Ragnarok Level 11
A new tier, and with it, a new build. As we've previously discussed, I've replaced Ragnarok's Battlerager Vigor class feature with One-Handed Weapon Talent in order to better represent the pre-expertise math. Not that it mattered. At this level, Ragnarok has 100.0% survivability. Yep, one hundred percent. In 10,000 runs, not once did Ragnarok die in the first, second, fourth, or fifth encounters. (There is an example of him dying in the third encounter, as you can see below.) It makes me wonder if there's some serious error somewhere, because these results don't seem balanced at all.
Assuming no error, the main reason for this is Hammer Rhythm. Fights between Ragnarok and the Soldier are wars of attrition, and Hammer Rhythm's guaranteed damage gives Ragnarok a huge edge. The AC boost from the new armor helped out, too.
Interestingly, the new Paragon Path did little for survivability. That's probably partly due to quirks of the simulation; the benefits provided by Iron Vanguard don't matter much in this 1-on-1 slugfest. Part of it is also the AI; Ferocious Reaction seems like it could be used very strategically.
Speaking of AI, I decided not to change the Action Point AI to support Ferocious Reaction. For one thing, the sim isn't really geared towards changing the AI across levels, so a change to AI for Ferocious Reaction would also (likely negatively) affect the AI at previous levels. A bigger reason, though, is that I wasn't sure how to make use of Ferocious Reaction. Anything that a last-ditch action could be used for seems like it would be better spent sooner. As a result, Ferocious Reaction does not currently have the "on death, spend action point" feature coded in, because there's no point--Ragnarok always uses his action points immediately and never has one when he's at risk of dying.
I also tweaked the Unbreakable AI at Keterys's suggestion. Now Ragnarok will use Unbreakable when the damage would kill him, even if that damage is below Unbreakable's normal threshold. This is unlikely to effect the results, since Unbreakable typically gets used well before that.
Here are the results for each added feature. These survivability numbers use the Battlerager Vigor build and higher challenge levels (fights vs. a Soldier of level +4, 4, 3, 2, and 3 for the five fights).
These level-by-level results use our normal level +3, 0, 2, 0, 1 opponents and the new 1H Talent build.
And here are the detailed level 11 results, which also use normal challenge levels and the new build.
[sblock=Level 11 Ragnarok vs. Soldier]
[sblock=Combatants]
[/sblock]
[sblock=Example combats]
[sblock=Example of 2 fight(s) survived (0.0% chance)![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
[/sblock]
[sblock=Example of 5 fight(s) survived (100.0% chance)![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
[/sblock]
[/sblock]
[/sblock]
A new tier, and with it, a new build. As we've previously discussed, I've replaced Ragnarok's Battlerager Vigor class feature with One-Handed Weapon Talent in order to better represent the pre-expertise math. Not that it mattered. At this level, Ragnarok has 100.0% survivability. Yep, one hundred percent. In 10,000 runs, not once did Ragnarok die in the first, second, fourth, or fifth encounters. (There is an example of him dying in the third encounter, as you can see below.) It makes me wonder if there's some serious error somewhere, because these results don't seem balanced at all.
Assuming no error, the main reason for this is Hammer Rhythm. Fights between Ragnarok and the Soldier are wars of attrition, and Hammer Rhythm's guaranteed damage gives Ragnarok a huge edge. The AC boost from the new armor helped out, too.
Interestingly, the new Paragon Path did little for survivability. That's probably partly due to quirks of the simulation; the benefits provided by Iron Vanguard don't matter much in this 1-on-1 slugfest. Part of it is also the AI; Ferocious Reaction seems like it could be used very strategically.
Speaking of AI, I decided not to change the Action Point AI to support Ferocious Reaction. For one thing, the sim isn't really geared towards changing the AI across levels, so a change to AI for Ferocious Reaction would also (likely negatively) affect the AI at previous levels. A bigger reason, though, is that I wasn't sure how to make use of Ferocious Reaction. Anything that a last-ditch action could be used for seems like it would be better spent sooner. As a result, Ferocious Reaction does not currently have the "on death, spend action point" feature coded in, because there's no point--Ragnarok always uses his action points immediately and never has one when he's at risk of dying.
I also tweaked the Unbreakable AI at Keterys's suggestion. Now Ragnarok will use Unbreakable when the damage would kill him, even if that damage is below Unbreakable's normal threshold. This is unlikely to effect the results, since Unbreakable typically gets used well before that.
Here are the results for each added feature. These survivability numbers use the Battlerager Vigor build and higher challenge levels (fights vs. a Soldier of level +4, 4, 3, 2, and 3 for the five fights).
Code:
Level 10 Ragnarok (vs. Level 11 challenges): 2.2% +/- 0.9%
Add level 11: 6.2% +/- 1.5%
Upgrade Plate to +3 Meliorating Gith Plate Armor: 24.4% +/- 2.7%
Add Dwarven Durability feat: 30.2% +/- 2.8%
Retrain Improved Initiative feat to Hammer Rhythm: 94.6% +/- 1.4%
Add Enduring Warrior (Iron Vanguard feature): 95.8% +/- 1.2%
Add Ferocious Reaction (Iron Vanguard feature): 96.1% +/- 1.2%
Add Frontline Surge (Iron Vanguard power): 95.9% +/- 1.2%
These level-by-level results use our normal level +3, 0, 2, 0, 1 opponents and the new 1H Talent build.
Code:
Level 1 Ragnarok vs. Soldier: 22.9% +/- 2.6% survival (4.9 rounds)
Level 2 Ragnarok vs. Soldier: 60.7% +/- 3.0% survival (6.6 rounds)
Level 3 Ragnarok vs. Soldier: 42.3% +/- 3.1% survival (8.0 rounds)
Level 4 Ragnarok vs. Soldier: 57.5% +/- 3.1% survival (6.6 rounds)
Level 5 Ragnarok vs. Soldier: 45.8% +/- 3.1% survival (7.7 rounds)
Level 6 Ragnarok vs. Soldier: 88.3% +/- 2.0% survival (9.0 rounds)
Level 7 Ragnarok vs. Soldier: 84.8% +/- 2.2% survival (9.0 rounds)
Level 8 Ragnarok vs. Soldier: 96.9% +/- 1.1% survival (8.4 rounds)
Level 9 Ragnarok vs. Soldier: 92.6% +/- 1.6% survival (9.0 rounds)
Level 10 Ragnarok vs. Soldier: 96.1% +/- 1.2% survival (9.8 rounds)
Level 11 Ragnarok vs. Soldier: 99.8% +/- 0.3% survival (8.4 rounds)
And here are the detailed level 11 results, which also use normal challenge levels and the new build.
[sblock=Level 11 Ragnarok vs. Soldier]
[sblock=Combatants]
Code:
Level 11 Ragnarok:
HP: 106/106; Temp HP: 0; Surges: 16; Surge Value: 35
AC: 30; Action Points: 1
Str: 19(+4); Con: 21(+5); Dex: 13(+1); Int: 9(-1); Wis: 15(+2); Cha: 11(+0)
Initiative Bonus: +6
Race: Dwarf
Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]
Dwarven Resilience: Use Second Wind as minor action.
Class: Fighter
Base HP: 96 (15 class + 21 con + 60 level)
Base Surges: 14 (9 class + 5 con)
One-Handed Weapon Talent: +1 bonus to attack rolls (Vicious Craghammer +2 is one-handed).
Paragon Path: Iron Vanguard
Features:
Enduring Warrior: Heal 5 hit points when enemy drops to 0 hp or fewer.
Ferocious Reaction: Gain +4 defense bonus (until start of next turn) when spending action point.
Powers:
Frontline Surge:
Encounter
Standard Action
Attack: 1d20+14 vs. AC
Hit: 2d10[brutal 2]+10 damage.
Crit adds: 2d12 damage.
Miss: 5 damage.
Feats:
Toughness: Increase hp by 10.
Improved Vigor: +2 temp hp on hit with an invigorating power.
Dwarven Weapon Training: +2 bonus to damage rolls.
Armor Proficiency (Plate Armor): (Not simulated.)
Defensive Resilience: +1 defense bonus (until end of next turn) when Second Wind used while bloodied.
Dwarven Durability: Increase surges by 2 and surge value by 5.
Hammer Rhythm: Deal 5 damage on misses that otherwise deal no damage.
Items:
Main hand: Vicious Craghammer +2
One-handed weapon
Damage: 1d10[brutal 2]
Proficient: +2
Enhancement: +2 attack rolls and damage rolls
Critical: 2d12 damage.
Group: Hammer
Off-hand: Heavy Shield
AC Bonus: +2
Armor: Meliorating Gith Plate Armor +3
AC Bonus: +10
Enhancement: +3
Property: Increase enhancement by one at each milestone.
Neck Slot: Collar Of Recovery +2
Enhancement: +2
Property: +2 to healing surge value
Arms Slot: Iron Armbands Of Power
Property: Gain a +2 bonus to damage rolls.
Hands Slot: Strikebacks
Strikebacks Power:
Encounter
Immediate Reaction
Trigger: Hit by an attack.
Effect: Make a melee basic attack.
Waist Slot: Belt Of Vigor
Property: +2 to healing surge value
Feet Slot: Boots Of The Fencing Master
Property: On Shift: Gain +1 defense bonus (until end of next turn).
