Monte Carlo versus "The Math"

Ragnarok Level 11

A new tier, and with it, a new build. As we've previously discussed, I've replaced Ragnarok's Battlerager Vigor class feature with One-Handed Weapon Talent in order to better represent the pre-expertise math. Not that it mattered. At this level, Ragnarok has 100.0% survivability. Yep, one hundred percent. In 10,000 runs, not once did Ragnarok die in the first, second, fourth, or fifth encounters. (There is an example of him dying in the third encounter, as you can see below.) It makes me wonder if there's some serious error somewhere, because these results don't seem balanced at all.

Assuming no error, the main reason for this is Hammer Rhythm. Fights between Ragnarok and the Soldier are wars of attrition, and Hammer Rhythm's guaranteed damage gives Ragnarok a huge edge. The AC boost from the new armor helped out, too.

Interestingly, the new Paragon Path did little for survivability. That's probably partly due to quirks of the simulation; the benefits provided by Iron Vanguard don't matter much in this 1-on-1 slugfest. Part of it is also the AI; Ferocious Reaction seems like it could be used very strategically.

Speaking of AI, I decided not to change the Action Point AI to support Ferocious Reaction. For one thing, the sim isn't really geared towards changing the AI across levels, so a change to AI for Ferocious Reaction would also (likely negatively) affect the AI at previous levels. A bigger reason, though, is that I wasn't sure how to make use of Ferocious Reaction. Anything that a last-ditch action could be used for seems like it would be better spent sooner. As a result, Ferocious Reaction does not currently have the "on death, spend action point" feature coded in, because there's no point--Ragnarok always uses his action points immediately and never has one when he's at risk of dying.

I also tweaked the Unbreakable AI at Keterys's suggestion. Now Ragnarok will use Unbreakable when the damage would kill him, even if that damage is below Unbreakable's normal threshold. This is unlikely to effect the results, since Unbreakable typically gets used well before that.

Here are the results for each added feature. These survivability numbers use the Battlerager Vigor build and higher challenge levels (fights vs. a Soldier of level +4, 4, 3, 2, and 3 for the five fights).

Code:
Level 10 Ragnarok (vs. Level 11 challenges): 2.2% +/- 0.9%
Add level 11: 6.2% +/- 1.5%
Upgrade Plate to +3 Meliorating Gith Plate Armor: 24.4% +/- 2.7%
Add Dwarven Durability feat: 30.2% +/- 2.8%
Retrain Improved Initiative feat to Hammer Rhythm: 94.6% +/- 1.4%
Add Enduring Warrior (Iron Vanguard feature): 95.8% +/- 1.2%
Add Ferocious Reaction (Iron Vanguard feature): 96.1% +/- 1.2%
Add Frontline Surge (Iron Vanguard power): 95.9% +/- 1.2%

These level-by-level results use our normal level +3, 0, 2, 0, 1 opponents and the new 1H Talent build.

Code:
Level 1 Ragnarok vs. Soldier: 22.9% +/- 2.6% survival (4.9 rounds)
Level 2 Ragnarok vs. Soldier: 60.7% +/- 3.0% survival (6.6 rounds)
Level 3 Ragnarok vs. Soldier: 42.3% +/- 3.1% survival (8.0 rounds)
Level 4 Ragnarok vs. Soldier: 57.5% +/- 3.1% survival (6.6 rounds)
Level 5 Ragnarok vs. Soldier: 45.8% +/- 3.1% survival (7.7 rounds)
Level 6 Ragnarok vs. Soldier: 88.3% +/- 2.0% survival (9.0 rounds)
Level 7 Ragnarok vs. Soldier: 84.8% +/- 2.2% survival (9.0 rounds)
Level 8 Ragnarok vs. Soldier: 96.9% +/- 1.1% survival (8.4 rounds)
Level 9 Ragnarok vs. Soldier: 92.6% +/- 1.6% survival (9.0 rounds)
Level 10 Ragnarok vs. Soldier: 96.1% +/- 1.2% survival (9.8 rounds)
Level 11 Ragnarok vs. Soldier: 99.8% +/- 0.3% survival (8.4 rounds)

And here are the detailed level 11 results, which also use normal challenge levels and the new build.

[sblock=Level 11 Ragnarok vs. Soldier]

[sblock=Combatants]
Code:
Level 11 Ragnarok:
  HP: 106/106; Temp HP: 0; Surges: 16; Surge Value: 35
  AC: 30; Action Points: 1
  Str: 19(+4); Con: 21(+5); Dex: 13(+1); Int: 9(-1); Wis: 15(+2); Cha: 11(+0)
  Initiative Bonus: +6
  Race: Dwarf
    Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]
    Dwarven Resilience: Use Second Wind as minor action.
  Class: Fighter
    Base HP: 96 (15 class + 21 con + 60 level)
    Base Surges: 14 (9 class + 5 con)
    One-Handed Weapon Talent: +1 bonus to attack rolls (Vicious Craghammer +2 is one-handed).
  Paragon Path: Iron Vanguard
    Features:
      Enduring Warrior: Heal 5 hit points when enemy drops to 0 hp or fewer.
      Ferocious Reaction: Gain +4 defense bonus (until start of next turn) when spending action point.
    Powers:
      Frontline Surge:
        Encounter
        Standard Action
        Attack: 1d20+14 vs. AC
        Hit: 2d10[brutal 2]+10 damage.
        Crit adds: 2d12 damage.
        Miss: 5 damage.
  Feats:
    Toughness: Increase hp by 10.
    Improved Vigor: +2 temp hp on hit with an invigorating power.
    Dwarven Weapon Training: +2 bonus to damage rolls.
    Armor Proficiency (Plate Armor): (Not simulated.)
    Defensive Resilience: +1 defense bonus (until end of next turn) when Second Wind used while bloodied.
    Dwarven Durability: Increase surges by 2 and surge value by 5.
    Hammer Rhythm: Deal 5 damage on misses that otherwise deal no damage.
  Items:
    Main hand: Vicious Craghammer +2
      One-handed weapon
      Damage: 1d10[brutal 2]
      Proficient: +2
      Enhancement: +2 attack rolls and damage rolls
      Critical: 2d12 damage.
      Group: Hammer
    Off-hand: Heavy Shield
      AC Bonus: +2
    Armor: Meliorating Gith Plate Armor +3
      AC Bonus: +10
      Enhancement: +3
      Property: Increase enhancement by one at each milestone.
    Neck Slot: Collar Of Recovery +2
      Enhancement: +2
      Property: +2 to healing surge value
    Arms Slot: Iron Armbands Of Power
      Property: Gain a +2 bonus to damage rolls.
    Hands Slot: Strikebacks
      Strikebacks Power:
        Encounter
        Immediate Reaction
        Trigger: Hit by an attack.
        Effect: Make a melee basic attack.
    Waist Slot: Belt Of Vigor
      Property: +2 to healing surge value
    Feet Slot: Boots Of The Fencing Master
      Property: On Shift: Gain +1 defense bonus (until end of next turn).
  Powers:
    Knee Breaker:
      Daily * Invigorating
      Standard Action
      Attack: 1d20+14 vs. AC
      Hit:
        2d10[brutal 2]+15 damage.
        Grant 7 temporary hit points.
      Crit adds: 2d12 damage.
      Miss: Half of 2d10[brutal 2]+15 damage.
    Distracting Spate:
      Encounter
      Standard Action
      Attack: 1d20+14 vs. AC
      Hit:
        2d10[brutal 2]+10 damage.
        Gain Combat Advantage (until end of next turn).
      Crit adds: 2d12 damage.
      Miss: 5 damage.
    Crushing Surge:
      At-Will * Invigorating
      Standard Action
      Attack: 1d20+14 vs. AC
      Hit:
        1d10[brutal 2]+10 damage.
        Grant 7 temporary hit points.
      Crit adds: 2d12 damage.
      Miss: 5 damage.
    Brash Strike:
      At-Will
      Standard Action
      Attack: 1d20+16 vs. AC
      Hit: 1d10[brutal 2]+15 damage.
      Crit adds: 2d12 damage.
      Miss: 5 damage.
      Effect: Opponent gets Combat Advantage (until start of Ragnarok's next turn).
    Boundless Endurance:
      Daily * Stance
      Minor Action
      Effect: Gain regen 7 hp when bloodied (stance).
    Crushing Blow:
      Encounter
      Standard Action
      Attack: 1d20+14 vs. AC
      Hit: 2d10[brutal 2]+15 damage.
      Crit adds: 2d12 damage.
      Miss: 5 damage.
    Rain Of Steel:
      Daily * Stance
      Minor Action
      Effect: Opponents take 1d10[brutal 2] damage at the start of each turn.
    Unbreakable:
      Encounter
      Immediate Reaction
      Trigger: Hit by an attack.
      Effect: Reduce damage by 10 points.
    Griffons Wrath:
      Encounter
      Standard Action
      Attack: 1d20+14 vs. AC
      Hit:
        2d10[brutal 2]+10 damage.
        Opponent gets -2 AC penalty (until end of Ragnarok's next turn).
      Crit adds: 2d12 damage.
      Miss: 5 damage.
    Jackal Strike:
      Daily * Reliable
      Free Action
      Attack: 1d20+14 vs. AC
      Hit: 3d10[brutal 2]+10 damage.
      Crit adds: 2d12 damage.
      Miss:
        5 damage.
        Not expended.
    Defensive Resurgence:
      Daily
      Minor Action
      Effect:
        Spend a healing surge and regain 35 hit points.
        Gain +1 defense bonus (until start of next turn).
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
    Second Wind:
      Encounter
      Minor Action
      Effect:
        Spend a healing surge and regain 35 hit points.
        Gain +2 defense bonus (until start of next turn).
    Shift:
      At-Will
      Move Action
      Effect: Gain +1 defense bonus (until end of next turn).
    Melee Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+14 vs. AC
      Hit: 1d10[brutal 2]+10 damage.
      Crit adds: 2d12 damage.
      Miss: 5 damage.

Level 11 Soldier:
  HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
  AC: 27; Action Points: 0
  Str: 21(+5); Con: 18(+4); Dex: 18(+4); Int: 18(+4); Wis: 18(+4); Cha: 18(+4)
  Initiative Bonus: +11
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+18 vs. AC
      Hit: 4d8+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+18 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 12 Soldier:
  HP: 123/123; Temp HP: 0; Surges: 2; Surge Value: 30
  AC: 28; Action Points: 0
  Str: 22(+6); Con: 19(+4); Dex: 19(+4); Int: 19(+4); Wis: 19(+4); Cha: 19(+4)
  Initiative Bonus: +12
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+19 vs. AC
      Hit: 4d8+5 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+19 vs. AC
      Hit: 2d6+5 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 13 Soldier:
  HP: 131/131; Temp HP: 0; Surges: 2; Surge Value: 32
  AC: 29; Action Points: 0
  Str: 22(+6); Con: 19(+4); Dex: 19(+4); Int: 19(+4); Wis: 19(+4); Cha: 19(+4)
  Initiative Bonus: +12
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+20 vs. AC
      Hit: 4d8+6 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+20 vs. AC
      Hit: 2d8+6 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 14 Soldier:
  HP: 140/140; Temp HP: 0; Surges: 2; Surge Value: 35
  AC: 30; Action Points: 0
  Str: 23(+6); Con: 20(+5); Dex: 20(+5); Int: 20(+5); Wis: 20(+5); Cha: 20(+5)
  Initiative Bonus: +14
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action
      Attack: 1d20+21 vs. AC
      Hit: 4d8+6 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action
      Attack: 1d20+21 vs. AC
      Hit: 2d8+6 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 10000

Avg rounds per fight (when survived): 8.4
  2  (0.2%): =
  3  (1.6%): ======
  4  (5.6%): =================
  5 (13.5%): ==================================
  6 (25.6%): ======================================================
  7 (40.4%): =================================================================
  8 (55.5%): ===================================================================
  9 (68.6%): ==========================================================
 10 (79.1%): ==============================================
 11 (86.6%): =================================
 12 (91.9%): =======================
 13 (95.4%): ===============
 14 (97.4%): ========
 15 (98.6%): =====
 16 (99.3%): ==
 17 (99.7%): =

Avg fights survived: 5.0
  5(100.0%): ===================================================================

Avg surges remaining (survivors only): 10.6 of 16
  6  (0.7%): =
  7  (3.0%): ======
  8  (9.4%): =================
  9 (23.7%): =======================================
 10 (45.9%): ============================================================
 11 (70.2%): ===================================================================
 12 (88.1%): =================================================
 13 (97.1%): ========================
 14 (99.5%): ======
 15(100.0%): =

Survival rate: 100.0% +/- 0.0%

Simulated 383.7 turns/sec (841058 turns / 2191.8 seconds).
[sblock=Example combats]
[sblock=Example of 2 fight(s) survived (0.0% chance):]
Code:
FIGHT #1: Level 11 Ragnarok VS. Level 14 Soldier
  Roll initiative!
    Ragnarok rolls 26 initiative (1d20+6; rolled 20).
    Soldier rolls 20 initiative (1d20+14; rolled 6).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 106/106; Temp HP: 0; Surges: 16; Surge Value: 35
      AC: 30; Action Points: 1
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 30 vs. 30 AC (1d20+14; rolled 16).
        Hits: 32 damage (2d10[brutal 2]+15; rolled 2, 9, 8).
        Soldier has 108 hp remaining (140 hp - 32 damage).
        Crushing Blow has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Rain Of Steel (minor action, daily):
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 29 vs. 30 AC (1d20+14; rolled 15).
        Misses: 5 damage (static).
        Soldier has 103 hp remaining (108 hp - 5 damage).
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 103/140; Temp HP: 0; Surges: 2; Surge Value: 35
      AC: 30; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 5 damage (1d10[brutal 2]; rolled 2, 5).
          Soldier has 98 hp remaining (103 hp - 5 damage).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 30 vs. 35 AC (1d20+21; rolled 9).
        Misses.
        Soldier Encounter Attack has been expended.
    
  Round 2:
    Ragnarok's turn:
      HP: 106/106; Temp HP: 0; Surges: 16; Surge Value: 35
      AC: 35; Action Points: 0
      Start of turn: +4 defense bonus expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 33 vs. 30 AC (1d20+16; rolled 17).
        Hits: 21 damage (1d10[brutal 2]+15; rolled 6).
        Soldier has 77 hp remaining (98 hp - 21 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 77/140; Temp HP: 0; Surges: 2; Surge Value: 35
      AC: 30; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
          Soldier has 72 hp remaining (77 hp - 5 damage).
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 41 vs. 31 AC (1d20+23; rolled 18).
        Hits: 15 damage (2d8+6; rolled 4, 5).
        Ragnarok has 101 hp remaining (106 hp - 5 damage).
    
  Round 3:
    Ragnarok's turn:
      HP: 101/106; Temp HP: 0; Surges: 16; Surge Value: 35
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Knee Breaker (standard action, daily):
        Attacks Soldier with 27 vs. 30 AC (1d20+14; rolled 13).
        Misses: 14 damage (half of 2d10[brutal 2]+15; rolled 9, 5).
        Soldier has 58 hp remaining (72 hp - 14 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 29 vs. 30 AC (1d20+14; rolled 15).
          Misses:
            5 damage (static).
            Not expended.
          Soldier has 53 hp remaining (58 hp - 5 damage).
        Knee Breaker has been expended.
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 53/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
      AC: 30; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 9 damage (1d10[brutal 2]; rolled 9).
          Soldier has 44 hp remaining (53 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 31 AC (1d20+21; rolled 8).
        Misses.
    
  Round 4:
    Ragnarok's turn:
      HP: 101/106; Temp HP: 0; Surges: 16; Surge Value: 35
      AC: 31; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 30 vs. 30 AC (1d20+14; rolled 16).
        Hits: 21 damage (2d10[brutal 2]+10; rolled 1, 8, 3).
        Soldier has 23 hp remaining (44 hp - 21 damage).
        Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
        Griffons Wrath has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    Soldier's turn:
      HP: 23/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
      AC: 28; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 6 damage (1d10[brutal 2]; rolled 6).
          Soldier has 17 hp remaining (23 hp - 6 damage).
      Conditions: -2 AC penalty (until end of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 35 vs. 31 AC (1d20+21; rolled 14).
        Hits: 20 damage (2d8+6; rolled 8, 6).
        Ragnarok has 81 hp remaining (101 hp - 20 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 20 vs. 28 AC (1d20+14; rolled 6).
          Misses: 5 damage (static).
          Soldier has 12 hp remaining (17 hp - 5 damage).
          Strikebacks Power has been expended.
    
  Round 5:
    Ragnarok's turn:
      HP: 81/106; Temp HP: 0; Surges: 16; Surge Value: 35
      AC: 31; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 17 vs. 28 AC (1d20+14; rolled 3).
        Misses: 5 damage (static).
        Soldier has 7 hp remaining (12 hp - 5 damage).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        +1 defense bonus expires.
        Opponent's -2 AC penalty expires.
    Soldier's turn:
      HP: 7/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
      AC: 30; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 3 damage (1d10[brutal 2]; rolled 3).
          Soldier has 4 hp remaining (7 hp - 3 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 31 AC (1d20+21; rolled 1).
        Misses.
    
