arscott said:
The skeletons aren't soldiers. They're minions. They're not going to have any marking abilities, because that's not part of their role.
The skeletons are soldiers, and have marking abilities:
Skeleton Warrior, Level 3 Soldier
Medium Natural Animate (undead); XP 150
Initiative +6; Senses Perception +3, darkvision
HP 45; Bloodied 22
AC 18; Fortitude 15, Reflex 16, Will 15
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 5
M Longsword (standard, at-will) * Weapon
+10 vs. AC; 1d8+2 damage, and the target is marked until the Skeleton Warrior’s next turn; see also Speed of the Dead
Speed of the Dead
When making an opportunity attack, the Skeleton Warrior gains a +2 bonus to the attack roll, and deals an extra 1d6 damage.
Alignment: Unaligned; Languages: none
Str 15 (+3); Dex 17 (+4); Wis 14 (+3);
Con 13 (+2); Int 3 (-3); Cha 3 (-3)
Equipment: Chainmail, large shield, longsword
(that skeleton does, anyway)
AllisterH said:
Personally, if I was only using soldiers, I wouldn't bother with the marks AT ALL. As another poster mentioned, the mechanic is a way to try and get the hardies to protect the squishies but if you have no squishies, why bother using it at all?
To protect the "hardies" with the fewest hp remaining.
I don't have a problem with the concept of marking, but the execution does seem very fiddly. I imagine that simpler versions were tried and discarded for various reasons, but that's cold comfort for the DM trying to keep track of all the little conditions being thrown around in a fight.