Powers:
Knee Breaker:
Daily * Invigorating
Standard Action
Attack: 1d20+14 vs. AC
Hit:
2d10[brutal 2]+15 damage.
Grant 7 temporary hit points.
Crit adds: 2d12 damage.
Miss: Half of 2d10[brutal 2]+15 damage.
Distracting Spate:
Encounter
Standard Action
Attack: 1d20+14 vs. AC
Hit:
2d10[brutal 2]+10 damage.
Gain Combat Advantage (until end of next turn).
Crit adds: 2d12 damage.
Miss: 5 damage.
Crushing Surge:
At-Will * Invigorating
Standard Action
Attack: 1d20+14 vs. AC
Hit:
1d10[brutal 2]+10 damage.
Grant 7 temporary hit points.
Crit adds: 2d12 damage.
Miss: 5 damage.
Brash Strike:
At-Will
Standard Action
Attack: 1d20+16 vs. AC
Hit: 1d10[brutal 2]+15 damage.
Crit adds: 2d12 damage.
Miss: 5 damage.
Effect: Opponent gets Combat Advantage (until start of Ragnarok's next turn).
Boundless Endurance:
Daily * Stance
Minor Action
Effect: Gain regen 7 hp when bloodied (stance).
Crushing Blow:
Encounter
Standard Action
Attack: 1d20+14 vs. AC
Hit: 2d10[brutal 2]+15 damage.
Crit adds: 2d12 damage.
Miss: 5 damage.
Rain Of Steel:
Daily * Stance
Minor Action
Effect: Opponents take 1d10[brutal 2] damage at the start of each turn.
Unbreakable:
Encounter
Immediate Reaction
Trigger: Hit by an attack.
Effect: Reduce damage by 10 points.
Griffons Wrath:
Encounter
Standard Action
Attack: 1d20+14 vs. AC
Hit:
2d10[brutal 2]+10 damage.
Opponent gets -2 AC penalty (until end of Ragnarok's next turn).
Crit adds: 2d12 damage.
Miss: 5 damage.
Jackal Strike:
Daily * Reliable
Free Action
Attack: 1d20+14 vs. AC
Hit: 3d10[brutal 2]+10 damage.
Crit adds: 2d12 damage.
Miss:
5 damage.
Not expended.
Defensive Resurgence:
Daily
Minor Action
Effect:
Spend a healing surge and regain 35 hit points.
Gain +1 defense bonus (until start of next turn).
Combat Actions:
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Second Wind:
Encounter
Minor Action
Effect:
Spend a healing surge and regain 35 hit points.
Gain +2 defense bonus (until start of next turn).
Shift:
At-Will
Move Action
Effect: Gain +1 defense bonus (until end of next turn).
Melee Basic Attack:
At-Will
Standard Action
Attack: 1d20+14 vs. AC
Hit: 1d10[brutal 2]+10 damage.
Crit adds: 2d12 damage.
Miss: 5 damage.
Level 11 Soldier:
HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Str: 21(+5); Con: 18(+4); Dex: 18(+4); Int: 18(+4); Wis: 18(+4); Cha: 18(+4)
Initiative Bonus: +11
Monster
Powers:
Soldier Encounter Attack:
Encounter
Standard Action
Attack: 1d20+18 vs. AC
Hit: 4d8+5 damage.
Soldier Basic Attack:
At-Will
Standard Action
Attack: 1d20+18 vs. AC
Hit: 2d6+5 damage.
Combat Actions:
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Level 12 Soldier:
HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
AC: 28; Action Points: 0
Str: 22(+6); Con: 19(+4); Dex: 19(+4); Int: 19(+4); Wis: 19(+4); Cha: 19(+4)
Initiative Bonus: +12
Monster
Powers:
Soldier Encounter Attack:
Encounter
Standard Action
Attack: 1d20+19 vs. AC
Hit: 4d8+5 damage.
Soldier Basic Attack:
At-Will
Standard Action
Attack: 1d20+19 vs. AC
Hit: 2d6+5 damage.
Combat Actions:
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Level 13 Soldier:
HP: 131/131; Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Str: 22(+6); Con: 19(+4); Dex: 19(+4); Int: 19(+4); Wis: 19(+4); Cha: 19(+4)
Initiative Bonus: +12
Monster
Powers:
Soldier Encounter Attack:
Encounter
Standard Action
Attack: 1d20+20 vs. AC
Hit: 4d8+6 damage.
Soldier Basic Attack:
At-Will
Standard Action
Attack: 1d20+20 vs. AC
Hit: 2d8+6 damage.
Combat Actions:
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Level 14 Soldier:
HP: 140/140; Temp HP: 0; Surges: 2; Surge Value: 35
AC: 30; Action Points: 0
Str: 23(+6); Con: 20(+5); Dex: 20(+5); Int: 20(+5); Wis: 20(+5); Cha: 20(+5)
Initiative Bonus: +14
Monster
Powers:
Soldier Encounter Attack:
Encounter
Standard Action
Attack: 1d20+21 vs. AC
Hit: 4d8+6 damage.
Soldier Basic Attack:
At-Will
Standard Action
Attack: 1d20+21 vs. AC
Hit: 2d8+6 damage.
Combat Actions:
Spend Action Point:
Encounter
Free Action
Effect: Spend an action point and gain a standard action.
Code:
Days simulated: 10000
Avg rounds per fight (when survived): 8.4
2 (0.2%): =
3 (1.6%): ======
4 (5.6%): =================
5 (13.5%): ==================================
6 (25.6%): ======================================================
7 (40.4%): =================================================================
8 (55.5%): ===================================================================
9 (68.6%): ==========================================================
10 (79.1%): ==============================================
11 (86.6%): =================================
12 (91.9%): =======================
13 (95.4%): ===============
14 (97.4%): ========
15 (98.6%): =====
16 (99.3%): ==
17 (99.7%): =
Avg fights survived: 5.0
5(100.0%): ===================================================================
Avg surges remaining (survivors only): 10.6 of 16
6 (0.7%): =
7 (3.0%): ======
8 (9.4%): =================
9 (23.7%): =======================================
10 (45.9%): ============================================================
11 (70.2%): ===================================================================
12 (88.1%): =================================================
13 (97.1%): ========================
14 (99.5%): ======
15(100.0%): =
Survival rate: 100.0% +/- 0.0%
Simulated 383.7 turns/sec (841058 turns / 2191.8 seconds).
[sblock=Example of 2 fight(s) survived (0.0% chance)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Code:
FIGHT #1: Level 11 Ragnarok VS. Level 14 Soldier
Roll initiative!
Ragnarok rolls 26 initiative (1d20+6; rolled 20).
Soldier rolls 20 initiative (1d20+14; rolled 6).
Initiative order:
Ragnarok
Soldier
Round 1:
Ragnarok's turn:
HP: 106/106; Temp HP: 0; Surges: 16; Surge Value: 35
AC: 30; Action Points: 1
Crushing Blow (standard action, encounter):
Attacks Soldier with 30 vs. 30 AC (1d20+14; rolled 16).
Hits: 32 damage (2d10[brutal 2]+15; rolled 2, 9, 8).
Soldier has 108 hp remaining (140 hp - 32 damage).
Crushing Blow has been expended.
Spend Action Point (free action, encounter):
Ragnarok spends an action point (0 remaining).
Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Rain Of Steel (minor action, daily):
Ragnarok gains Rain of Steel (stance).
Rain Of Steel has been expended.
Distracting Spate (standard action, encounter):
Attacks Soldier with 29 vs. 30 AC (1d20+14; rolled 15).
Misses: 5 damage (static).
Soldier has 103 hp remaining (108 hp - 5 damage).
Distracting Spate has been expended.
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Soldier's turn:
HP: 103/140; Temp HP: 0; Surges: 2; Surge Value: 35
AC: 30; Action Points: 0
Start of turn:
Rain of Steel:
Soldier takes 5 damage (1d10[brutal 2]; rolled 2, 5).
Soldier has 98 hp remaining (103 hp - 5 damage).
Soldier Encounter Attack (standard action, encounter):
Attacks Ragnarok with 30 vs. 35 AC (1d20+21; rolled 9).
Misses.
Soldier Encounter Attack has been expended.
Round 2:
Ragnarok's turn:
HP: 106/106; Temp HP: 0; Surges: 16; Surge Value: 35
AC: 35; Action Points: 0
Start of turn: +4 defense bonus expires.
Conditions:
Rain of Steel (stance).
+1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 33 vs. 30 AC (1d20+16; rolled 17).
Hits: 21 damage (1d10[brutal 2]+15; rolled 6).
Soldier has 77 hp remaining (98 hp - 21 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Soldier's turn:
HP: 77/140; Temp HP: 0; Surges: 2; Surge Value: 35
AC: 30; Action Points: 0
Start of turn:
Rain of Steel:
Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
Soldier has 72 hp remaining (77 hp - 5 damage).
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 41 vs. 31 AC (1d20+23; rolled 18).
Hits: 15 damage (2d8+6; rolled 4, 5).
Ragnarok has 101 hp remaining (106 hp - 5 damage).
Round 3:
Ragnarok's turn:
HP: 101/106; Temp HP: 0; Surges: 16; Surge Value: 35
AC: 31; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions:
Rain of Steel (stance).