  Round 6:
    Ragnarok's turn:
      HP: 81/106; Temp HP: 0; Surges: 16; Surge Value: 35
      AC: 31; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 18 vs. 30 AC (1d20+14; rolled 4).
        Misses: 5 damage (static).
        Soldier has -1 hp remaining (4 hp - 5 damage).
        Enduring Warrior: Ragnarok heals 5 hp (81 hp -> 86 hp; 0 hp wasted).
      End of turn: +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 86 hp; wants at least 89 hp (maximum is 106 hp).
      Ragnarok spends a healing surge (15 remaining).
      Ragnarok heals 35 hp (86 hp -> 106 hp; 15 hp wasted).
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Strikebacks Power recharges.
    Conditions expire:
      Rain of steel expires.
      +1 defense bonus expires.
  
FIGHT #2: Level 11 Ragnarok VS. Level 11 Soldier
  Roll initiative!
    Ragnarok rolls 12 initiative (1d20+6; rolled 6).
    Soldier rolls 19 initiative (1d20+11; rolled 8).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 38 vs. 30 AC (1d20+18; rolled 20).
        Crits: 37 damage (4d8[max]+5; rolled max).
        Ragnarok has 79 hp remaining (106 hp - 27 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 79/106; Temp HP: 0; Surges: 15; Surge Value: 35
      AC: 30; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 27 AC (1d20+16; rolled 4).
        Misses: 5 damage (static).
        Soldier has 109 hp remaining (114 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 109/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 31 AC (1d20+20; rolled 17).
        Hits: 9 damage (2d6+5; rolled 2, 2).
        Ragnarok has 70 hp remaining (79 hp - 9 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 25 vs. 27 AC (1d20+14; rolled 11).
          Misses: 5 damage (static).
          Soldier has 104 hp remaining (109 hp - 5 damage).
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 70/106; Temp HP: 0; Surges: 15; Surge Value: 35
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 29 vs. 27 AC (1d20+14; rolled 15).
        Hits: 19 damage (2d10[brutal 2]+10; rolled 5, 4).
        Soldier has 85 hp remaining (104 hp - 19 damage).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 85/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 35 vs. 31 AC (1d20+18; rolled 17).
        Hits: 10 damage (2d6+5; rolled 2, 3).
        Ragnarok has 60 hp remaining (70 hp - 10 damage).
    Ragnarok's turn:
      HP: 60/106; Temp HP: 0; Surges: 15; Surge Value: 35
      AC: 31; Action Points: 0
      Conditions:
        Combat Advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 20 vs. 27 AC (1d20+16; rolled 4).
        Misses: 5 damage (static).
        Soldier has 80 hp remaining (85 hp - 5 damage).
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        Combat Advantage expires.
        +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 80/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 31 AC (1d20+18; rolled 13).
        Hits: 12 damage (2d6+5; rolled 2, 5).
        Ragnarok has 48 hp remaining (60 hp - 12 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 48/106 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 35
      AC: 31; Action Points: 0
      Conditions: +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 21 vs. 27 AC (1d20+14; rolled 7).
        Misses: 5 damage (static).
        Soldier has 75 hp remaining (80 hp - 5 damage).
      Second Wind (minor action, encounter):
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (14 remaining).
        Ragnarok heals 35 hp (48 hp -> 83 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until start of next turn).
        Second Wind has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 75/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 34 AC (1d20+18; rolled 16).
        Hits: 10 damage (2d6+5; rolled 2, 3).
        Ragnarok has 73 hp remaining (83 hp - 10 damage).
    Ragnarok's turn:
      HP: 73/106; Temp HP: 0; Surges: 14; Surge Value: 35
      AC: 34; Action Points: 0
      Start of turn: +2 defense bonus expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 26 vs. 27 AC (1d20+16; rolled 10).
        Misses: 5 damage (static).
        Soldier has 70 hp remaining (75 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        +1 defense bonus expires.
        +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 70/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 31 AC (1d20+20; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 73/106; Temp HP: 0; Surges: 14; Surge Value: 35
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 27 AC (1d20+16; rolled 11).
        Hits: 21 damage (1d10[brutal 2]+15; rolled 6).
        Soldier has 49 hp remaining (70 hp - 21 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 24 vs. 27 AC (1d20+14; rolled 10).
          Misses:
            5 damage (static).
            Not expended.
          Soldier has 44 hp remaining (49 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 44/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 31 AC (1d20+20; rolled 16).
        Hits: 10 damage (2d6+5; rolled 1, 4).
        Ragnarok has 63 hp remaining (73 hp - 10 damage).
    Ragnarok's turn:
      HP: 63/106; Temp HP: 0; Surges: 14; Surge Value: 35
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 27 AC (1d20+14; rolled 13).
        Hits: 17 damage (1d10[brutal 2]+10; rolled 7).
        Soldier has 27 hp remaining (44 hp - 17 damage).
        Ragnarok gains 7 temp hp (had 0; applied 7).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 27/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 31 AC (1d20+18; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 63/106; Temp HP: 7; Surges: 14; Surge Value: 35
      AC: 31; Action Points: 0
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 31 vs. 27 AC (1d20+16; rolled 15).
        Hits: 23 damage (1d10[brutal 2]+15; rolled 8).
        Soldier has 4 hp remaining (27 hp - 23 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 4/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 40 vs. 31 AC (1d20+20; rolled 20).
        Crits: 17 damage (2d6[max]+5; rolled max).
        Ragnarok deflects 7 damage; 10 gets through (7 temp hp - 17 damage).
        Ragnarok has 53 hp remaining (63 hp - 10 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 53/106 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 35
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Boundless Endurance (minor action, daily):
        Ragnarok gains regen 7 hp when bloodied (stance).
        Boundless Endurance has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 26 vs. 27 AC (1d20+16; rolled 10).
        Misses: 5 damage (static).
        Soldier has -1 hp remaining (4 hp - 5 damage).
        Enduring Warrior: Ragnarok heals 5 hp (53 hp -> 58 hp; 0 hp wasted).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 58 hp; wants at least 89 hp (maximum is 106 hp).
      Ragnarok spends a healing surge (13 remaining).
      Ragnarok heals 35 hp (58 hp -> 93 hp; 0 hp wasted).
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Second Wind recharges.
      Strikebacks Power recharges.
    Conditions expire:
      Regen 7 hp when bloodied expires.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Gith Plate Armor +3: enhancement increases to +4.
  
FIGHT #3: Level 11 Ragnarok VS. Level 13 Soldier
  Roll initiative!
    Ragnarok rolls 12 initiative (1d20+6; rolled 6).
    Soldier rolls 21 initiative (1d20+12; rolled 9).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 131/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 31 AC (1d20+20; rolled 17).
        Hits: 13 damage (2d8+6; rolled 4, 3).
        Ragnarok has 90 hp remaining (93 hp - 3 damage).
    Ragnarok's turn:
      HP: 90/106; Temp HP: 0; Surges: 13; Surge Value: 35
      AC: 31; Action Points: 1
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 15 vs. 29 AC (1d20+14; rolled 1).
        Misses: 5 damage (static).
        Soldier has 126 hp remaining (131 hp - 5 damage).
        Griffons Wrath has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 25 vs. 29 AC (1d20+14; rolled 11).
        Misses: 5 damage (static).
        Soldier has 121 hp remaining (126 hp - 5 damage).
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 121/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 40 vs. 36 AC (1d20+20; rolled 20).
        Crits: 22 damage (2d8[max]+6; rolled max).
        Ragnarok has 68 hp remaining (90 hp - 22 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 29 vs. 29 AC (1d20+14; rolled 15).
          Hits: 18 damage (1d10[brutal 2]+10; rolled 2, 8).
          Soldier has 103 hp remaining (121 hp - 18 damage).
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 68/106; Temp HP: 0; Surges: 13; Surge Value: 35
      AC: 36; Action Points: 0
      Start of turn: +4 defense bonus expires.
      Conditions: +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 17 vs. 29 AC (1d20+16; rolled 1).
        Misses: 5 damage (static).
        Soldier has 98 hp remaining (103 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 98/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 38 vs. 32 AC (1d20+22; rolled 16).
        Hits: 30 damage (4d8+6; rolled 6, 8, 6, 4).
        Ragnarok has 38 hp remaining (68 hp - 30 damage).
        Ragnarok has been bloodied.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 38/106 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 29 AC (1d20+16; rolled 8).
        Misses: 5 damage (static).
        Soldier has 93 hp remaining (98 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Second Wind (minor action, encounter):
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (12 remaining).
        Ragnarok heals 35 hp (38 hp -> 73 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until start of next turn).
        Second Wind has been expended.
      End of turn: +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 93/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 35 vs. 35 AC (1d20+22; rolled 13).
        Hits: 20 damage (2d8+6; rolled 7, 7).
        Ragnarok has 53 hp remaining (73 hp - 20 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 53/106 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 35; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        +2 defense bonus expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 26 vs. 29 AC (1d20+14; rolled 12).
        Misses: 5 damage (static).
        Soldier has 88 hp remaining (93 hp - 5 damage).
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        +1 defense bonus expires.
        +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 88/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 32 AC (1d20+20; rolled 10).
        Misses.
    Ragnarok's turn:
      HP: 53/106 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 32; Action Points: 0
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 29 AC (1d20+16; rolled 8).
        Misses: 5 damage (static).
        Soldier has 83 hp remaining (88 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 83/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 42 vs. 32 AC (1d20+22; rolled 20).
        Crits: 22 damage (2d8[max]+6; rolled max).
        Ragnarok has 31 hp remaining (53 hp - 22 damage).
    Ragnarok's turn:
      HP: 31/106 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 29 AC (1d20+16; rolled 11).
        Misses: 5 damage (static).
        Soldier has 78 hp remaining (83 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 78/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 39 vs. 32 AC (1d20+22; rolled 17).
        Hits: 17 damage (2d8+6; rolled 6, 5).
        Ragnarok has 14 hp remaining (31 hp - 17 damage).
    Ragnarok's turn:
      HP: 14/106 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Defensive Resurgence (minor action, daily):
        Ragnarok spends a healing surge (11 remaining).
        Ragnarok heals 35 hp (14 hp -> 49 hp; 0 hp wasted).
        Ragnarok gains +1 defense bonus (until start of next turn).
        Defensive Resurgence has been expended.
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 29 AC (1d20+14; rolled 10).
        Misses: 5 damage (static).
        Soldier has 73 hp remaining (78 hp - 5 damage).
      End of turn: +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 73/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 33 AC (1d20+20; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 49/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
      AC: 33; Action Points: 0
      Start of turn: +1 defense bonus expires.
      Conditions: +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 27 vs. 29 AC (1d20+16; rolled 11).
        Misses: 5 damage (static).
        Soldier has 68 hp remaining (73 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 68/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 35 vs. 32 AC (1d20+22; rolled 13).
        Hits: 12 damage (2d8+6; rolled 2, 4).
        Ragnarok has 37 hp remaining (49 hp - 12 damage).
    Ragnarok's turn:
      HP: 37/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 29 AC (1d20+16; rolled 12).
        Misses: 5 damage (static).
        Soldier has 63 hp remaining (68 hp - 5 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 27 vs. 29 AC (1d20+14; rolled 13).
          Misses:
            5 damage (static).
            Not expended.
          Soldier has 58 hp remaining (63 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 58/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 32 AC (1d20+22; rolled 4).
        Misses.
    Ragnarok's turn:
      HP: 37/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 19 vs. 29 AC (1d20+14; rolled 5).
        Misses: 5 damage (static).
        Soldier has 53 hp remaining (58 hp - 5 damage).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 53/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 32 AC (1d20+20; rolled 13).
        Hits: 16 damage (2d8+6; rolled 6, 4).
        Ragnarok has 21 hp remaining (37 hp - 16 damage).
    Ragnarok's turn:
      HP: 21/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
      AC: 32; Action Points: 0
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 29 AC (1d20+16; rolled 8).
        Misses: 5 damage (static).
        Soldier has 48 hp remaining (53 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 48/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 31 vs. 32 AC (1d20+22; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: 21/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 23 vs. 29 AC (1d20+16; rolled 7).
        Misses: 5 damage (static).
        Soldier has 43 hp remaining (48 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 43/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 32 AC (1d20+22; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 21/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 29 AC (1d20+16; rolled 13).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 7).
        Soldier has 21 hp remaining (43 hp - 22 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 14:
    Soldier's turn:
      HP: 21/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 41 vs. 32 AC (1d20+22; rolled 19).
        Hits: 15 damage (2d8+6; rolled 7, 2).
        Ragnarok has 6 hp remaining (21 hp - 15 damage).
    Ragnarok's turn:
      HP: 6/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 33 vs. 29 AC (1d20+14; rolled 19).
        Hits: 15 damage (1d10[brutal 2]+10; rolled 5).
        Soldier has 6 hp remaining (21 hp - 15 damage).
        Ragnarok gains 7 temp hp (had 0; applied 7).
      End of turn: +1 defense bonus expires.
    
  Round 15:
    Soldier's turn:
      HP: 6/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 32 AC (1d20+20; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 6/106 (bloodied); Temp HP: 7; Surges: 11; Surge Value: 35
      AC: 32; Action Points: 0
      Conditions: +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 29 AC (1d20+16; rolled 5).
        Misses: 5 damage (static).
        Soldier has 1 hp remaining (6 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 16:
    Soldier's turn:
      HP: 1/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 40 vs. 32 AC (1d20+22; rolled 18).
        Hits: 21 damage (2d8+6; rolled 7, 8).
        Ragnarok deflects 7 damage; 14 gets through (7 temp hp - 21 damage).
        Ragnarok has -8 hp remaining (6 hp - 14 damage).
    Ragnarok's turn:
      HP: -8/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Ragnarok is dying (0 death saves failed).
        Rolls death saving throw and gets a 8 (1d20; rolled 8).
        Fails. 2 failures remaining before death.
      End of turn: +1 defense bonus expires.
    
  Round 17:
    Soldier's turn:
      HP: 1/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 21 vs. 31 AC (1d20+20; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: -8/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
      AC: 31; Action Points: 0
      Ragnarok is dying (1 death saves failed).
        Rolls death saving throw and gets a 7 (1d20; rolled 7).
        Fails. 1 failures remaining before death.
    
  Round 18:
    Soldier's turn:
      HP: 1/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 25 vs. 31 AC (1d20+20; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: -8/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
      AC: 31; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 19 (1d20; rolled 19).
        Passes.
    
  Round 19:
    Soldier's turn:
      HP: 1/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 31 AC (1d20+20; rolled 9).
        Misses.
    Ragnarok's turn:
      HP: -8/106 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 35
      AC: 31; Action Points: 0
      Ragnarok is dying (2 death saves failed).
        Rolls death saving throw and gets a 8 (1d20; rolled 8).
        Fails. 0 failures remaining before death.
    Ragnarok has died!
    
  Villains win!
[/sblock]
[sblock=Example of 5 fight(s) survived (100.0% chance):]
Code:
FIGHT #1: Level 11 Ragnarok VS. Level 14 Soldier
  Roll initiative!
    Ragnarok rolls 18 initiative (1d20+6; rolled 12).
    Soldier rolls 21 initiative (1d20+14; rolled 7).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 140/140; Temp HP: 0; Surges: 2; Surge Value: 35
      AC: 30; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 33 vs. 30 AC (1d20+21; rolled 12).
        Hits: 35 damage (4d8+6; rolled 8, 6, 7, 8).
        Ragnarok has 81 hp remaining (106 hp - 25 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 81/106; Temp HP: 0; Surges: 16; Surge Value: 35
      AC: 30; Action Points: 1
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 30 AC (1d20+14; rolled 10).
        Misses: 5 damage (static).
        Soldier has 135 hp remaining (140 hp - 5 damage).
      Rain Of Steel (minor action, daily):
        Ragnarok gains Rain of Steel (stance).
        Rain Of Steel has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 18 vs. 30 AC (1d20+14; rolled 4).
        Misses: 5 damage (static).
        Soldier has 130 hp remaining (135 hp - 5 damage).
        Crushing Blow has been expended.
    
