demiurge1138
Inventor of Super-Toast

Headlinger, 1st-Level Warrior
Medium Aberration
Hit Dice: 1d8+1 (5 hp)
Initiative: +1
Speed: 30ft (6 squares)
Armor Class: 17 (+1 Dex, +1 natural, +3 studded leather, +2 heavy wooden shield), touch 11, flat-footed 16
Base Attack/Grapple: +1/+2
Attack: Longsword +3 melee (1d8+1)
Full Attack: Longsword +3 melee (1d8+1) and bite +0 melee (1d6)
Space/Reach: 5ft/5ft
Special Attack: Sudden strike +1d6
Special Qualities: Scent, SR 12
Saves: Fort +3, Ref +1, Will -1
Abilities: Str 13, Dex 13, Con 12, Int 10, Wis 8, Cha 6
Skills: Disguise +1 (+9 to disguise as human), Listen +1, Spot +2
Feats: Multiattack (B), Weapon Focus (longsword)
Environment: Urban
Organization: Solitary, pair, family (3-6) or monastery (2-12 plus 1-4 3rd level monks plus 1 sensei (6th level monk))
Challenge Rating: 1
Treasure: Standard
Alignment: Usually lawful neutral
Advancement: By character class
Level Adjustment: +2
This human is utterly unremarkable except for his completely bald head.
Headlingers are a strange race of human-like creatures with powerful jaws attached to their skulls.
Nobody knows where the headlingers came from - most people don't even know they exist. But in practically every town there is a slightly foreign-looking man or woman who keeps to themselves, is quiet and law-abiding, but is secretly a strange and alien being. The headlingers are mostly peaceful, but they know their carnivorous habit and unusual secret is enough to have them seen as deadly monsters to most.
The head-jaws of a headlinger are almost a creature of its own right. They are slightly lupine, with a long muzzle and prominent canine teeth. The jaws are oriented vertically, opening from right to left. The "upper" jaw has a short row of spines, and the "lower" has a short rat-like tail.
Headlingers are carnivores by nature, and they use their jaws to catch birds, rats, and other small warm-blooded creatures by surprise. They are nothing if not pragmatic, though, and will eat any other flesh that comes their way, including their fallen foes. They do not, however, go out of their way to eat the flesh of sentients, and claim to dislike the taste.
Headlingers live fairly private lives, usually living alone or in small family groups. They do, however, have a monastic tradition, and remote mountain (or back-alley) temples of headligners do exist, training prospective monks how to use their fists and feet in conjunction with their head-jaws.
Headlingers are the same size and weight as an ordinary human. They speak Common.
Combat
Headlingers are usually peaceful creatures; the above headlinger is more likely to be a member of a city guard than a rampaging bandit. They only fight when violence is the only answer, but are quite proficient at it. They are skilled at catching their opponents by surprise with their bite, and are surprisingly resistant to magic.
Sudden Strike (Ex): If a headlinger has successfully convinced an opponent that it is human (by use of the Disguise skill), the opponent is considered to be flat-footed for the purposes of the headlinger's bite attack, and the headlinger deals an extra 1d6 damage on a successful hit.
Skills: Headlingers have a +8 racial bonus to Disguise checks (shown above) made to disguise themselves as a human.
Headlingers as Characters
Headlinger characters have the following racial traits.
Aberration type
+2 Dex, -2 Cha
Size Medium
A headlinger's base speed is 30ft
Headlingers gain a +8 bonus to Disguise checks made to disguise itself as a human.
Headlingers gain Multiattack as a bonus feat.
+1 natural armor bonus
Sudden Strike (see entry above) special attack
Scent special quality
Spell resistance equal to 11+ character level.
Automatic languages: Common. Bonus Languages: Dwarf, Elf, Gnome, Goblin, Halfling
Level adjustment +2
Favored class: Monk
Demiurge out.
Edit: Replaced attachment picture with a proper pic. Changed LA and added favorite class.
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