+1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Knee Breaker (standard action, daily):
Attacks Soldier with 27 vs. 30 AC (1d20+14; rolled 13).
Misses: 14 damage (half of 2d10[brutal 2]+15; rolled 9, 5).
Soldier has 58 hp remaining (72 hp - 14 damage).
Soldier has been bloodied.
Ragnarok uses Jackal Strike (free action, daily):
Attacks Soldier with 29 vs. 30 AC (1d20+14; rolled 15).
Misses:
5 damage (static).
Not expended.
Soldier has 53 hp remaining (58 hp - 5 damage).
Knee Breaker has been expended.
End of turn: +1 defense bonus expires.
Soldier's turn:
HP: 53/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
AC: 30; Action Points: 0
Start of turn:
Rain of Steel:
Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
Soldier has 44 hp remaining (53 hp - 9 damage).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 29 vs. 31 AC (1d20+21; rolled 8).
Misses.
Round 4:
Ragnarok's turn:
HP: 101/106; Temp HP: 0; Surges: 16; Surge Value: 35
AC: 31; Action Points: 0
Conditions:
Rain of Steel (stance).
+1 defense bonus (until end of this turn).
Griffons Wrath (standard action, encounter):
Attacks Soldier with 30 vs. 30 AC (1d20+14; rolled 16).
Hits: 21 damage (2d10[brutal 2]+10; rolled 1, 8, 3).
Soldier has 23 hp remaining (44 hp - 21 damage).
Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
Griffons Wrath has been expended.
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Soldier's turn:
HP: 23/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
AC: 28; Action Points: 0
Start of turn:
Rain of Steel:
Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
Soldier has 17 hp remaining (23 hp - 6 damage).
Conditions: -2 AC penalty (until end of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 35 vs. 31 AC (1d20+21; rolled 14).
Hits: 20 damage (2d8+6; rolled 8, 6).
Ragnarok has 81 hp remaining (101 hp - 20 damage).
Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
Attacks Soldier with 20 vs. 28 AC (1d20+14; rolled 6).
Misses: 5 damage (static).
Soldier has 12 hp remaining (17 hp - 5 damage).
Strikebacks Power has been expended.
Round 5:
Ragnarok's turn:
HP: 81/106; Temp HP: 0; Surges: 16; Surge Value: 35
AC: 31; Action Points: 0
Conditions:
Rain of Steel (stance).
+1 defense bonus (until end of this turn).
Crushing Surge (standard action, at_will):
Attacks Soldier with 17 vs. 28 AC (1d20+14; rolled 3).
Misses: 5 damage (static).
Soldier has 7 hp remaining (12 hp - 5 damage).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn:
+1 defense bonus expires.
Opponent's -2 AC penalty expires.
Soldier's turn:
HP: 7/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
AC: 30; Action Points: 0
Start of turn:
Rain of Steel:
Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
Soldier has 4 hp remaining (7 hp - 3 damage).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 22 vs. 31 AC (1d20+21; rolled 1).
Misses.
Round 6:
Ragnarok's turn:
HP: 81/106; Temp HP: 0; Surges: 16; Surge Value: 35
AC: 31; Action Points: 0
Conditions:
Rain of Steel (stance).
+1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Crushing Surge (standard action, at_will):
Attacks Soldier with 18 vs. 30 AC (1d20+14; rolled 4).
Misses: 5 damage (static).
Soldier has -1 hp remaining (4 hp - 5 damage).
Enduring Warrior: Ragnarok heals 5 hp (81 hp -> 86 hp; 0 hp wasted).
End of turn: +1 defense bonus expires.
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 86 hp; wants at least 89 hp (maximum is 106 hp).
Ragnarok spends a healing surge (15 remaining).
Ragnarok heals 35 hp (86 hp -> 106 hp; 15 hp wasted).
Powers recharge:
Distracting Spate recharges.
Crushing Blow recharges.
Unbreakable recharges.
Griffons Wrath recharges.
Spend Action Point recharges.
Strikebacks Power recharges.
Conditions expire:
Rain of steel expires.
+1 defense bonus expires.
FIGHT #2: Level 11 Ragnarok VS. Level 11 Soldier
Roll initiative!
Ragnarok rolls 12 initiative (1d20+6; rolled 6).
Soldier rolls 19 initiative (1d20+11; rolled 8).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Soldier Encounter Attack (standard action, encounter):
Attacks Ragnarok with 38 vs. 30 AC (1d20+18; rolled 20).
Crits: 37 damage (4d8[max]+5; rolled max).
Ragnarok has 79 hp remaining (106 hp - 27 damage).
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 79/106; Temp HP: 0; Surges: 15; Surge Value: 35
AC: 30; Action Points: 0
Brash Strike (standard action, at_will):
Attacks Soldier with 20 vs. 27 AC (1d20+16; rolled 4).
Misses: 5 damage (static).
Soldier has 109 hp remaining (114 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Round 2:
Soldier's turn:
HP: 109/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 37 vs. 31 AC (1d20+20; rolled 17).
Hits: 9 damage (2d6+5; rolled 2, 2).
Ragnarok has 70 hp remaining (79 hp - 9 damage).
Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
Attacks Soldier with 25 vs. 27 AC (1d20+14; rolled 11).
Misses: 5 damage (static).
Soldier has 104 hp remaining (109 hp - 5 damage).
Strikebacks Power has been expended.
Ragnarok's turn:
HP: 70/106; Temp HP: 0; Surges: 15; Surge Value: 35
AC: 31; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Distracting Spate (standard action, encounter):
Attacks Soldier with 29 vs. 27 AC (1d20+14; rolled 15).
Hits: 19 damage (2d10[brutal 2]+10; rolled 5, 4).
Soldier has 85 hp remaining (104 hp - 19 damage).
Ragnarok gains Combat Advantage (until end of next turn).
Distracting Spate has been expended.
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 3:
Soldier's turn:
HP: 85/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 35 vs. 31 AC (1d20+18; rolled 17).
Hits: 10 damage (2d6+5; rolled 2, 3).
Ragnarok has 60 hp remaining (70 hp - 10 damage).
Ragnarok's turn:
HP: 60/106; Temp HP: 0; Surges: 15; Surge Value: 35
AC: 31; Action Points: 0
Conditions:
Combat Advantage (until end of this turn).
+1 defense bonus (until end of this turn).
Crushing Blow (standard action, encounter):
Attacks Soldier with 20 vs. 27 AC (1d20+16; rolled 4).
Misses: 5 damage (static).
Soldier has 80 hp remaining (85 hp - 5 damage).
Crushing Blow has been expended.
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn:
Combat Advantage expires.
+1 defense bonus expires.
Round 4:
Soldier's turn:
HP: 80/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 31 vs. 31 AC (1d20+18; rolled 13).
Hits: 12 damage (2d6+5; rolled 2, 5).
Ragnarok has 48 hp remaining (60 hp - 12 damage).
Ragnarok has been bloodied.
Ragnarok's turn:
HP: 48/106 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 35
AC: 31; Action Points: 0
Conditions: +1 defense bonus (until end of this turn).
Crushing Surge (standard action, at_will):
Attacks Soldier with 21 vs. 27 AC (1d20+14; rolled 7).
Misses: 5 damage (static).
Soldier has 75 hp remaining (80 hp - 5 damage).
Second Wind (minor action, encounter):
Ragnarok gains +1 defense bonus (until end of next turn).
Ragnarok spends a healing surge (14 remaining).
Ragnarok heals 35 hp (48 hp -> 83 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (until start of next turn).
Second Wind has been expended.
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 5:
Soldier's turn:
HP: 75/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 34 vs. 34 AC (1d20+18; rolled 16).
Hits: 10 damage (2d6+5; rolled 2, 3).
Ragnarok has 73 hp remaining (83 hp - 10 damage).
Ragnarok's turn:
HP: 73/106; Temp HP: 0; Surges: 14; Surge Value: 35
AC: 34; Action Points: 0
Start of turn: +2 defense bonus expires.
Conditions:
+1 defense bonus (until end of this turn).
+1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 26 vs. 27 AC (1d20+16; rolled 10).
Misses: 5 damage (static).
Soldier has 70 hp remaining (75 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn:
+1 defense bonus expires.
+1 defense bonus expires.
Round 6:
Soldier's turn:
HP: 70/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 27 vs. 31 AC (1d20+20; rolled 7).
Misses.
Ragnarok's turn:
HP: 73/106; Temp HP: 0; Surges: 14; Surge Value: 35
AC: 31; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 27 vs. 27 AC (1d20+16; rolled 11).
Hits: 21 damage (1d10[brutal 2]+15; rolled 6).
Soldier has 49 hp remaining (70 hp - 21 damage).
Soldier has been bloodied.
Ragnarok uses Jackal Strike (free action, daily):
Attacks Soldier with 24 vs. 27 AC (1d20+14; rolled 10).
Misses:
5 damage (static).
Not expended.
Soldier has 44 hp remaining (49 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
End of turn: +1 defense bonus expires.
Round 7:
Soldier's turn:
HP: 44/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 36 vs. 31 AC (1d20+20; rolled 16).
Hits: 10 damage (2d6+5; rolled 1, 4).
Ragnarok has 63 hp remaining (73 hp - 10 damage).
Ragnarok's turn:
HP: 63/106; Temp HP: 0; Surges: 14; Surge Value: 35
AC: 31; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Crushing Surge (standard action, at_will):
Attacks Soldier with 27 vs. 27 AC (1d20+14; rolled 13).