  Round 2:
    Soldier's turn:
      HP: 130/140; Temp HP: 0; Surges: 2; Surge Value: 35
      AC: 30; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 7 damage (1d10[brutal 2]; rolled 7).
          Soldier has 123 hp remaining (130 hp - 7 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 35 AC (1d20+21; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 81/106; Temp HP: 0; Surges: 16; Surge Value: 35
      AC: 35; Action Points: 0
      Start of turn: +4 defense bonus expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        Rain of Steel (stance).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 30 AC (1d20+16; rolled 14).
        Hits: 25 damage (1d10[brutal 2]+15; rolled 10).
        Soldier has 98 hp remaining (123 hp - 25 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 98/140; Temp HP: 0; Surges: 2; Surge Value: 35
      AC: 30; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 5 damage (1d10[brutal 2]; rolled 5).
          Soldier has 93 hp remaining (98 hp - 5 damage).
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 31 AC (1d20+23; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 81/106; Temp HP: 0; Surges: 16; Surge Value: 35
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Knee Breaker (standard action, daily):
        Attacks Soldier with 31 vs. 30 AC (1d20+14; rolled 17).
        Hits: 26 damage (2d10[brutal 2]+15; rolled 6, 1, 2, 5).
        Soldier has 67 hp remaining (93 hp - 26 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 33 vs. 30 AC (1d20+14; rolled 19).
          Hits: 28 damage (3d10[brutal 2]+10; rolled 2, 8, 6, 4).
          Soldier has 39 hp remaining (67 hp - 28 damage).
          Jackal Strike has been expended.
        Ragnarok gains 7 temp hp (had 0; applied 7).
        Knee Breaker has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 39/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
      AC: 30; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 9 damage (1d10[brutal 2]; rolled 1, 9).
          Soldier has 30 hp remaining (39 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 31 AC (1d20+21; rolled 7).
        Misses.
    Ragnarok's turn:
      HP: 81/106; Temp HP: 7; Surges: 16; Surge Value: 35
      AC: 31; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 18 vs. 30 AC (1d20+14; rolled 4).
        Misses: 5 damage (static).
        Soldier has 25 hp remaining (30 hp - 5 damage).
        Griffons Wrath has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 25/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
      AC: 30; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 9 damage (1d10[brutal 2]; rolled 1, 9).
          Soldier has 16 hp remaining (25 hp - 9 damage).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 38 vs. 31 AC (1d20+21; rolled 17).
        Hits: 19 damage (2d8+6; rolled 5, 8).
        Ragnarok deflects 7 damage; 12 gets through (7 temp hp - 19 damage).
        Ragnarok has 69 hp remaining (81 hp - 12 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 16 vs. 30 AC (1d20+14; rolled 2).
          Misses: 5 damage (static).
          Soldier has 11 hp remaining (16 hp - 5 damage).
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 69/106; Temp HP: 0; Surges: 16; Surge Value: 35
      AC: 31; Action Points: 0
      Conditions:
        Rain of Steel (stance).
        +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 28 vs. 30 AC (1d20+14; rolled 14).
        Misses: 5 damage (static).
        Soldier has 6 hp remaining (11 hp - 5 damage).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 6/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
      AC: 30; Action Points: 0
      Start of turn:
        Rain of Steel:
          Soldier takes 10 damage (1d10[brutal 2]; rolled 10).
          Soldier has -4 hp remaining (6 hp - 10 damage).
          Enduring Warrior: Ragnarok heals 5 hp (69 hp -> 74 hp; 0 hp wasted).
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 74 hp; wants at least 89 hp (maximum is 106 hp).
      Ragnarok spends a healing surge (15 remaining).
      Ragnarok heals 35 hp (74 hp -> 106 hp; 3 hp wasted).
    Powers recharge:
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Strikebacks Power recharges.
    Conditions expire:
      Rain of steel expires.
      +1 defense bonus expires.
  
FIGHT #2: Level 11 Ragnarok VS. Level 11 Soldier
  Roll initiative!
    Ragnarok rolls 8 initiative (1d20+6; rolled 2).
    Soldier rolls 25 initiative (1d20+11; rolled 14).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 30 AC (1d20+18; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 106/106; Temp HP: 0; Surges: 15; Surge Value: 35
      AC: 30; Action Points: 0
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 27 AC (1d20+16; rolled 5).
        Misses: 5 damage (static).
        Soldier has 109 hp remaining (114 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 109/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 23 vs. 31 AC (1d20+20; rolled 3).
        Misses.
    Ragnarok's turn:
      HP: 106/106; Temp HP: 0; Surges: 15; Surge Value: 35
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 35 vs. 27 AC (1d20+16; rolled 19).
        Hits: 18 damage (1d10[brutal 2]+15; rolled 3).
        Soldier has 91 hp remaining (109 hp - 18 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 91/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 38 vs. 31 AC (1d20+20; rolled 18).
        Hits: 26 damage (4d8+5; rolled 6, 8, 3, 4).
        Ragnarok has 90 hp remaining (106 hp - 16 damage).
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 90/106; Temp HP: 0; Surges: 15; Surge Value: 35
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 16 vs. 27 AC (1d20+14; rolled 2).
        Misses: 5 damage (static).
        Soldier has 86 hp remaining (91 hp - 5 damage).
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 86/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 31 AC (1d20+18; rolled 14).
        Hits: 11 damage (2d6+5; rolled 5, 1).
        Ragnarok has 79 hp remaining (90 hp - 11 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 32 vs. 27 AC (1d20+14; rolled 18).
          Hits: 20 damage (1d10[brutal 2]+10; rolled 10).
          Soldier has 66 hp remaining (86 hp - 20 damage).
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 79/106; Temp HP: 0; Surges: 15; Surge Value: 35
      AC: 31; Action Points: 0
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 29 vs. 27 AC (1d20+16; rolled 13).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 2, 9).
        Soldier has 42 hp remaining (66 hp - 24 damage).
        Soldier has been bloodied.
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 42/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 31 AC (1d20+20; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 79/106; Temp HP: 0; Surges: 15; Surge Value: 35
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 30 vs. 27 AC (1d20+16; rolled 14).
        Hits: 22 damage (1d10[brutal 2]+15; rolled 7).
        Soldier has 20 hp remaining (42 hp - 22 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 20/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 31 AC (1d20+20; rolled 16).
        Hits: 16 damage (2d6+5; rolled 5, 6).
        Ragnarok has 63 hp remaining (79 hp - 16 damage).
    Ragnarok's turn:
      HP: 63/106; Temp HP: 0; Surges: 15; Surge Value: 35
      AC: 31; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 34 vs. 27 AC (1d20+14; rolled 20).
        Crits: 42 damage (2d10[brutal 2, max]+15 + 2d12; rolled max + 1, 6).
        Soldier has -22 hp remaining (20 hp - 42 damage).
        Enduring Warrior: Ragnarok heals 5 hp (63 hp -> 68 hp; 0 hp wasted).
        Crushing Blow has been expended.
      End of turn: +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 68 hp; wants at least 89 hp (maximum is 106 hp).
      Ragnarok spends a healing surge (14 remaining).
      Ragnarok heals 35 hp (68 hp -> 103 hp; 0 hp wasted).
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Strikebacks Power recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Gith Plate Armor +3: enhancement increases to +4.
  
FIGHT #3: Level 11 Ragnarok VS. Level 13 Soldier
  Roll initiative!
    Ragnarok rolls 13 initiative (1d20+6; rolled 7).
    Soldier rolls 15 initiative (1d20+12; rolled 3).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 131/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 30 vs. 31 AC (1d20+20; rolled 10).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 103/106; Temp HP: 0; Surges: 14; Surge Value: 35
      AC: 31; Action Points: 1
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 21 vs. 29 AC (1d20+14; rolled 7).
        Misses: 5 damage (static).
        Soldier has 126 hp remaining (131 hp - 5 damage).
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 35 vs. 29 AC (1d20+16; rolled 19).
        Hits: 23 damage (1d10[brutal 2]+15; rolled 1, 8).
        Soldier has 103 hp remaining (126 hp - 23 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
    
  Round 2:
    Soldier's turn:
      HP: 103/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 36 AC (1d20+22; rolled 12).
        Misses.
    Ragnarok's turn:
      HP: 103/106; Temp HP: 0; Surges: 14; Surge Value: 35
      AC: 36; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        +4 defense bonus expires.
      Conditions: +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 34 vs. 29 AC (1d20+16; rolled 18).
        Hits: 24 damage (1d10[brutal 2]+15; rolled 1, 9).
        Soldier has 79 hp remaining (103 hp - 24 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 79/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 36 vs. 32 AC (1d20+22; rolled 14).
        Hits: 16 damage (2d8+6; rolled 5, 5).
        Ragnarok has 97 hp remaining (103 hp - 6 damage).
    Ragnarok's turn:
      HP: 97/106; Temp HP: 0; Surges: 14; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 21 vs. 29 AC (1d20+16; rolled 5).
        Misses: 5 damage (static).
        Soldier has 74 hp remaining (79 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 74/131; Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 32 vs. 32 AC (1d20+22; rolled 10).
        Hits: 18 damage (2d8+6; rolled 8, 4).
        Ragnarok has 79 hp remaining (97 hp - 18 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 30 vs. 29 AC (1d20+14; rolled 16).
          Hits: 13 damage (1d10[brutal 2]+10; rolled 3).
          Soldier has 61 hp remaining (74 hp - 13 damage).
          Soldier has been bloodied.
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 79/106; Temp HP: 0; Surges: 14; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 28 vs. 29 AC (1d20+14; rolled 14).
        Misses: 5 damage (static).
        Soldier has 56 hp remaining (61 hp - 5 damage).
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 56/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 32 AC (1d20+20; rolled 17).
        Hits: 9 damage (2d8+6; rolled 2, 1).
        Ragnarok has 70 hp remaining (79 hp - 9 damage).
    Ragnarok's turn:
      HP: 70/106; Temp HP: 0; Surges: 14; Surge Value: 35
      AC: 32; Action Points: 0
      Conditions: +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 25 vs. 29 AC (1d20+16; rolled 9).
        Misses: 5 damage (static).
        Soldier has 51 hp remaining (56 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 51/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 32 AC (1d20+22; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 70/106; Temp HP: 0; Surges: 14; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 28 vs. 29 AC (1d20+16; rolled 12).
        Misses: 5 damage (static).
        Soldier has 46 hp remaining (51 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 46/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 32 AC (1d20+22; rolled 15).
        Hits: 15 damage (2d8+6; rolled 1, 8).
        Ragnarok has 55 hp remaining (70 hp - 15 damage).
    Ragnarok's turn:
      HP: 55/106; Temp HP: 0; Surges: 14; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 23 vs. 29 AC (1d20+14; rolled 9).
        Misses: 5 damage (static).
        Soldier has 41 hp remaining (46 hp - 5 damage).
        Griffons Wrath has been expended.
      End of turn: +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 41/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 32 AC (1d20+20; rolled 13).
        Hits: 12 damage (2d8+6; rolled 2, 4).
        Ragnarok has 43 hp remaining (55 hp - 12 damage).
        Ragnarok has been bloodied.
    Ragnarok's turn:
      HP: 43/106 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 35
      AC: 32; Action Points: 0
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Second Wind (minor action, encounter):
        Ragnarok gains +1 defense bonus (until end of next turn).
        Ragnarok spends a healing surge (13 remaining).
        Ragnarok heals 35 hp (43 hp -> 78 hp; 0 hp wasted).
        Ragnarok gains +2 defense bonus (until start of next turn).
        Second Wind has been expended.
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 29 AC (1d20+16; rolled 8).
        Misses: 5 damage (static).
        Soldier has 36 hp remaining (41 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 36/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 35 AC (1d20+22; rolled 15).
        Hits: 14 damage (2d8+6; rolled 5, 3).
        Ragnarok has 64 hp remaining (78 hp - 14 damage).
    Ragnarok's turn:
      HP: 64/106; Temp HP: 0; Surges: 13; Surge Value: 35
      AC: 35; Action Points: 0
      Start of turn:
        Opponent's Combat Advantage expires.
        +2 defense bonus expires.
      Conditions:
        +1 defense bonus (until end of this turn).
        +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 22 vs. 29 AC (1d20+16; rolled 6).
        Misses: 5 damage (static).
        Soldier has 31 hp remaining (36 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn:
        +1 defense bonus expires.
        +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 31/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 27 vs. 32 AC (1d20+22; rolled 5).
        Misses.
    Ragnarok's turn:
      HP: 64/106; Temp HP: 0; Surges: 13; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 20 vs. 29 AC (1d20+16; rolled 4).
        Misses: 5 damage (static).
        Soldier has 26 hp remaining (31 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 26/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 32 AC (1d20+22; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 64/106; Temp HP: 0; Surges: 13; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 32 vs. 29 AC (1d20+14; rolled 18).
        Hits: 16 damage (1d10[brutal 2]+10; rolled 6).
        Soldier has 10 hp remaining (26 hp - 16 damage).
        Ragnarok gains 7 temp hp (had 0; applied 7).
      End of turn: +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 10/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 32 AC (1d20+20; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 64/106; Temp HP: 7; Surges: 13; Surge Value: 35
      AC: 32; Action Points: 0
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 26 vs. 29 AC (1d20+16; rolled 10).
        Misses: 5 damage (static).
        Soldier has 5 hp remaining (10 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 13:
    Soldier's turn:
      HP: 5/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
      AC: 29; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 32 AC (1d20+22; rolled 12).
        Hits: 11 damage (2d8+6; rolled 2, 3).
        Ragnarok deflects 7 damage; 4 gets through (7 temp hp - 11 damage).
        Ragnarok has 60 hp remaining (64 hp - 4 damage).
    Ragnarok's turn:
      HP: 60/106; Temp HP: 0; Surges: 13; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 28 vs. 29 AC (1d20+14; rolled 14).
        Misses: 5 damage (static).
        Soldier has 0 hp remaining (5 hp - 5 damage).
        Enduring Warrior: Ragnarok heals 5 hp (60 hp -> 65 hp; 0 hp wasted).
      End of turn: +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 65 hp; wants at least 89 hp (maximum is 106 hp).
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 35 hp (65 hp -> 100 hp; 0 hp wasted).
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Second Wind recharges.
      Strikebacks Power recharges.
  
FIGHT #4: Level 11 Ragnarok VS. Level 11 Soldier
  Roll initiative!
    Ragnarok rolls 20 initiative (1d20+6; rolled 14).
    Soldier rolls 31 initiative (1d20+11; rolled 20).
    Initiative order: 
      Soldier
      Ragnarok
  
  Round 1:
    Soldier's turn:
      HP: 114/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 31 AC (1d20+18; rolled 12).
        Misses.
    Ragnarok's turn:
      HP: 100/106; Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 31; Action Points: 0
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 26 vs. 27 AC (1d20+14; rolled 12).
        Misses: 5 damage (static).
        Soldier has 109 hp remaining (114 hp - 5 damage).
        Distracting Spate has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    
  Round 2:
    Soldier's turn:
      HP: 109/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 30 vs. 32 AC (1d20+18; rolled 12).
        Misses.
    Ragnarok's turn:
      HP: 100/106; Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 32; Action Points: 0
      Conditions: +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 27 vs. 27 AC (1d20+14; rolled 13).
        Hits: 19 damage (1d10[brutal 2]+10; rolled 9).
        Soldier has 90 hp remaining (109 hp - 19 damage).
        Ragnarok gains 7 temp hp (had 0; applied 7).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 3:
    Soldier's turn:
      HP: 90/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 21 vs. 32 AC (1d20+18; rolled 3).
        Misses.
        Soldier Encounter Attack has been expended.
    Ragnarok's turn:
      HP: 100/106; Temp HP: 7; Surges: 12; Surge Value: 35
      AC: 32; Action Points: 0
      Conditions: +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 18 vs. 27 AC (1d20+16; rolled 2).
        Misses: 5 damage (static).
        Soldier has 85 hp remaining (90 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 4:
    Soldier's turn:
      HP: 85/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 32 AC (1d20+20; rolled 14).
        Hits: 9 damage (2d6+5; rolled 3, 1).
        Ragnarok deflects 7 damage; 2 gets through (7 temp hp - 9 damage).
        Ragnarok has 98 hp remaining (100 hp - 2 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 19 vs. 27 AC (1d20+14; rolled 5).
          Misses: 5 damage (static).
          Soldier has 80 hp remaining (85 hp - 5 damage).
          Strikebacks Power has been expended.
    Ragnarok's turn:
      HP: 98/106; Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 20 vs. 27 AC (1d20+14; rolled 6).
        Misses: 5 damage (static).
        Soldier has 75 hp remaining (80 hp - 5 damage).
        Griffons Wrath has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 5:
    Soldier's turn:
      HP: 75/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 37 vs. 32 AC (1d20+18; rolled 19).
        Hits: 11 damage (2d6+5; rolled 2, 4).
        Ragnarok has 97 hp remaining (98 hp - 1 damage).
    Ragnarok's turn:
      HP: 97/106; Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 32; Action Points: 0
      Conditions: +1 defense bonus (until end of this turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 24 vs. 27 AC (1d20+14; rolled 10).
        Misses: 5 damage (static).
        Soldier has 70 hp remaining (75 hp - 5 damage).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 6:
    Soldier's turn:
      HP: 70/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 32 AC (1d20+18; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 97/106; Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 32; Action Points: 0
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 22 vs. 27 AC (1d20+14; rolled 8).
        Misses: 5 damage (static).
        Soldier has 65 hp remaining (70 hp - 5 damage).
        Crushing Blow has been expended.
      End of turn: +1 defense bonus expires.
    
  Round 7:
    Soldier's turn:
      HP: 65/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 29 vs. 32 AC (1d20+18; rolled 11).
        Misses.
    Ragnarok's turn:
      HP: 97/106; Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 32; Action Points: 0
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 25 vs. 27 AC (1d20+14; rolled 11).
        Misses: 5 damage (static).
        Soldier has 60 hp remaining (65 hp - 5 damage).
      End of turn: +1 defense bonus expires.
    
  Round 8:
    Soldier's turn:
      HP: 60/114; Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 19 vs. 32 AC (1d20+18; rolled 1).
        Misses.
    Ragnarok's turn:
      HP: 97/106; Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 32; Action Points: 0
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Crushing Surge (standard action, at_will):
        Attacks Soldier with 30 vs. 27 AC (1d20+14; rolled 16).
        Hits: 16 damage (1d10[brutal 2]+10; rolled 1, 6).
        Soldier has 44 hp remaining (60 hp - 16 damage).
        Soldier has been bloodied.
        Ragnarok gains 7 temp hp (had 0; applied 7).
      End of turn: +1 defense bonus expires.
    
