Awesomeness, I love epic wights. They are so...creepy.
dante58701 said:I have an official request from one of my fellow gamers.
They need a template that turns a human into a True Dragon of a size category equal to their character level. Example....10th level character becomes size Huge, 17th becomes size Gargantuan.
The following types are needed: variable (air, earth, fire, or water).
The following breath weapon is needed: (chosen by the base humanoid upon the application of this template ...air (electricity), earth (acid), fire (fire), water (cold)).
The spell-like abilities need to be variable and dependent upon the base humanoid's character level. The humanoid needs to be able to choose them.
Integrated Class Features are completely unnecessary as the character will retain all their previous class levels.
Ability modifiers are a must. Equivalent to a true dragon whose age category would match the humanoid's character level (base hit dice of 8).
They need the Improved (or is it increased) damage ability that fang dragons have.
The ability to regenerate like a tarrasque.
And some sort of ability to fire off their blade-like scales like quills. With some sort of paralytic poison.
They also need the abilities typical to all true dragons.
And they need immunity to their own breath weapon.
Is anyone able to or willing to attempt this? Im at a loss.
Adslahnit said:I have a question regarding the Swallow Whole special attack's design guidelines: how exactly is the damage required to hack yourself out, the bludgeoning damage, and the acid damage calculated? The gizzard AC's not that hard to figure out since it's already listed down as [10 + 1/2 Natural Armor Bonus].
For example, let's say I wanted to make three versions of a tyrannosaurus: a behemoth, a macrobe, and a double-macrobe. The regular tyrannosaurus' Swallow Whole attack does 2d8+8 bludgeoning damage and 8 acid damage, and requires 25 damage to the gizzard to get out of it. The dire tyrannosaurus' (from the Epic Bestiary Volume One) Swallow Whole attack does 2d6+7 bludgeoning damage and 2d6+3 bludgeoning damage, and requires 43 damage to the stomach to escape it. How was this new damage output and stomach hp calculated? I can see that the 2d6 comes from the damage table's entry for digesting damage, but I don't see where the +7, +3, and 43 hp comes from.
Also, what damage column should I use for a floating, self-propelling sphere that rams itself into its opponents in the air (not necessarily crushing them since it'll likely be the same size category as them, and it'll slam itself in a path parallel to the ground)? Crush, stomp, slam + 1 size category, slam + 2 size categories, slam + 3 size categories, or slam + 4 size categories?
Edit: I just realized that there's really no reason why th tyrannosaurus should have 18 HD, since it's only 6 tons heavy and 30 feet long from nose to tail using the MM dimensions. It even breaks the HD maximum by having 18 HD as a Huge-sized animal. Should it the HD be brought down, or should the dimensions be fixed to accomodate the 18 HD?
dante58701 said:Wait...let me get this straight...
A sphere is 1 size category larger? So...a 6 ft. diameter sphere is size Large?
Does this apply to squares too?
Epic Bestiary Volume One said:Approx. Dimension: This assumes basic humanoid proportions (100% x 30% x 15%). If either width or depth roughly equals height/length then reduce the dimensions to 2/3. If both width and depth roughly equal height/length then reduce dimensions to 1/2.
eg. An ogre (8 ft. tall x 4ft. wide x 2 ft. deep) is Large size. However, a spherical monster that was 8 ft. in diameter would be Huge size.