Hits: 17 damage (1d10[brutal 2]+10; rolled 7).
Soldier has 27 hp remaining (44 hp - 17 damage).
Ragnarok gains 7 temp hp (had 0; applied 7).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 8:
Soldier's turn:
HP: 27/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 21 vs. 31 AC (1d20+18; rolled 3).
Misses.
Ragnarok's turn:
HP: 63/106; Temp HP: 7; Surges: 14; Surge Value: 35
AC: 31; Action Points: 0
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 31 vs. 27 AC (1d20+16; rolled 15).
Hits: 23 damage (1d10[brutal 2]+15; rolled 8).
Soldier has 4 hp remaining (27 hp - 23 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
End of turn: +1 defense bonus expires.
Round 9:
Soldier's turn:
HP: 4/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 40 vs. 31 AC (1d20+20; rolled 20).
Crits: 17 damage (2d6[max]+5; rolled max).
Ragnarok deflects 7 damage; 10 gets through (7 temp hp - 17 damage).
Ragnarok has 53 hp remaining (63 hp - 10 damage).
Ragnarok has been bloodied.
Ragnarok's turn:
HP: 53/106 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 35
AC: 31; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Boundless Endurance (minor action, daily):
Ragnarok gains regen 7 hp when bloodied (stance).
Boundless Endurance has been expended.
Brash Strike (standard action, at_will):
Attacks Soldier with 26 vs. 27 AC (1d20+16; rolled 10).
Misses: 5 damage (static).
Soldier has -1 hp remaining (4 hp - 5 damage).
Enduring Warrior: Ragnarok heals 5 hp (53 hp -> 58 hp; 0 hp wasted).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
End of turn: +1 defense bonus expires.
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 58 hp; wants at least 89 hp (maximum is 106 hp).
Ragnarok spends a healing surge (13 remaining).
Ragnarok heals 35 hp (58 hp -> 93 hp; 0 hp wasted).
Powers recharge:
Distracting Spate recharges.
Crushing Blow recharges.
Unbreakable recharges.
Second Wind recharges.
Strikebacks Power recharges.
Conditions expire:
Regen 7 hp when bloodied expires.
Milestone:
Ragnarok gains an action point.
Meliorating Gith Plate Armor +3: enhancement increases to +4.
FIGHT #3: Level 11 Ragnarok VS. Level 13 Soldier
Roll initiative!
Ragnarok rolls 12 initiative (1d20+6; rolled 6).
Soldier rolls 21 initiative (1d20+12; rolled 9).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 131/131; Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 37 vs. 31 AC (1d20+20; rolled 17).
Hits: 13 damage (2d8+6; rolled 4, 3).
Ragnarok has 90 hp remaining (93 hp - 3 damage).
Ragnarok's turn:
HP: 90/106; Temp HP: 0; Surges: 13; Surge Value: 35
AC: 31; Action Points: 1
Griffons Wrath (standard action, encounter):
Attacks Soldier with 15 vs. 29 AC (1d20+14; rolled 1).
Misses: 5 damage (static).
Soldier has 126 hp remaining (131 hp - 5 damage).
Griffons Wrath has been expended.
Spend Action Point (free action, encounter):
Ragnarok spends an action point (0 remaining).
Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Crushing Blow (standard action, encounter):
Attacks Soldier with 25 vs. 29 AC (1d20+14; rolled 11).
Misses: 5 damage (static).
Soldier has 121 hp remaining (126 hp - 5 damage).
Crushing Blow has been expended.
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Round 2:
Soldier's turn:
HP: 121/131; Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 40 vs. 36 AC (1d20+20; rolled 20).
Crits: 22 damage (2d8[max]+6; rolled max).
Ragnarok has 68 hp remaining (90 hp - 22 damage).
Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
Attacks Soldier with 29 vs. 29 AC (1d20+14; rolled 15).
Hits: 18 damage (1d10[brutal 2]+10; rolled 2, 8).
Soldier has 103 hp remaining (121 hp - 18 damage).
Strikebacks Power has been expended.
Ragnarok's turn:
HP: 68/106; Temp HP: 0; Surges: 13; Surge Value: 35
AC: 36; Action Points: 0
Start of turn: +4 defense bonus expires.
Conditions: +1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 17 vs. 29 AC (1d20+16; rolled 1).
Misses: 5 damage (static).
Soldier has 98 hp remaining (103 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 3:
Soldier's turn:
HP: 98/131; Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Encounter Attack (standard action, encounter):
Attacks Ragnarok with 38 vs. 32 AC (1d20+22; rolled 16).
Hits: 30 damage (4d8+6; rolled 6, 8, 6, 4).
Ragnarok has 38 hp remaining (68 hp - 30 damage).
Ragnarok has been bloodied.
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 38/106 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 24 vs. 29 AC (1d20+16; rolled 8).
Misses: 5 damage (static).
Soldier has 93 hp remaining (98 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Second Wind (minor action, encounter):
Ragnarok gains +1 defense bonus (until end of next turn).
Ragnarok spends a healing surge (12 remaining).
Ragnarok heals 35 hp (38 hp -> 73 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (until start of next turn).
Second Wind has been expended.
End of turn: +1 defense bonus expires.
Round 4:
Soldier's turn:
HP: 93/131; Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 35 vs. 35 AC (1d20+22; rolled 13).
Hits: 20 damage (2d8+6; rolled 7, 7).
Ragnarok has 53 hp remaining (73 hp - 20 damage).
Ragnarok has been bloodied.
Ragnarok's turn:
HP: 53/106 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 35
AC: 35; Action Points: 0
Start of turn:
Opponent's Combat Advantage expires.
+2 defense bonus expires.
Conditions:
+1 defense bonus (until end of this turn).
+1 defense bonus (until end of this turn).
Distracting Spate (standard action, encounter):
Attacks Soldier with 26 vs. 29 AC (1d20+14; rolled 12).
Misses: 5 damage (static).
Soldier has 88 hp remaining (93 hp - 5 damage).
Distracting Spate has been expended.
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn:
+1 defense bonus expires.
+1 defense bonus expires.
Round 5:
Soldier's turn:
HP: 88/131; Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 30 vs. 32 AC (1d20+20; rolled 10).
Misses.
Ragnarok's turn:
HP: 53/106 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 35
AC: 32; Action Points: 0
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 24 vs. 29 AC (1d20+16; rolled 8).
Misses: 5 damage (static).
Soldier has 83 hp remaining (88 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
End of turn: +1 defense bonus expires.
Round 6:
Soldier's turn:
HP: 83/131; Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 42 vs. 32 AC (1d20+22; rolled 20).
Crits: 22 damage (2d8[max]+6; rolled max).
Ragnarok has 31 hp remaining (53 hp - 22 damage).
Ragnarok's turn:
HP: 31/106 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 27 vs. 29 AC (1d20+16; rolled 11).
Misses: 5 damage (static).
Soldier has 78 hp remaining (83 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 7:
Soldier's turn:
HP: 78/131; Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 39 vs. 32 AC (1d20+22; rolled 17).
Hits: 17 damage (2d8+6; rolled 6, 5).
Ragnarok has 14 hp remaining (31 hp - 17 damage).
Ragnarok's turn:
HP: 14/106 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Defensive Resurgence (minor action, daily):
Ragnarok spends a healing surge (11 remaining).
Ragnarok heals 35 hp (14 hp -> 49 hp; 0 hp wasted).
Ragnarok gains +1 defense bonus (until start of next turn).
Defensive Resurgence has been expended.
Crushing Surge (standard action, at_will):
Attacks Soldier with 24 vs. 29 AC (1d20+14; rolled 10).
Misses: 5 damage (static).
Soldier has 73 hp remaining (78 hp - 5 damage).
End of turn: +1 defense bonus expires.
Round 8:
Soldier's turn:
HP: 73/131; Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 25 vs. 33 AC (1d20+20; rolled 5).
Misses.
Ragnarok's turn:
HP: 49/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
AC: 33; Action Points: 0
Start of turn: +1 defense bonus expires.
Conditions: +1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 27 vs. 29 AC (1d20+16; rolled 11).
Misses: 5 damage (static).
Soldier has 68 hp remaining (73 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 9:
Soldier's turn:
HP: 68/131; Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 35 vs. 32 AC (1d20+22; rolled 13).
Hits: 12 damage (2d8+6; rolled 2, 4).
Ragnarok has 37 hp remaining (49 hp - 12 damage).
Ragnarok's turn:
HP: 37/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 28 vs. 29 AC (1d20+16; rolled 12).
Misses: 5 damage (static).
Soldier has 63 hp remaining (68 hp - 5 damage).
Soldier has been bloodied.
Ragnarok uses Jackal Strike (free action, daily):
Attacks Soldier with 27 vs. 29 AC (1d20+14; rolled 13).
Misses:
5 damage (static).
Not expended.
Soldier has 58 hp remaining (63 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 10:
Soldier's turn:
HP: 58/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 26 vs. 32 AC (1d20+22; rolled 4).
Misses.
Ragnarok's turn:
HP: 37/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Crushing Surge (standard action, at_will):
Attacks Soldier with 19 vs. 29 AC (1d20+14; rolled 5).
Misses: 5 damage (static).