  Round 9:
    Soldier's turn:
      HP: 44/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 35 vs. 32 AC (1d20+18; rolled 17).
        Hits: 15 damage (2d6+5; rolled 4, 6).
        Ragnarok deflects 7 damage; 8 gets through (7 temp hp - 15 damage).
        Ragnarok has 89 hp remaining (97 hp - 8 damage).
    Ragnarok's turn:
      HP: 89/106; Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 32; Action Points: 0
      Conditions: +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 34 vs. 27 AC (1d20+16; rolled 18).
        Hits: 18 damage (1d10[brutal 2]+15; rolled 3).
        Soldier has 26 hp remaining (44 hp - 18 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 10:
    Soldier's turn:
      HP: 26/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 28 vs. 32 AC (1d20+20; rolled 8).
        Misses.
    Ragnarok's turn:
      HP: 89/106; Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 24 vs. 27 AC (1d20+16; rolled 8).
        Misses: 5 damage (static).
        Soldier has 21 hp remaining (26 hp - 5 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    
  Round 11:
    Soldier's turn:
      HP: 21/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 22 vs. 32 AC (1d20+20; rolled 2).
        Misses.
    Ragnarok's turn:
      HP: 89/106; Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 35 vs. 27 AC (1d20+16; rolled 19).
        Hits: 20 damage (1d10[brutal 2]+15; rolled 1, 5).
        Soldier has 1 hp remaining (21 hp - 20 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn: +1 defense bonus expires.
    
  Round 12:
    Soldier's turn:
      HP: 1/114 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 28
      AC: 27; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 26 vs. 32 AC (1d20+20; rolled 6).
        Misses.
    Ragnarok's turn:
      HP: 89/106; Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 32; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 34 vs. 27 AC (1d20+16; rolled 18).
        Hits: 23 damage (1d10[brutal 2]+15; rolled 8).
        Soldier has -22 hp remaining (1 hp - 23 damage).
        Enduring Warrior: Ragnarok heals 5 hp (89 hp -> 94 hp; 0 hp wasted).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 94 hp; wants at least 89 hp (maximum is 106 hp).
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Strikebacks Power recharges.
    Milestone:
      Ragnarok gains an action point.
      Meliorating Gith Plate Armor +3: enhancement increases to +5.
  
FIGHT #5: Level 11 Ragnarok VS. Level 12 Soldier
  Roll initiative!
    Ragnarok rolls 16 initiative (1d20+6; rolled 10).
    Soldier rolls 14 initiative (1d20+12; rolled 2).
    Initiative order: 
      Ragnarok
      Soldier
  
  Round 1:
    Ragnarok's turn:
      HP: 94/106; Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 32; Action Points: 1
      Distracting Spate (standard action, encounter):
        Attacks Soldier with 31 vs. 28 AC (1d20+14; rolled 17).
        Hits: 28 damage (2d10[brutal 2]+10; rolled 2, 8, 10).
        Soldier has 95 hp remaining (123 hp - 28 damage).
        Ragnarok gains Combat Advantage (until end of next turn).
        Distracting Spate has been expended.
      Spend Action Point (free action, encounter):
        Ragnarok spends an action point (0 remaining).
        Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
        Ragnarok gains a standard action.
        Spend Action Point has been expended.
      Crushing Blow (standard action, encounter):
        Attacks Soldier with 18 vs. 28 AC (1d20+16; rolled 2).
        Misses: 5 damage (static).
        Soldier has 90 hp remaining (95 hp - 5 damage).
        Crushing Blow has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
    Soldier's turn:
      HP: 90/123; Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 33 vs. 37 AC (1d20+19; rolled 14).
        Misses.
    
  Round 2:
    Ragnarok's turn:
      HP: 94/106; Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 37; Action Points: 0
      Start of turn: +4 defense bonus expires.
      Conditions:
        Combat Advantage (until end of this turn).
        +1 defense bonus (until end of this turn).
      Griffons Wrath (standard action, encounter):
        Attacks Soldier with 36 vs. 28 AC (1d20+16; rolled 20).
        Crits: 54 damage (2d10[brutal 2, max]+10 + 2d12; rolled max + 12, 12).
        Soldier has 36 hp remaining (90 hp - 54 damage).
        Soldier has been bloodied.
        Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
        Griffons Wrath has been expended.
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        Combat Advantage expires.
        +1 defense bonus expires.
    Soldier's turn:
      HP: 36/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 26; Action Points: 0
      Conditions: -2 AC penalty (until end of Ragnarok's next turn).
      Soldier Encounter Attack (standard action, encounter):
        Attacks Ragnarok with 34 vs. 33 AC (1d20+19; rolled 15).
        Hits: 25 damage (4d8+5; rolled 7, 3, 5, 5).
        Ragnarok has 79 hp remaining (94 hp - 15 damage).
        Soldier Encounter Attack has been expended.
    
  Round 3:
    Ragnarok's turn:
      HP: 79/106; Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 33; Action Points: 0
      Conditions: +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 34 vs. 26 AC (1d20+16; rolled 18).
        Hits: 23 damage (1d10[brutal 2]+15; rolled 8).
        Soldier has 13 hp remaining (36 hp - 23 damage).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Shift (move action, at_will):
        Ragnarok gains +1 defense bonus (until end of next turn).
      End of turn:
        +1 defense bonus expires.
        Opponent's -2 AC penalty expires.
    Soldier's turn:
      HP: 13/123 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 30
      AC: 28; Action Points: 0
      Conditions: Combat Advantage (until start of Ragnarok's next turn).
      Soldier Basic Attack (standard action, at_will):
        Attacks Ragnarok with 34 vs. 33 AC (1d20+21; rolled 13).
        Hits: 11 damage (2d6+5; rolled 4, 2).
        Ragnarok has 68 hp remaining (79 hp - 11 damage).
        Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
          Attacks Soldier with 24 vs. 28 AC (1d20+14; rolled 10).
          Misses: 5 damage (static).
          Soldier has 8 hp remaining (13 hp - 5 damage).
          Strikebacks Power has been expended.
    
  Round 4:
    Ragnarok's turn:
      HP: 68/106; Temp HP: 0; Surges: 12; Surge Value: 35
      AC: 33; Action Points: 0
      Start of turn: Opponent's Combat Advantage expires.
      Conditions: +1 defense bonus (until end of this turn).
      Brash Strike (standard action, at_will):
        Attacks Soldier with 31 vs. 28 AC (1d20+16; rolled 15).
        Hits: 25 damage (1d10[brutal 2]+15; rolled 10).
        Soldier has -17 hp remaining (8 hp - 25 damage).
        Enduring Warrior: Ragnarok heals 5 hp (68 hp -> 73 hp; 0 hp wasted).
        Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      End of turn: +1 defense bonus expires.
    Soldier has died!
    
  Heroes win!
  Ragnarok takes a short rest.
    Ragnarok has 73 hp; wants at least 89 hp (maximum is 106 hp).
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 35 hp (73 hp -> 106 hp; 2 hp wasted).
    Powers recharge:
      Distracting Spate recharges.
      Crushing Blow recharges.
      Unbreakable recharges.
      Griffons Wrath recharges.
      Spend Action Point recharges.
      Strikebacks Power recharges.
[/sblock]
[/sblock]
[/sblock]
 

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Scary results. Very interesting.

Btw, I think there's an error in Rain of Steel - it's just rolling 1d10b2, but I don't see dwt or enhancement bonuses on it.

Good to see it running faster!
 


Ragnarok Level 12

Ragnarok had 100% survivability again at this level, so I decided to bump up the monsters to level +4, 1, 3, 1, and 2. He had 100% survivability again. Now they're at +4, 2, 3, 1, and 2, and he has a mere 99.8% survivability (+/- 0.3%). Sheesh. I'm seeing a math problem, for sure, but not the one everyone predicted.

Actually, looking at the level-by-level results, I'm seeing a surprising trend. Within each half-tier so far (1-5, 6-10, and 11-12), the results are pretty consistent. Between half-tiers, there's a big jump in survivability. It's surprising how crisp the boundaries are, given that Ragnarok is facing monsters of level +1 to +4 and using magic items of level +2. It also makes me wonder if there's a corresponding boost in monster abilities that we're not representing with the generic DMG Soldier.

Other than that, this was a pretty typical level. As expected for an even level, stat bonuses made most of the difference. As a "big 3" magic item, the upgrade of the Craghammer also helped a lot. Armor Specialization and Marked Scourge might have made a big difference, too, but by the time I put those in, survivability was already in the 90s. It's hard to say what effect they had.

After adding the level 12 stuff, I put some fixes in. Keterys found a rules error in Rain of Steel--I wasn't adding in damage roll bonuses like I was supposed to. Coding this up required me to add support for ranges into the sim so that Iron Armbands' bonus wouldn't incorrectly apply to Rain of Steel.

Marked Scourge also forced more development in the sim, since it depends on the fighter's mark. A bare-bones version of Combat Challenge and the marked condition are now part of the sim, although they only do barely enough for Marked Scourge to work properly.

Speaking of lazy implementation, I didn't simulate Inexorable Shift at all (other than including it in the character sheet) as it's entirely movement based.

Looking ahead, I'll need a new feat for level 14, since I've already retrained into Marked Scourge.

Here are the incremental results. To get survivability low enough to show changes, I ran these simulations versus level +5, 2, 4, 2, and 3 monsters.

Code:
Level 11 Ragnarok (vs. Level 12 challenges): 39.1% +/- 3.0%
Add level 12: 79.7% +/- 2.5%
Upgrade Craghammer to +3: 91.9% +/- 1.7%
Add Armor Specialization (Plate) feat: 95.1% +/- 1.3%
Add Inexorable Shift power: (not simulated)
Retrain Defensive Resilience -> Marked Scourge: 96.1% +/- 1.2%

Here are the latest level-by-level results, including the fix to Rain of Steel. This is versus monsters of level +4, 2, 3, 1, and 2:

Code:
Level 1 Ragnarok vs. Soldier: 3.1% +/- 1.1% survival (6.1 rounds)
Level 2 Ragnarok vs. Soldier: 16.0% +/- 2.3% survival (9.0 rounds)
Level 3 Ragnarok vs. Soldier: 2.0% +/- 0.9% survival (9.3 rounds)
Level 4 Ragnarok vs. Soldier: 13.8% +/- 2.1% survival (8.4 rounds)
Level 5 Ragnarok vs. Soldier: 7.2% +/- 1.6% survival (8.2 rounds)
Level 6 Ragnarok vs. Soldier: 54.2% +/- 3.1% survival (10.5 rounds)
Level 7 Ragnarok vs. Soldier: 47.4% +/- 3.1% survival (10.3 rounds)
Level 8 Ragnarok vs. Soldier: 76.8% +/- 2.6% survival (10.1 rounds)
Level 9 Ragnarok vs. Soldier: 58.8% +/- 3.1% survival (10.5 rounds)
Level 10 Ragnarok vs. Soldier: 60.6% +/- 3.0% survival (11.4 rounds)
Level 11 Ragnarok vs. Soldier: 98.3% +/- 0.8% survival (9.7 rounds)
Level 12 Ragnarok vs. Soldier: 99.7% +/- 0.3% survival (8.6 rounds)

And the detailed results (also versus +4, 2, 3, 1, 2):

[sblock=Level 12 Ragnarok vs. Soldier]

[sblock=Combatants]
Code:
Level 12 Ragnarok:
  HP: 112/112; Temp HP: 0; Surges: 16; Surge Value: 37
  AC: 32; Action Points: 1
  Str: 19(+4); Con: 21(+5); Dex: 13(+1); Int: 9(-1); Wis: 15(+2); Cha: 11(+0)
  Initiative Bonus: +7
  Race: Dwarf
    Ability Scores: [16, 16, 12, 8, 12, 10] => [16, 18, 12, 8, 14, 10]
    Dwarven Resilience: Use Second Wind as minor action.
  Class: Fighter
    Base HP: 102 (15 class + 21 con + 66 level)
    Base Surges: 14 (9 class + 5 con)
    One-Handed Weapon Talent: +1 bonus to attack rolls.
    Combat Challenge: Attacks mark opponent until end of next turn.
  Paragon Path: Iron Vanguard
    Features:
      Enduring Warrior: Heal 5 hit points when enemy drops to 0 hp or fewer.
      Ferocious Reaction: Gain +4 defense bonus (until start of next turn) when spending action point.
    Powers:
      Frontline Surge:
        Encounter
        Standard Action     Melee
        Attack: 1d20+16 vs. AC
        Hit: 2d10[brutal 2]+11 damage.
        Crit adds: 3d12 damage.
        Miss: 5 damage.
        Effect: Mark opponent (until end of next turn).
      Inexorable Shift: (not simulated)
  Feats:
    Toughness: Increase hp by 10.
    Improved Vigor: +2 temp hp on hit with an invigorating power.
    Dwarven Weapon Training: +2 bonus to damage rolls.
    Armor Proficiency (Plate Armor): (Not simulated.)
    Dwarven Durability: Increase surges by 2 and surge value by 5.
    Hammer Rhythm: Deal 5 damage on misses that otherwise deal no damage.
    Armor Specialization (Plate): +1 AC bonus.
    Marked Scourge: Once per round, +2 bonus to damage rolls vs. marked enemy.
  Items:
    Main hand: Vicious Craghammer +3
      One-handed weapon
      Damage: 1d10[brutal 2]
      Proficient: +2
      Enhancement: +3 attack rolls and damage rolls
      Critical: 3d12 damage.
      Group: Hammer
    Off-hand: Heavy Shield
      AC Bonus: +2
    Armor: Meliorating Gith Plate Armor +3
      AC Bonus: +10
      Enhancement: +3
      Property: Increase enhancement by one at each milestone.
    Neck Slot: Collar Of Recovery +2
      Enhancement: +2
      Property: +2 to healing surge value
    Arms Slot: Iron Armbands Of Power
      Property: Gain a +2 bonus to damage rolls.
    Hands Slot: Strikebacks
      Strikebacks Power:
        Encounter
        Immediate Reaction
        Trigger: Hit by an attack.
        Effect: Make a melee basic attack.
    Waist Slot: Belt Of Vigor
      Property: +2 to healing surge value
    Feet Slot: Boots Of The Fencing Master
      Property: On Shift: Gain +1 defense bonus (until end of next turn).
  Powers:
    Knee Breaker:
      Daily * Invigorating
      Standard Action     Melee
      Attack: 1d20+16 vs. AC
      Hit:
        2d10[brutal 2]+16 damage.
        Grant 7 temporary hit points.
      Crit adds: 3d12 damage.
      Miss: Half of 2d10[brutal 2]+16 damage.
      Effect: Mark opponent (until end of next turn).
    Distracting Spate:
      Encounter
      Standard Action     Melee
      Attack: 1d20+16 vs. AC
      Hit:
        2d10[brutal 2]+11 damage.
        Gain Combat Advantage (until end of next turn).
      Crit adds: 3d12 damage.
      Miss: 5 damage.
      Effect: Mark opponent (until end of next turn).
    Crushing Surge:
      At-Will * Invigorating
      Standard Action     Melee
      Attack: 1d20+16 vs. AC
      Hit:
        1d10[brutal 2]+11 damage.
        Grant 7 temporary hit points.
      Crit adds: 3d12 damage.
      Miss: 5 damage.
      Effect: Mark opponent (until end of next turn).
    Brash Strike:
      At-Will
      Standard Action     Melee
      Attack: 1d20+18 vs. AC
      Hit: 1d10[brutal 2]+16 damage.
      Crit adds: 3d12 damage.
      Miss: 5 damage.
      Effect:
        Opponent gets Combat Advantage (until start of Ragnarok's next turn).
        Mark opponent (until end of next turn).
    Boundless Endurance:
      Daily * Stance
      Minor Action     Personal
      Effect: Gain regen 7 hp when bloodied (stance).
    Crushing Blow:
      Encounter
      Standard Action     Melee
      Attack: 1d20+16 vs. AC
      Hit: 2d10[brutal 2]+16 damage.
      Crit adds: 3d12 damage.
      Miss: 5 damage.
      Effect: Mark opponent (until end of next turn).
    Rain Of Steel:
      Daily * Stance
      Minor Action     Personal
      Effect: At the start of opponent's turn: 1d10[brutal 2]+5 damage.
    Unbreakable:
      Encounter
      Immediate Reaction     Personal
      Trigger: Hit by an attack.
      Effect: Reduce damage by 10 points.
    Griffons Wrath:
      Encounter
      Standard Action     Melee
      Attack: 1d20+16 vs. AC
      Hit:
        2d10[brutal 2]+11 damage.
        Opponent gets -2 AC penalty (until end of Ragnarok's next turn).
      Crit adds: 3d12 damage.
      Miss: 5 damage.
      Effect: Mark opponent (until end of next turn).
    Jackal Strike:
      Daily * Reliable
      Free Action     Melee
      Attack: 1d20+16 vs. AC
      Hit: 3d10[brutal 2]+11 damage.
      Crit adds: 3d12 damage.
      Miss:
        Not expended.
        5 damage.
      Effect: Mark opponent (until end of next turn).
    Defensive Resurgence:
      Daily
      Minor Action     Personal
      Effect:
        Spend a healing surge and regain 37 hit points.
        Gain +1 defense bonus (until start of next turn).
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
    Second Wind:
      Encounter
      Minor Action
      Effect:
        Spend a healing surge and regain 37 hit points.
        Gain +2 defense bonus (until start of next turn).
    Shift:
      At-Will
      Move Action
      Effect: Gain +1 defense bonus (until end of next turn).
    Melee Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+16 vs. AC
      Hit: 1d10[brutal 2]+11 damage.
      Crit adds: 3d12 damage.
      Miss: 5 damage.
      Effect: Mark opponent (until end of next turn).

