable to take any actions, while it tries to throw off the effects.

[sblock=OOC]
Ettin #2: Dazed so only 1 action
Standard: Attack Will
Atk vs AC; Dmg (1d20+15=24, 1d8+9=16)
*Automatically saves against Daze effect*

Paralyth: Dazed so only 1 action
Standard: Total Defense (+2 to all defenses)

Succubus: Double Move to L8
Minor: Change Shape to look like Will

Ettin#1:
Standard: Attack "Bessie"
Vs. AC; Damage (1d20+15=23, 1d8+9=10, 1d20+15=25, 1d8+9=10) *I accidently made 2 attack rolls, taking the first one (not that it matters).
Move: Shift left 1 square (to be right next to Bessie)

Abishai: Nothing... Stunned. Regen 5
Save Vs. Stun (1d20=17)
[/sblock]
 

covaithe

Explorer
Round 2, continued

The ettin smacks Will's newly-limp body off the cliff.

Round 3

The floating brain floats, defensively.

The succubus flies under the bridge and changes her features.

The ettin misses Bessie twice.

The abishai shakes off the effects of Bessie's attack, but becomes visible. (ooc: regen 5. invisibility expires)

Initiatives

Paralyth 88/96, under the bridge in K8, dazed till end of bessie's next turn, +2 defenses TSNT
Succubus 90/90, shape changed to Will
Will dead
Ettin, head 1 193/222
Abishai 40/51
Angel 168/168, attacks against are at -2, melee attacks do +1d6 radiant, slowed <== you're up
"Bessie" 111/122, slowed till ENT
Ettin, head 2 hp shared with head 1

Resources used:
  • Bessie: reverbate

[sblock=map]
EvilhRenau1g006.png
[/sblock]
 



Evilhalfling

Adventurer
The angel will fly into a murderous frenzy and will stab wildly at the ettin with each weapon. Seeking the mind that sent the Ettin after them, the angle will then fly under the bridge (k9)

Bessie finding herself alone will cut loose another bellow, aiming it down, and at the bridge itself.
ooc:[sblock]
1d20+15=18, 1d20+15=16 new batter needed.
Bessie (abishi, ettin, ?? succubus,undead)
1d20+19=25, 1d20+19=30, 1d20+19=26, 1d20+19=24 daze (sv ends) on hit
2d6+8=15, 1d6=2
no recharge :(
poor Will he had the only hot dice.
[/sblock]
 
Last edited:

covaithe

Explorer
Round 3, continued

The angel strikes out, then flies under the bridge, where it sees "Will" next to a floating brain. (ooc: Ettin gets an OA.)

Bessie bellows, blasting bodies and bridges blindly. (ooc: hits all targets except paralyth. Abishai is bloodied. Note that you recharge powers at the beginning of your turn, not the end. Not that it matters here.)

(ooc: note that because the succubus can't hover, she must fly at least 2 squares on her turn or crash)

Initiatives

Paralyth 88/96, under the bridge in K8, +2 defenses TSNT
Succubus 75/90, shape changed to Will, dazed (save ends)
Will dead
Ettin, head 1 178/222
Abishai 25/51, bloodied, dazed (save ends)
Angel 168/168, attacks against are at -2, melee attacks do +1d6 radiant, slowed
"Bessie" 111/122
Ettin, head 2 hp shared with head 1, dazed (saves automatically at end of turn) <== you're up

Resources used:
  • Bessie: reverbate, bellowing blast.

[sblock=map]
EvilhRenau1g007.png
[/sblock]
 

Remove ads

Top