Soldier has 53 hp remaining (58 hp - 5 damage).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 11:
Soldier's turn:
HP: 53/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 33 vs. 32 AC (1d20+20; rolled 13).
Hits: 16 damage (2d8+6; rolled 6, 4).
Ragnarok has 21 hp remaining (37 hp - 16 damage).
Ragnarok's turn:
HP: 21/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
AC: 32; Action Points: 0
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 24 vs. 29 AC (1d20+16; rolled 8).
Misses: 5 damage (static).
Soldier has 48 hp remaining (53 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
End of turn: +1 defense bonus expires.
Round 12:
Soldier's turn:
HP: 48/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 31 vs. 32 AC (1d20+22; rolled 9).
Misses.
Ragnarok's turn:
HP: 21/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 23 vs. 29 AC (1d20+16; rolled 7).
Misses: 5 damage (static).
Soldier has 43 hp remaining (48 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 13:
Soldier's turn:
HP: 43/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 23 vs. 32 AC (1d20+22; rolled 1).
Misses.
Ragnarok's turn:
HP: 21/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 29 vs. 29 AC (1d20+16; rolled 13).
Hits: 22 damage (1d10[brutal 2]+15; rolled 7).
Soldier has 21 hp remaining (43 hp - 22 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
End of turn: +1 defense bonus expires.
Round 14:
Soldier's turn:
HP: 21/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 41 vs. 32 AC (1d20+22; rolled 19).
Hits: 15 damage (2d8+6; rolled 7, 2).
Ragnarok has 6 hp remaining (21 hp - 15 damage).
Ragnarok's turn:
HP: 6/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Crushing Surge (standard action, at_will):
Attacks Soldier with 33 vs. 29 AC (1d20+14; rolled 19).
Hits: 15 damage (1d10[brutal 2]+10; rolled 5).
Soldier has 6 hp remaining (21 hp - 15 damage).
Ragnarok gains 7 temp hp (had 0; applied 7).
End of turn: +1 defense bonus expires.
Round 15:
Soldier's turn:
HP: 6/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 26 vs. 32 AC (1d20+20; rolled 6).
Misses.
Ragnarok's turn:
HP: 6/106 (bloodied); Temp HP: 7; Surges: 11; Surge Value: 35
AC: 32; Action Points: 0
Conditions: +1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 21 vs. 29 AC (1d20+16; rolled 5).
Misses: 5 damage (static).
Soldier has 1 hp remaining (6 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 16:
Soldier's turn:
HP: 1/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 40 vs. 32 AC (1d20+22; rolled 18).
Hits: 21 damage (2d8+6; rolled 7, 8).
Ragnarok deflects 7 damage; 14 gets through (7 temp hp - 21 damage).
Ragnarok has -8 hp remaining (6 hp - 14 damage).
Ragnarok's turn:
HP: -8/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Ragnarok is dying (0 death saves failed).
Rolls death saving throw and gets a 8 (1d20; rolled 8).
Fails. 2 failures remaining before death.
End of turn: +1 defense bonus expires.
Round 17:
Soldier's turn:
HP: 1/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 21 vs. 31 AC (1d20+20; rolled 1).
Misses.
Ragnarok's turn:
HP: -8/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
AC: 31; Action Points: 0
Ragnarok is dying (1 death saves failed).
Rolls death saving throw and gets a 7 (1d20; rolled 7).
Fails. 1 failures remaining before death.
Round 18:
Soldier's turn:
HP: 1/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 25 vs. 31 AC (1d20+20; rolled 5).
Misses.
Ragnarok's turn:
HP: -8/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
AC: 31; Action Points: 0
Ragnarok is dying (2 death saves failed).
Rolls death saving throw and gets a 19 (1d20; rolled 19).
Passes.
Round 19:
Soldier's turn:
HP: 1/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 29 vs. 31 AC (1d20+20; rolled 9).
Misses.
Ragnarok's turn:
HP: -8/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
AC: 31; Action Points: 0
Ragnarok is dying (2 death saves failed).
Rolls death saving throw and gets a 8 (1d20; rolled 8).
Fails. 0 failures remaining before death.
Ragnarok has died!
Villains win!
[sblock=Example of 5 fight(s) survived (100.0% chance)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Code:
FIGHT #1: Level 11 Ragnarok VS. Level 14 Soldier
Roll initiative!
Ragnarok rolls 18 initiative (1d20+6; rolled 12).
Soldier rolls 21 initiative (1d20+14; rolled 7).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 140/140; Temp HP: 0; Surges: 2; Surge Value: 35
AC: 30; Action Points: 0
Soldier Encounter Attack (standard action, encounter):
Attacks Ragnarok with 33 vs. 30 AC (1d20+21; rolled 12).
Hits: 35 damage (4d8+6; rolled 8, 6, 7, 8).
Ragnarok has 81 hp remaining (106 hp - 25 damage).
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 81/106; Temp HP: 0; Surges: 16; Surge Value: 35
AC: 30; Action Points: 1
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Crushing Surge (standard action, at_will):
Attacks Soldier with 24 vs. 30 AC (1d20+14; rolled 10).
Misses: 5 damage (static).
Soldier has 135 hp remaining (140 hp - 5 damage).
Rain Of Steel (minor action, daily):
Ragnarok gains Rain of Steel (stance).
Rain Of Steel has been expended.
Spend Action Point (free action, encounter):
Ragnarok spends an action point (0 remaining).
Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Crushing Blow (standard action, encounter):
Attacks Soldier with 18 vs. 30 AC (1d20+14; rolled 4).
Misses: 5 damage (static).
Soldier has 130 hp remaining (135 hp - 5 damage).
Crushing Blow has been expended.
Round 2:
Soldier's turn:
HP: 130/140; Temp HP: 0; Surges: 2; Surge Value: 35
AC: 30; Action Points: 0
Start of turn:
Rain of Steel:
Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
Soldier has 123 hp remaining (130 hp - 7 damage).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 29 vs. 35 AC (1d20+21; rolled 8).
Misses.
Ragnarok's turn:
HP: 81/106; Temp HP: 0; Surges: 16; Surge Value: 35
AC: 35; Action Points: 0
Start of turn: +4 defense bonus expires.
Conditions:
+1 defense bonus (until end of this turn).
Rain of Steel (stance).
Brash Strike (standard action, at_will):
Attacks Soldier with 30 vs. 30 AC (1d20+16; rolled 14).
Hits: 25 damage (1d10[brutal 2]+15; rolled 10).
Soldier has 98 hp remaining (123 hp - 25 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 3:
Soldier's turn:
HP: 98/140; Temp HP: 0; Surges: 2; Surge Value: 35
AC: 30; Action Points: 0
Start of turn:
Rain of Steel:
Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
Soldier has 93 hp remaining (98 hp - 5 damage).
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 26 vs. 31 AC (1d20+23; rolled 3).
Misses.
Ragnarok's turn:
HP: 81/106; Temp HP: 0; Surges: 16; Surge Value: 35
AC: 31; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions:
Rain of Steel (stance).
+1 defense bonus (until end of this turn).
Knee Breaker (standard action, daily):
Attacks Soldier with 31 vs. 30 AC (1d20+14; rolled 17).
Hits: 26 damage (2d10[brutal 2]+15; rolled 6, 1, 2, 5).
Soldier has 67 hp remaining (93 hp - 26 damage).
Soldier has been bloodied.
Ragnarok uses Jackal Strike (free action, daily):
Attacks Soldier with 33 vs. 30 AC (1d20+14; rolled 19).
Hits: 28 damage (3d10[brutal 2]+10; rolled 2, 8, 6, 4).
Soldier has 39 hp remaining (67 hp - 28 damage).
Jackal Strike has been expended.
Ragnarok gains 7 temp hp (had 0; applied 7).
Knee Breaker has been expended.
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 4:
Soldier's turn:
HP: 39/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
AC: 30; Action Points: 0
Start of turn:
Rain of Steel:
Soldier takes 9 damage (1d10[brutal 2]; rolled 1, 9).
Soldier has 30 hp remaining (39 hp - 9 damage).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 28 vs. 31 AC (1d20+21; rolled 7).
Misses.
Ragnarok's turn:
HP: 81/106; Temp HP: 7; Surges: 16; Surge Value: 35
AC: 31; Action Points: 0
Conditions:
Rain of Steel (stance).
+1 defense bonus (until end of this turn).
Griffons Wrath (standard action, encounter):
Attacks Soldier with 18 vs. 30 AC (1d20+14; rolled 4).
Misses: 5 damage (static).
Soldier has 25 hp remaining (30 hp - 5 damage).
Griffons Wrath has been expended.
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 5:
Soldier's turn:
HP: 25/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
AC: 30; Action Points: 0
Start of turn:
Rain of Steel:
Soldier takes 9 damage (1d10[brutal 2]; rolled 1, 9).
Soldier has 16 hp remaining (25 hp - 9 damage).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 38 vs. 31 AC (1d20+21; rolled 17).
Hits: 19 damage (2d8+6; rolled 5, 8).
Ragnarok deflects 7 damage; 12 gets through (7 temp hp - 19 damage).
Ragnarok has 69 hp remaining (81 hp - 12 damage).
Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
Attacks Soldier with 16 vs. 30 AC (1d20+14; rolled 2).
Misses: 5 damage (static).
Soldier has 11 hp remaining (16 hp - 5 damage).