Level 13 Soldier:
  HP: 131/131; Temp HP: 0; Surges: 2; Surge Value: 32
  AC: 29; Action Points: 0
  Str: 22(+6); Con: 19(+4); Dex: 19(+4); Int: 19(+4); Wis: 19(+4); Cha: 19(+4)
  Initiative Bonus: +12
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action     Melee
      Attack: 1d20+20 vs. AC
      Hit: 4d8+6 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+20 vs. AC
      Hit: 2d8+6 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 14 Soldier:
  HP: 140/140; Temp HP: 0; Surges: 2; Surge Value: 35
  AC: 30; Action Points: 0
  Str: 23(+6); Con: 20(+5); Dex: 20(+5); Int: 20(+5); Wis: 20(+5); Cha: 20(+5)
  Initiative Bonus: +14
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action     Melee
      Attack: 1d20+21 vs. AC
      Hit: 4d8+6 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+21 vs. AC
      Hit: 2d8+6 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 15 Soldier:
  HP: 148/148; Temp HP: 0; Surges: 2; Surge Value: 37
  AC: 31; Action Points: 0
  Str: 23(+6); Con: 20(+5); Dex: 20(+5); Int: 20(+5); Wis: 20(+5); Cha: 20(+5)
  Initiative Bonus: +14
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action     Melee
      Attack: 1d20+22 vs. AC
      Hit: 4d8+6 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+22 vs. AC
      Hit: 2d8+6 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.

Level 16 Soldier:
  HP: 157/157; Temp HP: 0; Surges: 2; Surge Value: 39
  AC: 32; Action Points: 0
  Str: 24(+7); Con: 21(+5); Dex: 21(+5); Int: 21(+5); Wis: 21(+5); Cha: 21(+5)
  Initiative Bonus: +15
  Monster
  Powers:
    Soldier Encounter Attack:
      Encounter
      Standard Action     Melee
      Attack: 1d20+23 vs. AC
      Hit: 4d10+7 damage.
    Soldier Basic Attack:
      At-Will
      Standard Action     Melee
      Attack: 1d20+23 vs. AC
      Hit: 2d8+7 damage.
  Combat Actions:
    Spend Action Point:
      Encounter
      Free Action
      Effect: Spend an action point and gain a standard action.
[/sblock]
Code:
Days simulated: 10000

Avg rounds per fight (when survived): 8.6
  2  (0.2%): =
  3  (1.7%): =======
  4  (6.3%): ======================
  5 (15.2%): ============================================
  6 (27.9%): ================================================================
  7 (41.1%): ===================================================================
  8 (53.1%): ============================================================
  9 (63.8%): =====================================================
 10 (73.4%): ================================================
 11 (81.6%): =========================================
 12 (87.9%): ===============================
 13 (92.5%): =======================
 14 (95.5%): ===============
 15 (97.5%): =========
 16 (98.7%): =====
 17 (99.3%): ===
 18 (99.7%): =
 19 (99.9%): =

Avg fights survived: 5.0
  5(100.0%): ===================================================================

Avg surges remaining (survivors only): 9.7 of 16
  5  (1.1%): ==
  6  (3.5%): ======
  7  (9.8%): ==================
  8 (23.4%): =======================================
  9 (42.9%): ========================================================
 10 (66.1%): ===================================================================
 11 (84.3%): ====================================================
 12 (95.1%): ===============================
 13 (99.2%): ===========
 14 (99.9%): ==

Survival rate: 99.9% +/- 0.1%

Simulated 310.2 turns/sec (864730 turns / 2787.3 seconds).
[sblock=Example combats]
[sblock=Example of 2 fight(s) survived (0.1% chance):]
[sblock=FIGHT #1: Level 12 Ragnarok VS. Level 16 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 26 initiative (1d20+7; rolled 19).
  Soldier rolls 17 initiative (1d20+15; rolled 2).
  Initiative order: 
    Ragnarok
    Soldier

Round 1:
  Ragnarok's turn:
    HP: 112/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 32; Action Points: 1
    Brash Strike (standard action, at_will):
      Attacks Soldier with 33 vs. 32 AC (1d20+18; rolled 15).
      Hits: 24 damage (1d10[brutal 2]+16; rolled 8).
      Soldier has 133 hp remaining (157 hp - 24 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 21 vs. 32 AC (1d20+18; rolled 3).
      Misses: 5 damage (static).
      Soldier has 128 hp remaining (133 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Rain Of Steel (minor action, daily):
      Ragnarok gains Rain of Steel (stance).
      Rain Of Steel has been expended.
  Soldier's turn:
    HP: 128/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 15 damage (1d10[brutal 2]+7; rolled 8).
        Marked Scourge has been expended.
        Soldier has 113 hp remaining (128 hp - 15 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 37 AC (1d20+25; rolled 11).
      Misses.
  
Round 2:
  Ragnarok's turn:
    HP: 112/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 37; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Opponent's Combat Advantage expires.
      Marked Scourge recharges.
      +4 defense bonus expires.
    Conditions:
      +1 defense bonus (until end of this turn).
      Rain of Steel (stance).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 31 vs. 32 AC (1d20+16; rolled 15).
      Misses: 5 damage (static).
      Soldier has 108 hp remaining (113 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 108/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 11 damage (1d10[brutal 2]+7; rolled 4).
        Marked Scourge has been expended.
        Soldier has 97 hp remaining (108 hp - 11 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 33 AC (1d20+23; rolled 14).
      Hits: 12 damage (2d8+7; rolled 1, 4).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 2 hp (12 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 110 hp remaining (112 hp - 2 damage).
  
Round 3:
  Ragnarok's turn:
    HP: 110/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Knee Breaker (standard action, daily):
      Attacks Soldier with 23 vs. 32 AC (1d20+16; rolled 7).
      Misses: 17 damage (half of 2d10[brutal 2]+18; rolled 10, 7).
      Marked Scourge has been expended.
      Soldier has 80 hp remaining (97 hp - 17 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Knee Breaker has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 80/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 9 damage (1d10[brutal 2]+5; rolled 4).
        Soldier has 71 hp remaining (80 hp - 9 damage).
        Soldier has been bloodied.
        Ragnarok uses Jackal Strike (free action, daily):
          Attacks Soldier with 33 vs. 32 AC (1d20+16; rolled 17).
          Hits: 38 damage (3d10[brutal 2]+11; rolled 9, 8, 10).
          Soldier has 33 hp remaining (71 hp - 38 damage).
          Soldier gains Marked (until end of Ragnarok's next turn).
          Jackal Strike has been expended.
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 33 AC (1d20+23; rolled 2).
      Misses.
  
Round 4:
  Ragnarok's turn:
    HP: 110/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 36 vs. 32 AC (1d20+18; rolled 18).
      Hits: 23 damage (1d10[brutal 2]+18; rolled 2, 5).
      Marked Scourge has been expended.
      Soldier has 10 hp remaining (33 hp - 23 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 10/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 12 damage (1d10[brutal 2]+5; rolled 7).
        Soldier has -2 hp remaining (10 hp - 12 damage).
        Enduring Warrior: Ragnarok heals 5 hp (110 hp -> 112 hp; 3 hp wasted).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  Soldier has died!
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 112/112 hp; wants at least 94 hp.
  Powers recharge:
    Unbreakable recharges.
    Griffons Wrath recharges.
    Spend Action Point recharges.
  Conditions expire:
    Rain of steel expires.
    +1 defense bonus expires.
[/sblock]
[sblock=FIGHT #2: Level 12 Ragnarok VS. Level 14 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 20 initiative (1d20+7; rolled 13).
  Soldier rolls 27 initiative (1d20+14; rolled 13).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 140/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 24 vs. 32 AC (1d20+21; rolled 3).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 112/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 32; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 25 vs. 30 AC (1d20+18; rolled 7).
      Misses: 5 damage (static).
      Soldier has 135 hp remaining (140 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 135/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 24 vs. 33 AC (1d20+23; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: 112/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 29 vs. 30 AC (1d20+18; rolled 11).
      Misses: 5 damage (static).
      Soldier has 130 hp remaining (135 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 130/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 33 AC (1d20+23; rolled 11).
      Hits: 8 damage (2d8+6; rolled 1, 1).
      Ragnarok has 104 hp remaining (112 hp - 8 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 22 vs. 30 AC (1d20+16; rolled 6).
        Misses: 5 damage (static).
        Soldier has 125 hp remaining (130 hp - 5 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 104/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 20 vs. 30 AC (1d20+16; rolled 4).
      Misses: 5 damage (static).
      Soldier has 120 hp remaining (125 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 120/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 33 vs. 33 AC (1d20+21; rolled 12).
      Hits: 12 damage (2d8+6; rolled 3, 3).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 2 hp (12 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 102 hp remaining (104 hp - 2 damage).
  Ragnarok's turn:
    HP: 102/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 21 vs. 30 AC (1d20+18; rolled 3).
      Misses: 5 damage (static).
      Soldier has 115 hp remaining (120 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 115/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 33 AC (1d20+23; rolled 9).
      Misses.
  Ragnarok's turn:
    HP: 102/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 22 vs. 30 AC (1d20+18; rolled 4).
      Misses: 5 damage (static).
      Soldier has 110 hp remaining (115 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 110/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 33 AC (1d20+23; rolled 17).
      Hits: 17 damage (2d8+6; rolled 4, 7).
      Ragnarok has 85 hp remaining (102 hp - 17 damage).
  Ragnarok's turn:
    HP: 85/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 29 vs. 30 AC (1d20+16; rolled 13).
      Misses: 5 damage (static).
      Soldier has 105 hp remaining (110 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 105/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 26 vs. 33 AC (1d20+21; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 85/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 36 vs. 30 AC (1d20+16; rolled 20).
      Crits: 30 damage (1d10[brutal 2, max]+13 + 3d12; rolled max + 5, 1, 1).
      Marked Scourge has been expended.
      Soldier has 75 hp remaining (105 hp - 30 damage).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 75/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 31 vs. 33 AC (1d20+21; rolled 10).
      Misses.
  Ragnarok's turn:
    HP: 85/112; Temp HP: 7; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 23 vs. 30 AC (1d20+18; rolled 5).
      Misses: 5 damage (static).
      Soldier has 70 hp remaining (75 hp - 5 damage).
      Soldier has been bloodied.
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 70/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 33 AC (1d20+23; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 85/112; Temp HP: 7; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 23 vs. 30 AC (1d20+18; rolled 5).
      Misses: 5 damage (static).
      Soldier has 65 hp remaining (70 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 65/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 33 AC (1d20+23; rolled 4).
      Misses.
  Ragnarok's turn:
    HP: 85/112; Temp HP: 7; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 23 vs. 30 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has 60 hp remaining (65 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 60/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 35 vs. 33 AC (1d20+21; rolled 14).
      Hits: 19 damage (2d8+6; rolled 5, 8).
      Ragnarok deflects 7 damage; 12 gets through (7 temp hp - 19 damage).
      Ragnarok has 73 hp remaining (85 hp - 12 damage).
  Ragnarok's turn:
    HP: 73/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 22 vs. 30 AC (1d20+18; rolled 4).
      Misses: 5 damage (static).
      Soldier has 55 hp remaining (60 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 12:
  Soldier's turn:
    HP: 55/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 33 AC (1d20+23; rolled 11).
      Hits: 12 damage (2d8+6; rolled 1, 5).
      Ragnarok has 61 hp remaining (73 hp - 12 damage).
  Ragnarok's turn:
    HP: 61/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Distracting Spate (standard action, encounter):
      Attacks Soldier with 26 vs. 30 AC (1d20+16; rolled 10).
      Misses: 5 damage (static).
      Soldier has 50 hp remaining (55 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Distracting Spate has been expended.
    End of turn: +1 defense bonus expires.
  
Round 13:
  Soldier's turn:
    HP: 50/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 24 vs. 33 AC (1d20+21; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 61/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 27 vs. 30 AC (1d20+16; rolled 11).
      Misses: 5 damage (static).
      Soldier has 45 hp remaining (50 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 14:
  Soldier's turn:
    HP: 45/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 39 vs. 33 AC (1d20+21; rolled 18).
      Hits: 13 damage (2d8+6; rolled 3, 4).
      Ragnarok has 48 hp remaining (61 hp - 13 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 48/112 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 31 vs. 30 AC (1d20+18; rolled 13).
      Hits: 23 damage (1d10[brutal 2]+18; rolled 2, 5).
      Marked Scourge has been expended.
      Soldier has 22 hp remaining (45 hp - 23 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (15 remaining).
      Ragnarok heals 37 hp (48 hp -> 85 hp; 0 hp wasted).
      Ragnarok gains +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 15:
  Soldier's turn:
    HP: 22/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 33 vs. 35 AC (1d20+23; rolled 10).
      Misses.
  Ragnarok's turn:
    HP: 85/112; Temp HP: 0; Surges: 15; Surge Value: 37
    AC: 35; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Marked Scourge recharges.
      +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 20 vs. 30 AC (1d20+16; rolled 4).
      Misses: 5 damage (static).
      Soldier has 17 hp remaining (22 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 16:
  Soldier's turn:
    HP: 17/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 33 AC (1d20+21; rolled 20).
      Crits: 22 damage (2d8[max]+6; rolled max).
      Ragnarok has 63 hp remaining (85 hp - 22 damage).
  Ragnarok's turn:
    HP: 63/112; Temp HP: 0; Surges: 15; Surge Value: 37
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 28 vs. 30 AC (1d20+18; rolled 10).
      Misses: 5 damage (static).
      Soldier has 12 hp remaining (17 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 17:
  Soldier's turn:
    HP: 12/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 33 AC (1d20+23; rolled 17).
      Hits: 14 damage (2d8+6; rolled 6, 2).
      Ragnarok has 49 hp remaining (63 hp - 14 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 49/112 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 21 vs. 30 AC (1d20+16; rolled 5).
      Misses: 5 damage (static).
      Soldier has 7 hp remaining (12 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Boundless Endurance (minor action, daily):
      Ragnarok gains regen 7 hp when bloodied (stance).
      Boundless Endurance has been expended.
    End of turn: +1 defense bonus expires.
  
Round 18:
  Soldier's turn:
    HP: 7/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 33 AC (1d20+21; rolled 8).
      Misses.
  Ragnarok's turn:
    HP: 49/112 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Ragnarok heals 7 hp (49 hp -> 56 hp; 0 hp wasted).
    Conditions:
      +1 defense bonus (until end of this turn).
      regen 7 hp when bloodied (stance).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 38 vs. 30 AC (1d20+18; rolled 20).
      Crits: 40 damage (1d10[brutal 2, max]+18 + 3d12; rolled max + 1, 4, 7).
      Marked Scourge has been expended.
      Soldier has -33 hp remaining (7 hp - 40 damage).
      Enduring Warrior: Ragnarok heals 5 hp (56 hp -> 61 hp; 0 hp wasted).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier has died!
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 61/112 hp; wants at least 94 hp.
    Ragnarok spends a healing surge (14 remaining).
    Ragnarok heals 37 hp (61 hp -> 98 hp; 0 hp wasted).
  Powers recharge:
    Distracting Spate recharges.
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Regen 7 hp when bloodied expires.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +4.
[/sblock]
[sblock=FIGHT #3: Level 12 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 24 initiative (1d20+7; rolled 17).
  Soldier rolls 26 initiative (1d20+14; rolled 12).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 148/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 33 AC (1d20+22; rolled 16).
      Hits: 18 damage (2d8+6; rolled 6, 6).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 8 hp (18 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 90 hp remaining (98 hp - 8 damage).
  Ragnarok's turn:
    HP: 90/112; Temp HP: 0; Surges: 14; Surge Value: 37
    AC: 33; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Distracting Spate (standard action, encounter):
      Attacks Soldier with 20 vs. 31 AC (1d20+16; rolled 4).
      Misses: 5 damage (static).
      Soldier has 143 hp remaining (148 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Distracting Spate has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 25 vs. 31 AC (1d20+16; rolled 9).
      Misses: 5 damage (static).
      Soldier has 138 hp remaining (143 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 138/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 38 AC (1d20+22; rolled 18).
      Hits: 20 damage (4d8+6; rolled 1, 3, 5, 5).
      Ragnarok has 70 hp remaining (90 hp - 20 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 25 vs. 31 AC (1d20+16; rolled 9).
        Misses: 5 damage (static).
        Soldier has 133 hp remaining (138 hp - 5 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 70/112; Temp HP: 0; Surges: 14; Surge Value: 37
    AC: 38; Action Points: 0
    Start of turn: +4 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 23 vs. 31 AC (1d20+18; rolled 5).
      Misses: 5 damage (static).
      Soldier has 128 hp remaining (133 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 128/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 34 AC (1d20+24; rolled 17).
      Hits: 14 damage (2d8+6; rolled 4, 4).
      Ragnarok has 56 hp remaining (70 hp - 14 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 56/112 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 23 vs. 31 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has 123 hp remaining (128 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (13 remaining).
      Ragnarok heals 37 hp (56 hp -> 93 hp; 0 hp wasted).
      Ragnarok gains +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 123/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 36 AC (1d20+22; rolled 16).
      Hits: 20 damage (2d8+6; rolled 6, 8).
      Ragnarok has 73 hp remaining (93 hp - 20 damage).
  Ragnarok's turn:
    HP: 73/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 36; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 26 vs. 31 AC (1d20+18; rolled 8).
      Misses: 5 damage (static).
      Soldier has 118 hp remaining (123 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 118/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 34 AC (1d20+24; rolled 17).
      Hits: 10 damage (2d8+6; rolled 2, 2).
      Ragnarok has 63 hp remaining (73 hp - 10 damage).
  Ragnarok's turn:
    HP: 63/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 22 vs. 31 AC (1d20+16; rolled 6).
      Misses: 5 damage (static).
      Soldier has 113 hp remaining (118 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 113/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+22; rolled 14).
      Hits: 13 damage (2d8+6; rolled 4, 3).
      Ragnarok has 50 hp remaining (63 hp - 13 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 50/112 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 20 vs. 31 AC (1d20+16; rolled 4).
      Misses: 5 damage (static).
      Soldier has 108 hp remaining (113 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 108/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 34 AC (1d20+22; rolled 8).
      Misses.
  Ragnarok's turn:
    HP: 50/112 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 34 vs. 31 AC (1d20+18; rolled 16).
      Hits: 22 damage (1d10[brutal 2]+18; rolled 4).
      Marked Scourge has been expended.
      Soldier has 86 hp remaining (108 hp - 22 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 86/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 34 AC (1d20+24; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: 50/112 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 17 vs. 31 AC (1d20+16; rolled 1).
      Misses: 5 damage (static).
      Soldier has 81 hp remaining (86 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 81/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 34 AC (1d20+22; rolled 16).
      Hits: 16 damage (2d8+6; rolled 8, 2).
      Ragnarok has 34 hp remaining (50 hp - 16 damage).
  Ragnarok's turn:
    HP: 34/112 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 26 vs. 31 AC (1d20+18; rolled 8).
      Misses: 5 damage (static).
      Soldier has 76 hp remaining (81 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 76/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 31 vs. 34 AC (1d20+24; rolled 7).
      Misses.
  Ragnarok's turn:
    HP: 34/112 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 23 vs. 31 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has 71 hp remaining (76 hp - 5 damage).
      Soldier has been bloodied.
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 71/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 34 AC (1d20+22; rolled 20).
      Crits: 22 damage (2d8[max]+6; rolled max).
      Ragnarok has 12 hp remaining (34 hp - 22 damage).
  Ragnarok's turn:
    HP: 12/112 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 22 vs. 31 AC (1d20+18; rolled 4).
      Misses: 5 damage (static).
      Soldier has 66 hp remaining (71 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Defensive Resurgence (minor action, daily):
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 37 hp (12 hp -> 49 hp; 0 hp wasted).
      Ragnarok gains +1 defense bonus (until start of next turn).
      Defensive Resurgence has been expended.
    End of turn: +1 defense bonus expires.
  
Round 12:
  Soldier's turn:
    HP: 66/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 35 AC (1d20+24; rolled 16).
      Hits: 15 damage (2d8+6; rolled 1, 8).
      Ragnarok has 34 hp remaining (49 hp - 15 damage).
  Ragnarok's turn:
    HP: 34/112 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 35; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      +1 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 27 vs. 31 AC (1d20+16; rolled 11).
      Misses: 5 damage (static).
      Soldier has 61 hp remaining (66 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 13:
  Soldier's turn:
    HP: 61/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 24 vs. 34 AC (1d20+22; rolled 2).
      Misses.
  Ragnarok's turn:
    HP: 34/112 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 31 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 56 hp remaining (61 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 14:
  Soldier's turn:
    HP: 56/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 26 vs. 34 AC (1d20+22; rolled 4).
      Misses.
  Ragnarok's turn:
    HP: 34/112 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 26 vs. 31 AC (1d20+16; rolled 10).
      Misses: 5 damage (static).
      Soldier has 51 hp remaining (56 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 15:
  Soldier's turn:
    HP: 51/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 34 AC (1d20+22; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 34/112 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 26 vs. 31 AC (1d20+16; rolled 10).
      Misses: 5 damage (static).
      Soldier has 46 hp remaining (51 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 16:
  Soldier's turn:
    HP: 46/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 23 vs. 34 AC (1d20+22; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: 34/112 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 19 vs. 31 AC (1d20+16; rolled 3).
      Misses: 5 damage (static).
      Soldier has 41 hp remaining (46 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 17:
  Soldier's turn:
    HP: 41/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 33 vs. 34 AC (1d20+22; rolled 11).
      Misses.
  Ragnarok's turn:
    HP: 34/112 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 30 vs. 31 AC (1d20+16; rolled 14).
      Misses: 5 damage (static).
      Soldier has 36 hp remaining (41 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 18:
  Soldier's turn:
    HP: 36/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+22; rolled 14).
      Hits: 16 damage (2d8+6; rolled 8, 2).
      Ragnarok has 18 hp remaining (34 hp - 16 damage).
  Ragnarok's turn:
    HP: 18/112 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 22 vs. 31 AC (1d20+16; rolled 6).
      Misses: 5 damage (static).
      Soldier has 31 hp remaining (36 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 19:
  Soldier's turn:
    HP: 31/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 35 vs. 34 AC (1d20+22; rolled 13).
      Hits: 18 damage (2d8+6; rolled 6, 6).
      Ragnarok has 0 hp remaining (18 hp - 18 damage).
  Ragnarok's turn:
    HP: 0/112 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 11 (1d20; rolled 11).
      Passes.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Round 20:
  Soldier's turn:
    HP: 31/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 33 AC (1d20+22; rolled 12).
      Hits: 20 damage (2d8+6; rolled 8, 6).
      Ragnarok has -20 hp remaining (0 hp - 20 damage).
  Ragnarok's turn:
    HP: -20/112 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 33; Action Points: 0
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 5 (1d20; rolled 5).
      Fails. 2 failures remaining before death.
  
Round 21:
  Soldier's turn:
    HP: 31/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 33 AC (1d20+22; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: -20/112 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 33; Action Points: 0
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 18 (1d20; rolled 18).
      Passes.
  
Round 22:
  Soldier's turn:
    HP: 31/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 33 AC (1d20+22; rolled 20).
      Crits: 22 damage (2d8[max]+6; rolled max).
      Ragnarok has -42 hp remaining (-20 hp - 22 damage).
  Ragnarok's turn:
    HP: -42/112 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 33; Action Points: 0
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 5 (1d20; rolled 5).
      Fails. 1 failures remaining before death.
  
Round 23:
  Soldier's turn:
    HP: 31/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 39 vs. 33 AC (1d20+22; rolled 17).
      Hits: 15 damage (2d8+6; rolled 1, 8).
      Ragnarok has -57 hp remaining (-42 hp - 15 damage).
  Ragnarok has died!
  
Villains win!
[/sblock]

[/sblock]
[sblock=Example of 3 fight(s) survived (0.0% chance):]
[sblock=FIGHT #1: Level 12 Ragnarok VS. Level 16 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 21 initiative (1d20+7; rolled 14).
  Soldier rolls 29 initiative (1d20+15; rolled 14).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 157/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 38 vs. 32 AC (1d20+23; rolled 15).
      Hits: 16 damage (4d10+7; rolled 2, 1, 5, 1).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 6 hp (16 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 106 hp remaining (112 hp - 6 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 106/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 32; Action Points: 1
    Knee Breaker (standard action, daily):
      Attacks Soldier with 33 vs. 32 AC (1d20+16; rolled 17).
      Hits: 22 damage (2d10[brutal 2]+16; rolled 3, 3).
      Soldier has 135 hp remaining (157 hp - 22 damage).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Knee Breaker has been expended.
    Rain Of Steel (minor action, daily):
      Ragnarok gains Rain of Steel (stance).
      Rain Of Steel has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Distracting Spate (standard action, encounter):
      Attacks Soldier with 19 vs. 32 AC (1d20+16; rolled 3).
      Misses: 5 damage (static).
      Soldier has 130 hp remaining (135 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Distracting Spate has been expended.
  
Round 2:
  Soldier's turn:
    HP: 130/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 15 damage (1d10[brutal 2]+7; rolled 8).
        Marked Scourge has been expended.
        Soldier has 115 hp remaining (130 hp - 15 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 37 AC (1d20+23; rolled 7).
      Misses.
  Ragnarok's turn:
    HP: 106/112; Temp HP: 7; Surges: 16; Surge Value: 37
    AC: 37; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      +4 defense bonus expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 31 vs. 32 AC (1d20+18; rolled 13).
      Misses: 5 damage (static).
      Soldier has 110 hp remaining (115 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 110/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+7; rolled 2, 9).
        Marked Scourge has been expended.
        Soldier has 94 hp remaining (110 hp - 16 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 45 vs. 33 AC (1d20+25; rolled 20).
      Crits: 23 damage (2d8[max]+7; rolled max).
      Ragnarok deflects 7 damage; 16 gets through (7 temp hp - 23 damage).
      Ragnarok has 90 hp remaining (106 hp - 16 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 26 vs. 32 AC (1d20+16; rolled 10).
        Misses: 5 damage (static).
        Soldier has 89 hp remaining (94 hp - 5 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 90/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 34 vs. 32 AC (1d20+16; rolled 18).
      Hits: 35 damage (2d10[brutal 2]+18; rolled 10, 7).
      Marked Scourge has been expended.
      Soldier has 54 hp remaining (89 hp - 35 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 29 vs. 32 AC (1d20+16; rolled 13).
        Misses:
          Not expended.
          5 damage (static).
        Soldier has 49 hp remaining (54 hp - 5 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 49/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 14 damage (1d10[brutal 2]+5; rolled 9).
        Soldier has 35 hp remaining (49 hp - 14 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 33 AC (1d20+23; rolled 18).
      Hits: 18 damage (2d8+7; rolled 8, 3).
      Ragnarok has 72 hp remaining (90 hp - 18 damage).
  Ragnarok's turn:
    HP: 72/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 26 vs. 32 AC (1d20+16; rolled 10).
      Misses: 5 damage (static).
      Soldier has 30 hp remaining (35 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 30/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 17 damage (1d10[brutal 2]+7; rolled 10).
        Marked Scourge has been expended.
        Soldier has 13 hp remaining (30 hp - 17 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 33 AC (1d20+23; rolled 18).
      Hits: 17 damage (2d8+7; rolled 5, 5).
      Ragnarok has 55 hp remaining (72 hp - 17 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 55/112 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 34 vs. 32 AC (1d20+18; rolled 16).
      Hits: 27 damage (1d10[brutal 2]+18; rolled 9).
      Marked Scourge has been expended.
      Soldier has -14 hp remaining (13 hp - 27 damage).
      Enduring Warrior: Ragnarok heals 5 hp (55 hp -> 60 hp; 0 hp wasted).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier has died!
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 60/112 hp; wants at least 94 hp.
    Ragnarok spends a healing surge (15 remaining).
    Ragnarok heals 37 hp (60 hp -> 97 hp; 0 hp wasted).
  Powers recharge:
    Distracting Spate recharges.
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Spend Action Point recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Rain of steel expires.
[/sblock]
[sblock=FIGHT #2: Level 12 Ragnarok VS. Level 14 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 16 initiative (1d20+7; rolled 9).
  Soldier rolls 27 initiative (1d20+14; rolled 13).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 140/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 38 vs. 32 AC (1d20+21; rolled 17).
      Hits: 23 damage (4d8+6; rolled 1, 6, 4, 6).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 13 hp (23 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 84 hp remaining (97 hp - 13 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 84/112; Temp HP: 0; Surges: 15; Surge Value: 37
    AC: 32; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 23 vs. 30 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has 135 hp remaining (140 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 135/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 23 vs. 33 AC (1d20+21; rolled 2).
      Misses.
  Ragnarok's turn:
    HP: 84/112; Temp HP: 0; Surges: 15; Surge Value: 37
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 27 vs. 30 AC (1d20+16; rolled 11).
      Misses: 5 damage (static).
      Soldier has 130 hp remaining (135 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 130/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 33 AC (1d20+21; rolled 17).
      Hits: 18 damage (2d8+6; rolled 7, 5).
      Ragnarok has 66 hp remaining (84 hp - 18 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 21 vs. 30 AC (1d20+16; rolled 5).
        Misses: 5 damage (static).
        Soldier has 125 hp remaining (130 hp - 5 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 66/112; Temp HP: 0; Surges: 15; Surge Value: 37
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 31 vs. 30 AC (1d20+18; rolled 13).
      Hits: 26 damage (1d10[brutal 2]+18; rolled 8).
      Marked Scourge has been expended.
      Soldier has 99 hp remaining (125 hp - 26 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 99/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 26 vs. 33 AC (1d20+23; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 66/112; Temp HP: 0; Surges: 15; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 30 AC (1d20+18; rolled 9).
      Misses: 5 damage (static).
      Soldier has 94 hp remaining (99 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 94/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 33 AC (1d20+23; rolled 13).
      Hits: 21 damage (2d8+6; rolled 7, 8).
      Ragnarok has 45 hp remaining (66 hp - 21 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 45/112 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 19 vs. 30 AC (1d20+16; rolled 3).
      Misses: 5 damage (static).
      Soldier has 89 hp remaining (94 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (14 remaining).
      Ragnarok heals 37 hp (45 hp -> 82 hp; 0 hp wasted).
      Ragnarok gains +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 89/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 35 AC (1d20+21; rolled 9).
      Misses.
  Ragnarok's turn:
    HP: 82/112; Temp HP: 0; Surges: 14; Surge Value: 37
    AC: 35; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Distracting Spate (standard action, encounter):
      Attacks Soldier with 36 vs. 30 AC (1d20+16; rolled 20).
      Crits: 48 damage (2d10[brutal 2, max]+13 + 3d12; rolled max + 8, 2, 5).
      Marked Scourge has been expended.
      Soldier has 41 hp remaining (89 hp - 48 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 34 vs. 30 AC (1d20+16; rolled 18).
        Hits: 31 damage (3d10[brutal 2]+11; rolled 7, 9, 4).
        Soldier has 10 hp remaining (41 hp - 31 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
        Jackal Strike has been expended.
      Ragnarok gains Combat Advantage (until end of next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Distracting Spate has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 10/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 33 AC (1d20+21; rolled 16).
      Hits: 14 damage (2d8+6; rolled 3, 5).
      Ragnarok has 68 hp remaining (82 hp - 14 damage).
  Ragnarok's turn:
    HP: 68/112; Temp HP: 0; Surges: 14; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Combat Advantage (until end of this turn).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 35 vs. 30 AC (1d20+18; rolled 17).
      Hits: 23 damage (2d10[brutal 2]+13; rolled 4, 6).
      Marked Scourge has been expended.
      Soldier has -13 hp remaining (10 hp - 23 damage).
      Enduring Warrior: Ragnarok heals 5 hp (68 hp -> 73 hp; 0 hp wasted).
      Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    End of turn:
      Combat Advantage expires.
      +1 defense bonus expires.
  Soldier has died!
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 73/112 hp; wants at least 94 hp.
    Ragnarok spends a healing surge (13 remaining).
    Ragnarok heals 37 hp (73 hp -> 110 hp; 0 hp wasted).
  Powers recharge:
    Distracting Spate recharges.
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    +1 defense bonus expires.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +4.
[/sblock]
[sblock=FIGHT #3: Level 12 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 27 initiative (1d20+7; rolled 20).
  Soldier rolls 24 initiative (1d20+14; rolled 10).
  Initiative order: 
    Ragnarok
    Soldier

Round 1:
  Ragnarok's turn:
    HP: 110/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 33; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Distracting Spate (standard action, encounter):
      Attacks Soldier with 24 vs. 31 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 143 hp remaining (148 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Distracting Spate has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 20 vs. 31 AC (1d20+16; rolled 4).
      Misses: 5 damage (static).
      Soldier has 138 hp remaining (143 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
  Soldier's turn:
    HP: 138/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 28 vs. 38 AC (1d20+22; rolled 6).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 2:
  Ragnarok's turn:
    HP: 110/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 38; Action Points: 0
    Start of turn: +4 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 24 vs. 31 AC (1d20+18; rolled 6).
      Misses: 5 damage (static).
      Soldier has 133 hp remaining (138 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 133/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 34 AC (1d20+24; rolled 14).
      Hits: 15 damage (2d8+6; rolled 3, 6).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 5 hp (15 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 105 hp remaining (110 hp - 5 damage).
  
Round 3:
  Ragnarok's turn:
    HP: 105/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 21 vs. 31 AC (1d20+16; rolled 5).
      Misses: 5 damage (static).
      Soldier has 128 hp remaining (133 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 128/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+22; rolled 14).
      Hits: 14 damage (2d8+6; rolled 5, 3).
      Ragnarok has 91 hp remaining (105 hp - 14 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 23 vs. 31 AC (1d20+16; rolled 7).
        Misses: 5 damage (static).
        Soldier has 123 hp remaining (128 hp - 5 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  
Round 4:
  Ragnarok's turn:
    HP: 91/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 28 vs. 31 AC (1d20+16; rolled 12).
      Misses: 5 damage (static).
      Soldier has 118 hp remaining (123 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 118/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 33 vs. 34 AC (1d20+22; rolled 11).
      Misses.
  
Round 5:
  Ragnarok's turn:
    HP: 91/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 19 vs. 31 AC (1d20+18; rolled 1).
      Misses: 5 damage (static).
      Soldier has 113 hp remaining (118 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 113/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+24; rolled 16).
      Hits: 10 damage (2d8+6; rolled 3, 1).
      Ragnarok has 81 hp remaining (91 hp - 10 damage).
  