Strikebacks Power has been expended.
Ragnarok's turn:
HP: 69/106; Temp HP: 0; Surges: 16; Surge Value: 35
AC: 31; Action Points: 0
Conditions:
Rain of Steel (stance).
+1 defense bonus (until end of this turn).
Crushing Surge (standard action, at_will):
Attacks Soldier with 28 vs. 30 AC (1d20+14; rolled 14).
Misses: 5 damage (static).
Soldier has 6 hp remaining (11 hp - 5 damage).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 6:
Soldier's turn:
HP: 6/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
AC: 30; Action Points: 0
Start of turn:
Rain of Steel:
Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
Soldier has -4 hp remaining (6 hp - 10 damage).
Enduring Warrior: Ragnarok heals 5 hp (69 hp -> 74 hp; 0 hp wasted).
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 74 hp; wants at least 89 hp (maximum is 106 hp).
Ragnarok spends a healing surge (15 remaining).
Ragnarok heals 35 hp (74 hp -> 106 hp; 3 hp wasted).
Powers recharge:
Crushing Blow recharges.
Unbreakable recharges.
Griffons Wrath recharges.
Spend Action Point recharges.
Strikebacks Power recharges.
Conditions expire:
Rain of steel expires.
+1 defense bonus expires.
FIGHT #2: Level 11 Ragnarok VS. Level 11 Soldier
Roll initiative!
Ragnarok rolls 8 initiative (1d20+6; rolled 2).
Soldier rolls 25 initiative (1d20+11; rolled 14).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 19 vs. 30 AC (1d20+18; rolled 1).
Misses.
Ragnarok's turn:
HP: 106/106; Temp HP: 0; Surges: 15; Surge Value: 35
AC: 30; Action Points: 0
Brash Strike (standard action, at_will):
Attacks Soldier with 21 vs. 27 AC (1d20+16; rolled 5).
Misses: 5 damage (static).
Soldier has 109 hp remaining (114 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Round 2:
Soldier's turn:
HP: 109/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 23 vs. 31 AC (1d20+20; rolled 3).
Misses.
Ragnarok's turn:
HP: 106/106; Temp HP: 0; Surges: 15; Surge Value: 35
AC: 31; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 35 vs. 27 AC (1d20+16; rolled 19).
Hits: 18 damage (1d10[brutal 2]+15; rolled 3).
Soldier has 91 hp remaining (109 hp - 18 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 3:
Soldier's turn:
HP: 91/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Encounter Attack (standard action, encounter):
Attacks Ragnarok with 38 vs. 31 AC (1d20+20; rolled 18).
Hits: 26 damage (4d8+5; rolled 6, 8, 3, 4).
Ragnarok has 90 hp remaining (106 hp - 16 damage).
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 90/106; Temp HP: 0; Surges: 15; Surge Value: 35
AC: 31; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Distracting Spate (standard action, encounter):
Attacks Soldier with 16 vs. 27 AC (1d20+14; rolled 2).
Misses: 5 damage (static).
Soldier has 86 hp remaining (91 hp - 5 damage).
Distracting Spate has been expended.
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 4:
Soldier's turn:
HP: 86/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 32 vs. 31 AC (1d20+18; rolled 14).
Hits: 11 damage (2d6+5; rolled 5, 1).
Ragnarok has 79 hp remaining (90 hp - 11 damage).
Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
Attacks Soldier with 32 vs. 27 AC (1d20+14; rolled 18).
Hits: 20 damage (1d10[brutal 2]+10; rolled 10).
Soldier has 66 hp remaining (86 hp - 20 damage).
Strikebacks Power has been expended.
Ragnarok's turn:
HP: 79/106; Temp HP: 0; Surges: 15; Surge Value: 35
AC: 31; Action Points: 0
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 29 vs. 27 AC (1d20+16; rolled 13).
Hits: 24 damage (1d10[brutal 2]+15; rolled 2, 9).
Soldier has 42 hp remaining (66 hp - 24 damage).
Soldier has been bloodied.
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
End of turn: +1 defense bonus expires.
Round 5:
Soldier's turn:
HP: 42/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 28 vs. 31 AC (1d20+20; rolled 8).
Misses.
Ragnarok's turn:
HP: 79/106; Temp HP: 0; Surges: 15; Surge Value: 35
AC: 31; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 30 vs. 27 AC (1d20+16; rolled 14).
Hits: 22 damage (1d10[brutal 2]+15; rolled 7).
Soldier has 20 hp remaining (42 hp - 22 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 6:
Soldier's turn:
HP: 20/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 36 vs. 31 AC (1d20+20; rolled 16).
Hits: 16 damage (2d6+5; rolled 5, 6).
Ragnarok has 63 hp remaining (79 hp - 16 damage).
Ragnarok's turn:
HP: 63/106; Temp HP: 0; Surges: 15; Surge Value: 35
AC: 31; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Crushing Blow (standard action, encounter):
Attacks Soldier with 34 vs. 27 AC (1d20+14; rolled 20).
Crits: 42 damage (2d10[brutal 2, max]+15 + 2d12; rolled max + 1, 6).
Soldier has -22 hp remaining (20 hp - 42 damage).
Enduring Warrior: Ragnarok heals 5 hp (63 hp -> 68 hp; 0 hp wasted).
Crushing Blow has been expended.
End of turn: +1 defense bonus expires.
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 68 hp; wants at least 89 hp (maximum is 106 hp).
Ragnarok spends a healing surge (14 remaining).
Ragnarok heals 35 hp (68 hp -> 103 hp; 0 hp wasted).
Powers recharge:
Distracting Spate recharges.
Crushing Blow recharges.
Unbreakable recharges.
Strikebacks Power recharges.
Milestone:
Ragnarok gains an action point.
Meliorating Gith Plate Armor +3: enhancement increases to +4.
FIGHT #3: Level 11 Ragnarok VS. Level 13 Soldier
Roll initiative!
Ragnarok rolls 13 initiative (1d20+6; rolled 7).
Soldier rolls 15 initiative (1d20+12; rolled 3).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 131/131; Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Soldier Encounter Attack (standard action, encounter):
Attacks Ragnarok with 30 vs. 31 AC (1d20+20; rolled 10).
Misses.
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 103/106; Temp HP: 0; Surges: 14; Surge Value: 35
AC: 31; Action Points: 1
Crushing Blow (standard action, encounter):
Attacks Soldier with 21 vs. 29 AC (1d20+14; rolled 7).
Misses: 5 damage (static).
Soldier has 126 hp remaining (131 hp - 5 damage).
Crushing Blow has been expended.
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Spend Action Point (free action, encounter):
Ragnarok spends an action point (0 remaining).
Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Brash Strike (standard action, at_will):
Attacks Soldier with 35 vs. 29 AC (1d20+16; rolled 19).
Hits: 23 damage (1d10[brutal 2]+15; rolled 1, 8).
Soldier has 103 hp remaining (126 hp - 23 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Round 2:
Soldier's turn:
HP: 103/131; Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 34 vs. 36 AC (1d20+22; rolled 12).
Misses.
Ragnarok's turn:
HP: 103/106; Temp HP: 0; Surges: 14; Surge Value: 35
AC: 36; Action Points: 0
Start of turn:
Opponent's Combat Advantage expires.
+4 defense bonus expires.
Conditions: +1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 34 vs. 29 AC (1d20+16; rolled 18).
Hits: 24 damage (1d10[brutal 2]+15; rolled 1, 9).
Soldier has 79 hp remaining (103 hp - 24 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 3:
Soldier's turn:
HP: 79/131; Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 36 vs. 32 AC (1d20+22; rolled 14).
Hits: 16 damage (2d8+6; rolled 5, 5).
Ragnarok has 97 hp remaining (103 hp - 6 damage).
Ragnarok's turn:
HP: 97/106; Temp HP: 0; Surges: 14; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 21 vs. 29 AC (1d20+16; rolled 5).
Misses: 5 damage (static).
Soldier has 74 hp remaining (79 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 4:
Soldier's turn:
HP: 74/131; Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 32 vs. 32 AC (1d20+22; rolled 10).
Hits: 18 damage (2d8+6; rolled 8, 4).
Ragnarok has 79 hp remaining (97 hp - 18 damage).
Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
Attacks Soldier with 30 vs. 29 AC (1d20+14; rolled 16).
Hits: 13 damage (1d10[brutal 2]+10; rolled 3).
Soldier has 61 hp remaining (74 hp - 13 damage).
Soldier has been bloodied.
Strikebacks Power has been expended.
Ragnarok's turn:
HP: 79/106; Temp HP: 0; Surges: 14; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Distracting Spate (standard action, encounter):
Attacks Soldier with 28 vs. 29 AC (1d20+14; rolled 14).
Misses: 5 damage (static).
Soldier has 56 hp remaining (61 hp - 5 damage).
Distracting Spate has been expended.
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 5:
Soldier's turn:
HP: 56/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 37 vs. 32 AC (1d20+20; rolled 17).
Hits: 9 damage (2d8+6; rolled 2, 1).
Ragnarok has 70 hp remaining (79 hp - 9 damage).
Ragnarok's turn:
HP: 70/106; Temp HP: 0; Surges: 14; Surge Value: 35
AC: 32; Action Points: 0
Conditions: +1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 25 vs. 29 AC (1d20+16; rolled 9).