Round 6:
  Ragnarok's turn:
    HP: 81/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 18 vs. 31 AC (1d20+16; rolled 2).
      Misses: 5 damage (static).
      Soldier has 108 hp remaining (113 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 108/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 34 AC (1d20+22; rolled 20).
      Crits: 22 damage (2d8[max]+6; rolled max).
      Ragnarok has 59 hp remaining (81 hp - 22 damage).
  
Round 7:
  Ragnarok's turn:
    HP: 59/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 26 vs. 31 AC (1d20+16; rolled 10).
      Misses: 5 damage (static).
      Soldier has 103 hp remaining (108 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 103/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 23 vs. 34 AC (1d20+22; rolled 1).
      Misses.
  
Round 8:
  Ragnarok's turn:
    HP: 59/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 29 vs. 31 AC (1d20+18; rolled 11).
      Misses: 5 damage (static).
      Soldier has 98 hp remaining (103 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 98/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 34 AC (1d20+24; rolled 5).
      Misses.
  
Round 9:
  Ragnarok's turn:
    HP: 59/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 33 vs. 31 AC (1d20+16; rolled 17).
      Hits: 27 damage (2d10[brutal 2]+18; rolled 4, 5).
      Marked Scourge has been expended.
      Soldier has 71 hp remaining (98 hp - 27 damage).
      Soldier has been bloodied.
      Soldier gains Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 71/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 34 AC (1d20+22; rolled 20).
      Crits: 22 damage (2d8[max]+6; rolled max).
      Ragnarok has 37 hp remaining (59 hp - 22 damage).
      Ragnarok has been bloodied.
  
Round 10:
  Ragnarok's turn:
    HP: 37/112 (bloodied); Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 35 vs. 31 AC (1d20+16; rolled 19).
      Hits: 22 damage (1d10[brutal 2]+13; rolled 9).
      Marked Scourge has been expended.
      Soldier has 49 hp remaining (71 hp - 22 damage).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (12 remaining).
      Ragnarok heals 37 hp (37 hp -> 74 hp; 0 hp wasted).
      Ragnarok gains +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 49/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 36 AC (1d20+22; rolled 20).
      Crits: 22 damage (2d8[max]+6; rolled max).
      Ragnarok deflects 7 damage; 15 gets through (7 temp hp - 22 damage).
      Ragnarok has 59 hp remaining (74 hp - 15 damage).
  
Round 11:
  Ragnarok's turn:
    HP: 59/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 36; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 25 vs. 31 AC (1d20+16; rolled 9).
      Misses: 5 damage (static).
      Soldier has 44 hp remaining (49 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 44/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 34 AC (1d20+22; rolled 6).
      Misses.
  
Round 12:
  Ragnarok's turn:
    HP: 59/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 26 vs. 31 AC (1d20+18; rolled 8).
      Misses: 5 damage (static).
      Soldier has 39 hp remaining (44 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 39/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 34 AC (1d20+24; rolled 3).
      Misses.
  
Round 13:
  Ragnarok's turn:
    HP: 59/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 22 vs. 31 AC (1d20+18; rolled 4).
      Misses: 5 damage (static).
      Soldier has 34 hp remaining (39 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 34/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 35 vs. 34 AC (1d20+24; rolled 11).
      Hits: 20 damage (2d8+6; rolled 8, 6).
      Ragnarok has 39 hp remaining (59 hp - 20 damage).
      Ragnarok has been bloodied.
  
Round 14:
  Ragnarok's turn:
    HP: 39/112 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Boundless Endurance (minor action, daily):
      Ragnarok gains regen 7 hp when bloodied (stance).
      Boundless Endurance has been expended.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 34 vs. 31 AC (1d20+18; rolled 16).
      Hits: 23 damage (1d10[brutal 2]+18; rolled 5).
      Marked Scourge has been expended.
      Soldier has 11 hp remaining (34 hp - 23 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 11/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 34 AC (1d20+24; rolled 18).
      Hits: 22 damage (2d8+6; rolled 8, 8).
      Ragnarok has 17 hp remaining (39 hp - 22 damage).
  
Round 15:
  Ragnarok's turn:
    HP: 17/112 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Marked Scourge recharges.
      Ragnarok heals 7 hp (17 hp -> 24 hp; 0 hp wasted).
    Conditions:
      +1 defense bonus (until end of this turn).
      regen 7 hp when bloodied (stance).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 31 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 6 hp remaining (11 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Defensive Resurgence (minor action, daily):
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 37 hp (24 hp -> 61 hp; 0 hp wasted).
      Ragnarok gains +1 defense bonus (until start of next turn).
      Defensive Resurgence has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 6/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 35 AC (1d20+22; rolled 7).
      Misses.
  
Round 16:
  Ragnarok's turn:
    HP: 61/112; Temp HP: 0; Surges: 11; Surge Value: 37
    AC: 35; Action Points: 0
    Start of turn: +1 defense bonus expires.
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 29 vs. 31 AC (1d20+18; rolled 11).
      Misses: 5 damage (static).
      Soldier has 1 hp remaining (6 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 1/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 34 AC (1d20+24; rolled 10).
      Hits: 16 damage (2d8+6; rolled 4, 6).
      Ragnarok has 45 hp remaining (61 hp - 16 damage).
      Ragnarok has been bloodied.
  
Round 17:
  Ragnarok's turn:
    HP: 45/112 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Ragnarok heals 7 hp (45 hp -> 52 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 32 vs. 31 AC (1d20+16; rolled 16).
      Hits: 21 damage (1d10[brutal 2]+13; rolled 8).
      Marked Scourge has been expended.
      Soldier has -20 hp remaining (1 hp - 21 damage).
      Enduring Warrior: Ragnarok heals 5 hp (52 hp -> 57 hp; 0 hp wasted).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier has died!
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 57/112 hp; wants at least 94 hp.
    Ragnarok spends a healing surge (10 remaining).
    Ragnarok heals 37 hp (57 hp -> 94 hp; 0 hp wasted).
  Temporary hit points expire.
  Powers recharge:
    Distracting Spate recharges.
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Regen 7 hp when bloodied expires.
[/sblock]
[sblock=FIGHT #4: Level 12 Ragnarok VS. Level 13 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 13 initiative (1d20+7; rolled 6).
  Soldier rolls 31 initiative (1d20+12; rolled 19).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 131/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 40 vs. 33 AC (1d20+20; rolled 20).
      Crits: 38 damage (4d8[max]+6; rolled max).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 28 hp (38 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 66 hp remaining (94 hp - 28 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 66/112; Temp HP: 0; Surges: 10; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 21 vs. 29 AC (1d20+16; rolled 5).
      Misses: 5 damage (static).
      Soldier has 126 hp remaining (131 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 126/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 34 AC (1d20+20; rolled 17).
      Hits: 19 damage (2d8+6; rolled 5, 8).
      Ragnarok has 47 hp remaining (66 hp - 19 damage).
      Ragnarok has been bloodied.
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 19 vs. 29 AC (1d20+16; rolled 3).
        Misses: 5 damage (static).
        Soldier has 121 hp remaining (126 hp - 5 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 47/112 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 29 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 116 hp remaining (121 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (9 remaining).
      Ragnarok heals 37 hp (47 hp -> 84 hp; 0 hp wasted).
      Ragnarok gains +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 116/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 36 AC (1d20+20; rolled 18).
      Hits: 19 damage (2d8+6; rolled 8, 5).
      Ragnarok has 65 hp remaining (84 hp - 19 damage).
  Ragnarok's turn:
    HP: 65/112; Temp HP: 0; Surges: 9; Surge Value: 37
    AC: 36; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 26 vs. 29 AC (1d20+16; rolled 10).
      Misses: 5 damage (static).
      Soldier has 111 hp remaining (116 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 111/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 32 vs. 34 AC (1d20+20; rolled 12).
      Misses.
  Ragnarok's turn:
    HP: 65/112; Temp HP: 0; Surges: 9; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 17 vs. 29 AC (1d20+16; rolled 1).
      Misses: 5 damage (static).
      Soldier has 106 hp remaining (111 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 106/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 34 AC (1d20+20; rolled 7).
      Misses.
  Ragnarok's turn:
    HP: 65/112; Temp HP: 0; Surges: 9; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 31 vs. 29 AC (1d20+18; rolled 13).
      Hits: 21 damage (1d10[brutal 2]+18; rolled 1, 3).
      Marked Scourge has been expended.
      Soldier has 85 hp remaining (106 hp - 21 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 85/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 34 AC (1d20+22; rolled 16).
      Hits: 15 damage (2d8+6; rolled 3, 6).
      Ragnarok has 50 hp remaining (65 hp - 15 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 50/112 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Distracting Spate (standard action, encounter):
      Attacks Soldier with 25 vs. 29 AC (1d20+16; rolled 9).
      Misses: 5 damage (static).
      Soldier has 80 hp remaining (85 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Distracting Spate has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 80/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 39 vs. 34 AC (1d20+20; rolled 19).
      Hits: 10 damage (2d8+6; rolled 3, 1).
      Ragnarok has 40 hp remaining (50 hp - 10 damage).
  Ragnarok's turn:
    HP: 40/112 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 19 vs. 29 AC (1d20+16; rolled 3).
      Misses: 5 damage (static).
      Soldier has 75 hp remaining (80 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 75/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+20; rolled 20).
      Crits: 22 damage (2d8[max]+6; rolled max).
      Ragnarok has 18 hp remaining (40 hp - 22 damage).
  Ragnarok's turn:
    HP: 18/112 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 30 vs. 29 AC (1d20+18; rolled 12).
      Hits: 21 damage (1d10[brutal 2]+18; rolled 2, 3).
      Marked Scourge has been expended.
      Soldier has 54 hp remaining (75 hp - 21 damage).
      Soldier has been bloodied.
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 54/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 34 AC (1d20+22; rolled 16).
      Hits: 18 damage (2d8+6; rolled 7, 5).
      Ragnarok has 0 hp remaining (18 hp - 18 damage).
  Ragnarok's turn:
    HP: 0/112 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 17 (1d20; rolled 17).
      Passes.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Round 10:
  Soldier's turn:
    HP: 54/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 33 AC (1d20+20; rolled 16).
      Hits: 14 damage (2d8+6; rolled 4, 4).
      Ragnarok has -14 hp remaining (0 hp - 14 damage).
  Ragnarok's turn:
    HP: -14/112 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 37
    AC: 33; Action Points: 0
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 16 (1d20; rolled 16).
      Passes.
  
Round 11:
  Soldier's turn:
    HP: 54/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 33 AC (1d20+20; rolled 18).
      Hits: 13 damage (2d8+6; rolled 3, 4).
      Ragnarok has -27 hp remaining (-14 hp - 13 damage).
  Ragnarok's turn:
    HP: -27/112 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 37
    AC: 33; Action Points: 0
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 17 (1d20; rolled 17).
      Passes.
  
Round 12:
  Soldier's turn:
    HP: 54/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 26 vs. 33 AC (1d20+20; rolled 6).
      Misses.
  Ragnarok's turn:
    HP: -27/112 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 37
    AC: 33; Action Points: 0
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 16 (1d20; rolled 16).
      Passes.
  
Round 13:
  Soldier's turn:
    HP: 54/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 33 AC (1d20+20; rolled 14).
      Hits: 18 damage (2d8+6; rolled 4, 8).
      Ragnarok has -45 hp remaining (-27 hp - 18 damage).
  Ragnarok's turn:
    HP: -45/112 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 37
    AC: 33; Action Points: 0
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 9 (1d20; rolled 9).
      Fails. 2 failures remaining before death.
  
Round 14:
  Soldier's turn:
    HP: 54/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 33 AC (1d20+20; rolled 18).
      Hits: 15 damage (2d8+6; rolled 3, 6).
      Ragnarok has -60 hp remaining (-45 hp - 15 damage).
  Ragnarok has died!
  
Villains win!
[/sblock]

[/sblock]
[sblock=Example of 4 fight(s) survived (0.0% chance):]
[sblock=FIGHT #1: Level 12 Ragnarok VS. Level 16 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 25 initiative (1d20+7; rolled 18).
  Soldier rolls 27 initiative (1d20+15; rolled 12).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 157/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 24 vs. 32 AC (1d20+23; rolled 1).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 112/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 32; Action Points: 1
    Knee Breaker (standard action, daily):
      Attacks Soldier with 19 vs. 32 AC (1d20+16; rolled 3).
      Misses: 13 damage (half of 2d10[brutal 2]+16; rolled 2, 6, 5).
      Soldier has 144 hp remaining (157 hp - 13 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Knee Breaker has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Rain Of Steel (minor action, daily):
      Ragnarok gains Rain of Steel (stance).
      Rain Of Steel has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 28 vs. 32 AC (1d20+16; rolled 12).
      Misses: 5 damage (static).
      Soldier has 139 hp remaining (144 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
  
Round 2:
  Soldier's turn:
    HP: 139/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 13 damage (1d10[brutal 2]+7; rolled 2, 6).
        Marked Scourge has been expended.
        Soldier has 126 hp remaining (139 hp - 13 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 37 AC (1d20+23; rolled 2).
      Misses.
  Ragnarok's turn:
    HP: 112/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 37; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      +4 defense bonus expires.
    Conditions:
      +1 defense bonus (until end of this turn).
      Rain of Steel (stance).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 28 vs. 32 AC (1d20+16; rolled 12).
      Misses: 5 damage (static).
      Soldier has 121 hp remaining (126 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 121/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+7; rolled 9).
        Marked Scourge has been expended.
        Soldier has 105 hp remaining (121 hp - 16 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 33 AC (1d20+23; rolled 14).
      Hits: 12 damage (2d8+7; rolled 1, 4).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 2 hp (12 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 110 hp remaining (112 hp - 2 damage).
  Ragnarok's turn:
    HP: 110/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Distracting Spate (standard action, encounter):
      Attacks Soldier with 25 vs. 32 AC (1d20+16; rolled 9).
      Misses: 5 damage (static).
      Soldier has 100 hp remaining (105 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Distracting Spate has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 100/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+7; rolled 9).
        Marked Scourge has been expended.
        Soldier has 84 hp remaining (100 hp - 16 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 33 AC (1d20+23; rolled 19).
      Hits: 16 damage (2d8+7; rolled 4, 5).
      Ragnarok has 94 hp remaining (110 hp - 16 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 26 vs. 32 AC (1d20+16; rolled 10).
        Misses: 5 damage (static).
        Soldier has 79 hp remaining (84 hp - 5 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 94/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 17 vs. 32 AC (1d20+16; rolled 1).
      Misses: 5 damage (static).
      Soldier has 74 hp remaining (79 hp - 5 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 26 vs. 32 AC (1d20+16; rolled 10).
        Misses:
          Not expended.
          5 damage (static).
        Soldier has 69 hp remaining (74 hp - 5 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 69/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 14 damage (1d10[brutal 2]+7; rolled 7).
        Marked Scourge has been expended.
        Soldier has 55 hp remaining (69 hp - 14 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 33 AC (1d20+23; rolled 13).
      Hits: 16 damage (2d8+7; rolled 3, 6).
      Ragnarok has 78 hp remaining (94 hp - 16 damage).
  Ragnarok's turn:
    HP: 78/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 29 vs. 32 AC (1d20+16; rolled 13).
      Misses: 5 damage (static).
      Soldier has 50 hp remaining (55 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 50/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 10 damage (1d10[brutal 2]+7; rolled 1, 3).
        Marked Scourge has been expended.
        Soldier has 40 hp remaining (50 hp - 10 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 33 AC (1d20+23; rolled 4).
      Misses.
  Ragnarok's turn:
    HP: 78/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 38 vs. 32 AC (1d20+18; rolled 20).
      Crits: 43 damage (1d10[brutal 2, max]+18 + 3d12; rolled max + 11, 2, 2).
      Marked Scourge has been expended.
      Soldier has -3 hp remaining (40 hp - 43 damage).
      Enduring Warrior: Ragnarok heals 5 hp (78 hp -> 83 hp; 0 hp wasted).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier has died!
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 83/112 hp; wants at least 94 hp.
    Ragnarok spends a healing surge (15 remaining).
    Ragnarok heals 37 hp (83 hp -> 112 hp; 8 hp wasted).
  Powers recharge:
    Distracting Spate recharges.
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Spend Action Point recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Rain of steel expires.
[/sblock]
[sblock=FIGHT #2: Level 12 Ragnarok VS. Level 14 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 23 initiative (1d20+7; rolled 16).
  Soldier rolls 21 initiative (1d20+14; rolled 7).
  Initiative order: 
    Ragnarok
    Soldier

Round 1:
  Ragnarok's turn:
    HP: 112/112; Temp HP: 0; Surges: 15; Surge Value: 37
    AC: 32; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 28 vs. 30 AC (1d20+16; rolled 12).
      Misses: 5 damage (static).
      Soldier has 135 hp remaining (140 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
  Soldier's turn:
    HP: 135/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 35 vs. 33 AC (1d20+21; rolled 14).
      Hits: 29 damage (4d8+6; rolled 7, 1, 8, 7).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 19 hp (29 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 93 hp remaining (112 hp - 19 damage).
      Soldier Encounter Attack has been expended.
  