Misses: 5 damage (static).
Soldier has 51 hp remaining (56 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 6:
Soldier's turn:
HP: 51/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 27 vs. 32 AC (1d20+22; rolled 5).
Misses.
Ragnarok's turn:
HP: 70/106; Temp HP: 0; Surges: 14; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 28 vs. 29 AC (1d20+16; rolled 12).
Misses: 5 damage (static).
Soldier has 46 hp remaining (51 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
End of turn: +1 defense bonus expires.
Round 7:
Soldier's turn:
HP: 46/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 37 vs. 32 AC (1d20+22; rolled 15).
Hits: 15 damage (2d8+6; rolled 1, 8).
Ragnarok has 55 hp remaining (70 hp - 15 damage).
Ragnarok's turn:
HP: 55/106; Temp HP: 0; Surges: 14; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Griffons Wrath (standard action, encounter):
Attacks Soldier with 23 vs. 29 AC (1d20+14; rolled 9).
Misses: 5 damage (static).
Soldier has 41 hp remaining (46 hp - 5 damage).
Griffons Wrath has been expended.
End of turn: +1 defense bonus expires.
Round 8:
Soldier's turn:
HP: 41/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 33 vs. 32 AC (1d20+20; rolled 13).
Hits: 12 damage (2d8+6; rolled 2, 4).
Ragnarok has 43 hp remaining (55 hp - 12 damage).
Ragnarok has been bloodied.
Ragnarok's turn:
HP: 43/106 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 35
AC: 32; Action Points: 0
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Second Wind (minor action, encounter):
Ragnarok gains +1 defense bonus (until end of next turn).
Ragnarok spends a healing surge (13 remaining).
Ragnarok heals 35 hp (43 hp -> 78 hp; 0 hp wasted).
Ragnarok gains +2 defense bonus (until start of next turn).
Second Wind has been expended.
Brash Strike (standard action, at_will):
Attacks Soldier with 24 vs. 29 AC (1d20+16; rolled 8).
Misses: 5 damage (static).
Soldier has 36 hp remaining (41 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
End of turn: +1 defense bonus expires.
Round 9:
Soldier's turn:
HP: 36/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 37 vs. 35 AC (1d20+22; rolled 15).
Hits: 14 damage (2d8+6; rolled 5, 3).
Ragnarok has 64 hp remaining (78 hp - 14 damage).
Ragnarok's turn:
HP: 64/106; Temp HP: 0; Surges: 13; Surge Value: 35
AC: 35; Action Points: 0
Start of turn:
Opponent's Combat Advantage expires.
+2 defense bonus expires.
Conditions:
+1 defense bonus (until end of this turn).
+1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 22 vs. 29 AC (1d20+16; rolled 6).
Misses: 5 damage (static).
Soldier has 31 hp remaining (36 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
End of turn:
+1 defense bonus expires.
+1 defense bonus expires.
Round 10:
Soldier's turn:
HP: 31/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 27 vs. 32 AC (1d20+22; rolled 5).
Misses.
Ragnarok's turn:
HP: 64/106; Temp HP: 0; Surges: 13; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 20 vs. 29 AC (1d20+16; rolled 4).
Misses: 5 damage (static).
Soldier has 26 hp remaining (31 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
End of turn: +1 defense bonus expires.
Round 11:
Soldier's turn:
HP: 26/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 30 vs. 32 AC (1d20+22; rolled 8).
Misses.
Ragnarok's turn:
HP: 64/106; Temp HP: 0; Surges: 13; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Crushing Surge (standard action, at_will):
Attacks Soldier with 32 vs. 29 AC (1d20+14; rolled 18).
Hits: 16 damage (1d10[brutal 2]+10; rolled 6).
Soldier has 10 hp remaining (26 hp - 16 damage).
Ragnarok gains 7 temp hp (had 0; applied 7).
End of turn: +1 defense bonus expires.
Round 12:
Soldier's turn:
HP: 10/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 26 vs. 32 AC (1d20+20; rolled 6).
Misses.
Ragnarok's turn:
HP: 64/106; Temp HP: 7; Surges: 13; Surge Value: 35
AC: 32; Action Points: 0
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 26 vs. 29 AC (1d20+16; rolled 10).
Misses: 5 damage (static).
Soldier has 5 hp remaining (10 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
End of turn: +1 defense bonus expires.
Round 13:
Soldier's turn:
HP: 5/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
AC: 29; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 34 vs. 32 AC (1d20+22; rolled 12).
Hits: 11 damage (2d8+6; rolled 2, 3).
Ragnarok deflects 7 damage; 4 gets through (7 temp hp - 11 damage).
Ragnarok has 60 hp remaining (64 hp - 4 damage).
Ragnarok's turn:
HP: 60/106; Temp HP: 0; Surges: 13; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Crushing Surge (standard action, at_will):
Attacks Soldier with 28 vs. 29 AC (1d20+14; rolled 14).
Misses: 5 damage (static).
Soldier has 0 hp remaining (5 hp - 5 damage).
Enduring Warrior: Ragnarok heals 5 hp (60 hp -> 65 hp; 0 hp wasted).
End of turn: +1 defense bonus expires.
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 65 hp; wants at least 89 hp (maximum is 106 hp).
Ragnarok spends a healing surge (12 remaining).
Ragnarok heals 35 hp (65 hp -> 100 hp; 0 hp wasted).
Powers recharge:
Distracting Spate recharges.
Crushing Blow recharges.
Unbreakable recharges.
Griffons Wrath recharges.
Spend Action Point recharges.
Second Wind recharges.
Strikebacks Power recharges.
FIGHT #4: Level 11 Ragnarok VS. Level 11 Soldier
Roll initiative!
Ragnarok rolls 20 initiative (1d20+6; rolled 14).
Soldier rolls 31 initiative (1d20+11; rolled 20).
Initiative order:
Soldier
Ragnarok
Round 1:
Soldier's turn:
HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 30 vs. 31 AC (1d20+18; rolled 12).
Misses.
Ragnarok's turn:
HP: 100/106; Temp HP: 0; Surges: 12; Surge Value: 35
AC: 31; Action Points: 0
Distracting Spate (standard action, encounter):
Attacks Soldier with 26 vs. 27 AC (1d20+14; rolled 12).
Misses: 5 damage (static).
Soldier has 109 hp remaining (114 hp - 5 damage).
Distracting Spate has been expended.
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Round 2:
Soldier's turn:
HP: 109/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 30 vs. 32 AC (1d20+18; rolled 12).
Misses.
Ragnarok's turn:
HP: 100/106; Temp HP: 0; Surges: 12; Surge Value: 35
AC: 32; Action Points: 0
Conditions: +1 defense bonus (until end of this turn).
Crushing Surge (standard action, at_will):
Attacks Soldier with 27 vs. 27 AC (1d20+14; rolled 13).
Hits: 19 damage (1d10[brutal 2]+10; rolled 9).
Soldier has 90 hp remaining (109 hp - 19 damage).
Ragnarok gains 7 temp hp (had 0; applied 7).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 3:
Soldier's turn:
HP: 90/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Soldier Encounter Attack (standard action, encounter):
Attacks Ragnarok with 21 vs. 32 AC (1d20+18; rolled 3).
Misses.
Soldier Encounter Attack has been expended.
Ragnarok's turn:
HP: 100/106; Temp HP: 7; Surges: 12; Surge Value: 35
AC: 32; Action Points: 0
Conditions: +1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 18 vs. 27 AC (1d20+16; rolled 2).
Misses: 5 damage (static).
Soldier has 85 hp remaining (90 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 4:
Soldier's turn:
HP: 85/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 34 vs. 32 AC (1d20+20; rolled 14).
Hits: 9 damage (2d6+5; rolled 3, 1).
Ragnarok deflects 7 damage; 2 gets through (7 temp hp - 9 damage).
Ragnarok has 98 hp remaining (100 hp - 2 damage).
Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
Attacks Soldier with 19 vs. 27 AC (1d20+14; rolled 5).
Misses: 5 damage (static).
Soldier has 80 hp remaining (85 hp - 5 damage).
Strikebacks Power has been expended.
Ragnarok's turn:
HP: 98/106; Temp HP: 0; Surges: 12; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Griffons Wrath (standard action, encounter):
Attacks Soldier with 20 vs. 27 AC (1d20+14; rolled 6).
Misses: 5 damage (static).
Soldier has 75 hp remaining (80 hp - 5 damage).
Griffons Wrath has been expended.
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 5:
Soldier's turn:
HP: 75/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 37 vs. 32 AC (1d20+18; rolled 19).
Hits: 11 damage (2d6+5; rolled 2, 4).
Ragnarok has 97 hp remaining (98 hp - 1 damage).
Ragnarok's turn:
HP: 97/106; Temp HP: 0; Surges: 12; Surge Value: 35
AC: 32; Action Points: 0
Conditions: +1 defense bonus (until end of this turn).
Crushing Surge (standard action, at_will):
Attacks Soldier with 24 vs. 27 AC (1d20+14; rolled 10).
Misses: 5 damage (static).
Soldier has 70 hp remaining (75 hp - 5 damage).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 6:
Soldier's turn:
HP: 70/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 26 vs. 32 AC (1d20+18; rolled 8).
Misses.
Ragnarok's turn:
HP: 97/106; Temp HP: 0; Surges: 12; Surge Value: 35
AC: 32; Action Points: 0
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Crushing Blow (standard action, encounter):
Attacks Soldier with 22 vs. 27 AC (1d20+14; rolled 8).
Misses: 5 damage (static).
Soldier has 65 hp remaining (70 hp - 5 damage).
Crushing Blow has been expended.
End of turn: +1 defense bonus expires.
Round 7:
Soldier's turn:
HP: 65/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 29 vs. 32 AC (1d20+18; rolled 11).
Misses.
Ragnarok's turn:
HP: 97/106; Temp HP: 0; Surges: 12; Surge Value: 35
AC: 32; Action Points: 0
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Crushing Surge (standard action, at_will):
Attacks Soldier with 25 vs. 27 AC (1d20+14; rolled 11).
Misses: 5 damage (static).
Soldier has 60 hp remaining (65 hp - 5 damage).
End of turn: +1 defense bonus expires.
Round 8:
Soldier's turn:
HP: 60/114; Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 19 vs. 32 AC (1d20+18; rolled 1).
Misses.
Ragnarok's turn:
HP: 97/106; Temp HP: 0; Surges: 12; Surge Value: 35
AC: 32; Action Points: 0
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Crushing Surge (standard action, at_will):
Attacks Soldier with 30 vs. 27 AC (1d20+14; rolled 16).
Hits: 16 damage (1d10[brutal 2]+10; rolled 1, 6).
Soldier has 44 hp remaining (60 hp - 16 damage).
Soldier has been bloodied.
Ragnarok gains 7 temp hp (had 0; applied 7).
End of turn: +1 defense bonus expires.
Round 9:
Soldier's turn:
HP: 44/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 35 vs. 32 AC (1d20+18; rolled 17).
Hits: 15 damage (2d6+5; rolled 4, 6).
Ragnarok deflects 7 damage; 8 gets through (7 temp hp - 15 damage).
Ragnarok has 89 hp remaining (97 hp - 8 damage).
Ragnarok's turn:
HP: 89/106; Temp HP: 0; Surges: 12; Surge Value: 35
AC: 32; Action Points: 0
Conditions: +1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 34 vs. 27 AC (1d20+16; rolled 18).
Hits: 18 damage (1d10[brutal 2]+15; rolled 3).
Soldier has 26 hp remaining (44 hp - 18 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 10:
Soldier's turn:
HP: 26/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 28 vs. 32 AC (1d20+20; rolled 8).
Misses.
Ragnarok's turn:
HP: 89/106; Temp HP: 0; Surges: 12; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 24 vs. 27 AC (1d20+16; rolled 8).
Misses: 5 damage (static).
Soldier has 21 hp remaining (26 hp - 5 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
End of turn: +1 defense bonus expires.
Round 11:
Soldier's turn:
HP: 21/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 22 vs. 32 AC (1d20+20; rolled 2).
Misses.
Ragnarok's turn:
HP: 89/106; Temp HP: 0; Surges: 12; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 35 vs. 27 AC (1d20+16; rolled 19).
Hits: 20 damage (1d10[brutal 2]+15; rolled 1, 5).
Soldier has 1 hp remaining (21 hp - 20 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn: +1 defense bonus expires.
Round 12:
Soldier's turn:
HP: 1/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
AC: 27; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 26 vs. 32 AC (1d20+20; rolled 6).
Misses.
Ragnarok's turn:
HP: 89/106; Temp HP: 0; Surges: 12; Surge Value: 35
AC: 32; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 34 vs. 27 AC (1d20+16; rolled 18).
Hits: 23 damage (1d10[brutal 2]+15; rolled 8).
Soldier has -22 hp remaining (1 hp - 23 damage).
Enduring Warrior: Ragnarok heals 5 hp (89 hp -> 94 hp; 0 hp wasted).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
End of turn: +1 defense bonus expires.
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 94 hp; wants at least 89 hp (maximum is 106 hp).
Powers recharge:
Distracting Spate recharges.
Crushing Blow recharges.
Unbreakable recharges.
Griffons Wrath recharges.
Strikebacks Power recharges.
Milestone:
Ragnarok gains an action point.
Meliorating Gith Plate Armor +3: enhancement increases to +5.
FIGHT #5: Level 11 Ragnarok VS. Level 12 Soldier
Roll initiative!
Ragnarok rolls 16 initiative (1d20+6; rolled 10).
Soldier rolls 14 initiative (1d20+12; rolled 2).
Initiative order:
Ragnarok
Soldier
Round 1:
Ragnarok's turn:
HP: 94/106; Temp HP: 0; Surges: 12; Surge Value: 35
AC: 32; Action Points: 1
Distracting Spate (standard action, encounter):
Attacks Soldier with 31 vs. 28 AC (1d20+14; rolled 17).
Hits: 28 damage (2d10[brutal 2]+10; rolled 2, 8, 10).
Soldier has 95 hp remaining (123 hp - 28 damage).
Ragnarok gains Combat Advantage (until end of next turn).
Distracting Spate has been expended.
Spend Action Point (free action, encounter):
Ragnarok spends an action point (0 remaining).
Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
Ragnarok gains a standard action.
Spend Action Point has been expended.
Crushing Blow (standard action, encounter):
Attacks Soldier with 18 vs. 28 AC (1d20+16; rolled 2).
Misses: 5 damage (static).
Soldier has 90 hp remaining (95 hp - 5 damage).
Crushing Blow has been expended.
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
Soldier's turn:
HP: 90/123; Temp HP: 0; Surges: 2; Surge Value: 30
AC: 28; Action Points: 0
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 33 vs. 37 AC (1d20+19; rolled 14).
Misses.
Round 2:
Ragnarok's turn:
HP: 94/106; Temp HP: 0; Surges: 12; Surge Value: 35
AC: 37; Action Points: 0
Start of turn: +4 defense bonus expires.
Conditions:
Combat Advantage (until end of this turn).
+1 defense bonus (until end of this turn).
Griffons Wrath (standard action, encounter):
Attacks Soldier with 36 vs. 28 AC (1d20+16; rolled 20).
Crits: 54 damage (2d10[brutal 2, max]+10 + 2d12; rolled max + 12, 12).
Soldier has 36 hp remaining (90 hp - 54 damage).
Soldier has been bloodied.
Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
Griffons Wrath has been expended.
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn:
Combat Advantage expires.
+1 defense bonus expires.
Soldier's turn:
HP: 36/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
AC: 26; Action Points: 0
Conditions: -2 AC penalty (until end of Ragnarok's next turn).
Soldier Encounter Attack (standard action, encounter):
Attacks Ragnarok with 34 vs. 33 AC (1d20+19; rolled 15).
Hits: 25 damage (4d8+5; rolled 7, 3, 5, 5).
Ragnarok has 79 hp remaining (94 hp - 15 damage).
Soldier Encounter Attack has been expended.
Round 3:
Ragnarok's turn:
HP: 79/106; Temp HP: 0; Surges: 12; Surge Value: 35
AC: 33; Action Points: 0
Conditions: +1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 34 vs. 26 AC (1d20+16; rolled 18).
Hits: 23 damage (1d10[brutal 2]+15; rolled 8).
Soldier has 13 hp remaining (36 hp - 23 damage).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
Shift (move action, at_will):
Ragnarok gains +1 defense bonus (until end of next turn).
End of turn:
+1 defense bonus expires.
Opponent's -2 AC penalty expires.
Soldier's turn:
HP: 13/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
AC: 28; Action Points: 0
Conditions: Combat Advantage (until start of Ragnarok's next turn).
Soldier Basic Attack (standard action, at_will):
Attacks Ragnarok with 34 vs. 33 AC (1d20+21; rolled 13).
Hits: 11 damage (2d6+5; rolled 4, 2).
Ragnarok has 68 hp remaining (79 hp - 11 damage).
Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
Attacks Soldier with 24 vs. 28 AC (1d20+14; rolled 10).
Misses: 5 damage (static).
Soldier has 8 hp remaining (13 hp - 5 damage).
Strikebacks Power has been expended.
Round 4:
Ragnarok's turn:
HP: 68/106; Temp HP: 0; Surges: 12; Surge Value: 35
AC: 33; Action Points: 0
Start of turn: Opponent's Combat Advantage expires.
Conditions: +1 defense bonus (until end of this turn).
Brash Strike (standard action, at_will):
Attacks Soldier with 31 vs. 28 AC (1d20+16; rolled 15).
Hits: 25 damage (1d10[brutal 2]+15; rolled 10).
Soldier has -17 hp remaining (8 hp - 25 damage).
Enduring Warrior: Ragnarok heals 5 hp (68 hp -> 73 hp; 0 hp wasted).
Soldier gains Combat Advantage (until start of Ragnarok's next turn).
End of turn: +1 defense bonus expires.
Soldier has died!
Heroes win!
Ragnarok takes a short rest.
Ragnarok has 73 hp; wants at least 89 hp (maximum is 106 hp).
Ragnarok spends a healing surge (11 remaining).
Ragnarok heals 35 hp (73 hp -> 106 hp; 2 hp wasted).
Powers recharge:
Distracting Spate recharges.
Crushing Blow recharges.
Unbreakable recharges.
Griffons Wrath recharges.
Spend Action Point recharges.
Strikebacks Power recharges.
[/sblock]
[/sblock]