Round 2:
  Ragnarok's turn:
    HP: 93/112; Temp HP: 0; Surges: 15; Surge Value: 37
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Distracting Spate (standard action, encounter):
      Attacks Soldier with 17 vs. 30 AC (1d20+16; rolled 1).
      Misses: 5 damage (static).
      Soldier has 130 hp remaining (135 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Distracting Spate has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 130/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 33 AC (1d20+21; rolled 17).
      Hits: 15 damage (2d8+6; rolled 2, 7).
      Ragnarok has 78 hp remaining (93 hp - 15 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 32 vs. 30 AC (1d20+16; rolled 16).
        Hits: 18 damage (1d10[brutal 2]+13; rolled 5).
        Marked Scourge has been expended.
        Soldier has 112 hp remaining (130 hp - 18 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  
Round 3:
  Ragnarok's turn:
    HP: 78/112; Temp HP: 0; Surges: 15; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 35 vs. 30 AC (1d20+16; rolled 19).
      Hits: 20 damage (1d10[brutal 2]+13; rolled 7).
      Marked Scourge has been expended.
      Soldier has 92 hp remaining (112 hp - 20 damage).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 92/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 23 vs. 33 AC (1d20+21; rolled 2).
      Misses.
  
Round 4:
  Ragnarok's turn:
    HP: 78/112; Temp HP: 7; Surges: 15; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 22 vs. 30 AC (1d20+16; rolled 6).
      Misses: 5 damage (static).
      Soldier has 87 hp remaining (92 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 87/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 33 AC (1d20+21; rolled 4).
      Misses.
  
Round 5:
  Ragnarok's turn:
    HP: 78/112; Temp HP: 7; Surges: 15; Surge Value: 37
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 28 vs. 30 AC (1d20+18; rolled 10).
      Misses: 5 damage (static).
      Soldier has 82 hp remaining (87 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 82/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 33 AC (1d20+23; rolled 15).
      Hits: 18 damage (2d8+6; rolled 4, 8).
      Ragnarok deflects 7 damage; 11 gets through (7 temp hp - 18 damage).
      Ragnarok has 67 hp remaining (78 hp - 11 damage).
  
Round 6:
  Ragnarok's turn:
    HP: 67/112; Temp HP: 0; Surges: 15; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 23 vs. 30 AC (1d20+18; rolled 5).
      Misses: 5 damage (static).
      Soldier has 77 hp remaining (82 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 77/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 33 AC (1d20+23; rolled 13).
      Hits: 13 damage (2d8+6; rolled 5, 2).
      Ragnarok has 54 hp remaining (67 hp - 13 damage).
      Ragnarok has been bloodied.
  
Round 7:
  Ragnarok's turn:
    HP: 54/112 (bloodied); Temp HP: 0; Surges: 15; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (14 remaining).
      Ragnarok heals 37 hp (54 hp -> 91 hp; 0 hp wasted).
      Ragnarok gains +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 38 vs. 30 AC (1d20+18; rolled 20).
      Crits: 61 damage (1d10[brutal 2, max]+18 + 3d12; rolled max + 10, 11, 12).
      Marked Scourge has been expended.
      Soldier has 16 hp remaining (77 hp - 61 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 30 vs. 30 AC (1d20+16; rolled 14).
        Hits: 28 damage (3d10[brutal 2]+11; rolled 4, 3, 10).
        Soldier has -12 hp remaining (16 hp - 28 damage).
        Enduring Warrior: Ragnarok heals 5 hp (91 hp -> 96 hp; 0 hp wasted).
        Soldier gains Marked (until end of Ragnarok's next turn).
        Jackal Strike has been expended.
      Enduring Warrior: Ragnarok heals 5 hp (96 hp -> 101 hp; 0 hp wasted).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier has died!
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 101/112 hp; wants at least 94 hp.
  Powers recharge:
    Distracting Spate recharges.
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    +2 defense bonus expires.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +4.
[/sblock]
[sblock=FIGHT #3: Level 12 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 8 initiative (1d20+7; rolled 1).
  Soldier rolls 18 initiative (1d20+14; rolled 4).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 148/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 35 vs. 33 AC (1d20+22; rolled 13).
      Hits: 28 damage (4d8+6; rolled 3, 8, 4, 7).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 18 hp (28 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 83 hp remaining (101 hp - 18 damage).
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 83/112; Temp HP: 0; Surges: 14; Surge Value: 37
    AC: 33; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 28 vs. 31 AC (1d20+16; rolled 12).
      Misses: 5 damage (static).
      Soldier has 143 hp remaining (148 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Distracting Spate (standard action, encounter):
      Attacks Soldier with 35 vs. 31 AC (1d20+16; rolled 19).
      Hits: 22 damage (2d10[brutal 2]+13; rolled 2, 5, 2, 4).
      Marked Scourge has been expended.
      Soldier has 121 hp remaining (143 hp - 22 damage).
      Ragnarok gains Combat Advantage (until end of next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Distracting Spate has been expended.
  
Round 2:
  Soldier's turn:
    HP: 121/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 38 AC (1d20+22; rolled 18).
      Hits: 11 damage (2d8+6; rolled 2, 3).
      Ragnarok has 72 hp remaining (83 hp - 11 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 22 vs. 31 AC (1d20+18; rolled 4).
        Misses: 5 damage (static).
        Soldier has 116 hp remaining (121 hp - 5 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 72/112; Temp HP: 0; Surges: 14; Surge Value: 37
    AC: 38; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      +4 defense bonus expires.
    Conditions:
      +1 defense bonus (until end of this turn).
      Combat Advantage (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 32 vs. 31 AC (1d20+18; rolled 14).
      Hits: 17 damage (1d10[brutal 2]+13; rolled 4).
      Marked Scourge has been expended.
      Soldier has 99 hp remaining (116 hp - 17 damage).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Combat Advantage expires.
  
Round 3:
  Soldier's turn:
    HP: 99/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 34 AC (1d20+22; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 72/112; Temp HP: 7; Surges: 14; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 18 vs. 31 AC (1d20+16; rolled 2).
      Misses: 5 damage (static).
      Soldier has 94 hp remaining (99 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 94/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 34 AC (1d20+22; rolled 15).
      Hits: 14 damage (2d8+6; rolled 6, 2).
      Ragnarok deflects 7 damage; 7 gets through (7 temp hp - 14 damage).
      Ragnarok has 65 hp remaining (72 hp - 7 damage).
  Ragnarok's turn:
    HP: 65/112; Temp HP: 0; Surges: 14; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 31 vs. 31 AC (1d20+18; rolled 13).
      Hits: 23 damage (1d10[brutal 2]+18; rolled 5).
      Marked Scourge has been expended.
      Soldier has 71 hp remaining (94 hp - 23 damage).
      Soldier has been bloodied.
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 71/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 34 AC (1d20+24; rolled 10).
      Hits: 10 damage (2d8+6; rolled 1, 3).
      Ragnarok has 55 hp remaining (65 hp - 10 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 55/112 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 33 vs. 31 AC (1d20+16; rolled 17).
      Hits: 20 damage (1d10[brutal 2]+13; rolled 7).
      Marked Scourge has been expended.
      Soldier has 51 hp remaining (71 hp - 20 damage).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (13 remaining).
      Ragnarok heals 37 hp (55 hp -> 92 hp; 0 hp wasted).
      Ragnarok gains +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 51/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 24 vs. 36 AC (1d20+22; rolled 2).
      Misses.
  Ragnarok's turn:
    HP: 92/112; Temp HP: 7; Surges: 13; Surge Value: 37
    AC: 36; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 28 vs. 31 AC (1d20+18; rolled 10).
      Misses: 5 damage (static).
      Soldier has 46 hp remaining (51 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 46/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+24; rolled 16).
      Hits: 14 damage (2d8+6; rolled 4, 4).
      Ragnarok deflects 7 damage; 7 gets through (7 temp hp - 14 damage).
      Ragnarok has 85 hp remaining (92 hp - 7 damage).
  Ragnarok's turn:
    HP: 85/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 35 vs. 31 AC (1d20+18; rolled 17).
      Hits: 23 damage (1d10[brutal 2]+18; rolled 5).
      Marked Scourge has been expended.
      Soldier has 23 hp remaining (46 hp - 23 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 23/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 34 AC (1d20+24; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 85/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 23 vs. 31 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has 18 hp remaining (23 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 18/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 39 vs. 34 AC (1d20+22; rolled 17).
      Hits: 12 damage (2d8+6; rolled 5, 1).
      Ragnarok has 73 hp remaining (85 hp - 12 damage).
  Ragnarok's turn:
    HP: 73/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 31 vs. 31 AC (1d20+18; rolled 13).
      Hits: 21 damage (1d10[brutal 2]+18; rolled 3).
      Marked Scourge has been expended.
      Soldier has -3 hp remaining (18 hp - 21 damage).
      Enduring Warrior: Ragnarok heals 5 hp (73 hp -> 78 hp; 0 hp wasted).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier has died!
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 78/112 hp; wants at least 94 hp.
    Ragnarok spends a healing surge (12 remaining).
    Ragnarok heals 37 hp (78 hp -> 112 hp; 3 hp wasted).
  Powers recharge:
    Distracting Spate recharges.
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
[/sblock]
[sblock=FIGHT #4: Level 12 Ragnarok VS. Level 13 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 21 initiative (1d20+7; rolled 14).
  Soldier rolls 28 initiative (1d20+12; rolled 16).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 131/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 33 AC (1d20+20; rolled 10).
      Misses.
  Ragnarok's turn:
    HP: 112/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 23 vs. 29 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has 126 hp remaining (131 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 126/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 34 AC (1d20+20; rolled 17).
      Hits: 16 damage (2d8+6; rolled 4, 6).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 6 hp (16 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 106 hp remaining (112 hp - 6 damage).
  Ragnarok's turn:
    HP: 106/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 26 vs. 29 AC (1d20+18; rolled 8).
      Misses: 5 damage (static).
      Soldier has 121 hp remaining (126 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 121/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 39 vs. 34 AC (1d20+22; rolled 17).
      Hits: 8 damage (2d8+6; rolled 1, 1).
      Ragnarok has 98 hp remaining (106 hp - 8 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 21 vs. 29 AC (1d20+16; rolled 5).
        Misses: 5 damage (static).
        Soldier has 116 hp remaining (121 hp - 5 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 98/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 24 vs. 29 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 111 hp remaining (116 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 111/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 39 vs. 34 AC (1d20+20; rolled 19).
      Hits: 13 damage (2d8+6; rolled 6, 1).
      Ragnarok has 85 hp remaining (98 hp - 13 damage).
  Ragnarok's turn:
    HP: 85/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Distracting Spate (standard action, encounter):
      Attacks Soldier with 21 vs. 29 AC (1d20+16; rolled 5).
      Misses: 5 damage (static).
      Soldier has 106 hp remaining (111 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Distracting Spate has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 106/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 34 AC (1d20+20; rolled 8).
      Misses.
  Ragnarok's turn:
    HP: 85/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 27 vs. 29 AC (1d20+16; rolled 11).
      Misses: 5 damage (static).
      Soldier has 101 hp remaining (106 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 101/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 23 vs. 34 AC (1d20+20; rolled 3).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 85/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 20 vs. 29 AC (1d20+18; rolled 2).
      Misses: 5 damage (static).
      Soldier has 96 hp remaining (101 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 96/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 34 AC (1d20+22; rolled 12).
      Hits: 12 damage (2d8+6; rolled 2, 4).
      Ragnarok has 73 hp remaining (85 hp - 12 damage).
  Ragnarok's turn:
    HP: 73/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 25 vs. 29 AC (1d20+18; rolled 7).
      Misses: 5 damage (static).
      Soldier has 91 hp remaining (96 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 91/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 34 AC (1d20+22; rolled 16).
      Hits: 14 damage (2d8+6; rolled 5, 3).
      Ragnarok has 59 hp remaining (73 hp - 14 damage).
  Ragnarok's turn:
    HP: 59/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 29 AC (1d20+18; rolled 9).
      Misses: 5 damage (static).
      Soldier has 86 hp remaining (91 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 86/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 34 AC (1d20+22; rolled 15).
      Hits: 17 damage (2d8+6; rolled 7, 4).
      Ragnarok has 42 hp remaining (59 hp - 17 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 42/112 (bloodied); Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 21 vs. 29 AC (1d20+18; rolled 3).
      Misses: 5 damage (static).
      Soldier has 81 hp remaining (86 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (11 remaining).
      Ragnarok heals 37 hp (42 hp -> 79 hp; 0 hp wasted).
      Ragnarok gains +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 81/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 36 AC (1d20+22; rolled 19).
      Hits: 19 damage (2d8+6; rolled 6, 7).
      Ragnarok has 60 hp remaining (79 hp - 19 damage).
  Ragnarok's turn:
    HP: 60/112; Temp HP: 0; Surges: 11; Surge Value: 37
    AC: 36; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 22 vs. 29 AC (1d20+16; rolled 6).
      Misses: 5 damage (static).
      Soldier has 76 hp remaining (81 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 76/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 26 vs. 34 AC (1d20+20; rolled 6).
      Misses.
  Ragnarok's turn:
    HP: 60/112; Temp HP: 0; Surges: 11; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 31 vs. 29 AC (1d20+18; rolled 13).
      Hits: 23 damage (1d10[brutal 2]+18; rolled 1, 1, 5).
      Marked Scourge has been expended.
      Soldier has 53 hp remaining (76 hp - 23 damage).
      Soldier has been bloodied.
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 12:
  Soldier's turn:
    HP: 53/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 34 AC (1d20+22; rolled 20).
      Crits: 22 damage (2d8[max]+6; rolled max).
      Ragnarok has 38 hp remaining (60 hp - 22 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 38/112 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Boundless Endurance (minor action, daily):
      Ragnarok gains regen 7 hp when bloodied (stance).
      Boundless Endurance has been expended.
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 17 vs. 29 AC (1d20+16; rolled 1).
      Misses: 5 damage (static).
      Soldier has 48 hp remaining (53 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 13:
  Soldier's turn:
    HP: 48/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 34 AC (1d20+20; rolled 17).
      Hits: 18 damage (2d8+6; rolled 4, 8).
      Ragnarok has 20 hp remaining (38 hp - 18 damage).
  Ragnarok's turn:
    HP: 20/112 (bloodied); Temp HP: 0; Surges: 11; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Ragnarok heals 7 hp (20 hp -> 27 hp; 0 hp wasted).
    Conditions:
      +1 defense bonus (until end of this turn).
      regen 7 hp when bloodied (stance).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 23 vs. 29 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has 43 hp remaining (48 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Defensive Resurgence (minor action, daily):
      Ragnarok spends a healing surge (10 remaining).
      Ragnarok heals 37 hp (27 hp -> 64 hp; 0 hp wasted).
      Ragnarok gains +1 defense bonus (until start of next turn).
      Defensive Resurgence has been expended.
    End of turn: +1 defense bonus expires.
  
Round 14:
  Soldier's turn:
    HP: 43/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 30 vs. 35 AC (1d20+20; rolled 10).
      Misses.
  Ragnarok's turn:
    HP: 64/112; Temp HP: 0; Surges: 10; Surge Value: 37
    AC: 35; Action Points: 0
    Start of turn: +1 defense bonus expires.
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 29 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 38 hp remaining (43 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 15:
  Soldier's turn:
    HP: 38/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 34 AC (1d20+20; rolled 18).
      Hits: 12 damage (2d8+6; rolled 3, 3).
      Ragnarok has 52 hp remaining (64 hp - 12 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 52/112 (bloodied); Temp HP: 0; Surges: 10; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Ragnarok heals 7 hp (52 hp -> 59 hp; 0 hp wasted).
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 23 vs. 29 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has 33 hp remaining (38 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 16:
  Soldier's turn:
    HP: 33/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 26 vs. 34 AC (1d20+20; rolled 6).
      Misses.
  Ragnarok's turn:
    HP: 59/112; Temp HP: 0; Surges: 10; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions:
      regen 7 hp when bloodied (stance).
      +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 38 vs. 29 AC (1d20+18; rolled 20).
      Crits: 47 damage (1d10[brutal 2, max]+18 + 3d12; rolled max + 8, 7, 4).
      Marked Scourge has been expended.
      Soldier has -14 hp remaining (33 hp - 47 damage).
      Enduring Warrior: Ragnarok heals 5 hp (59 hp -> 64 hp; 0 hp wasted).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier has died!
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 64/112 hp; wants at least 94 hp.
    Ragnarok spends a healing surge (9 remaining).
    Ragnarok heals 37 hp (64 hp -> 101 hp; 0 hp wasted).
  Powers recharge:
    Distracting Spate recharges.
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Regen 7 hp when bloodied expires.
    +1 defense bonus expires.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +5.
[/sblock]
[sblock=FIGHT #5: Level 12 Ragnarok VS. Level 14 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 22 initiative (1d20+7; rolled 15).
  Soldier rolls 25 initiative (1d20+14; rolled 11).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 140/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 22 vs. 34 AC (1d20+21; rolled 1).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 101/112; Temp HP: 0; Surges: 9; Surge Value: 37
    AC: 34; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 25 vs. 30 AC (1d20+18; rolled 7).
      Misses: 5 damage (static).
      Soldier has 135 hp remaining (140 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 24 vs. 30 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 130 hp remaining (135 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
  
Round 2:
  Soldier's turn:
    HP: 130/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 39 AC (1d20+23; rolled 11).
      Misses.
  Ragnarok's turn:
    HP: 101/112; Temp HP: 0; Surges: 9; Surge Value: 37
    AC: 39; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      +4 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 30 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 125 hp remaining (130 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 125/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 38 vs. 35 AC (1d20+21; rolled 17).
      Hits: 10 damage (2d8+6; rolled 2, 2).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 0 hp (10 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 101 hp remaining (101 hp - 0 damage).
  Ragnarok's turn:
    HP: 101/112; Temp HP: 0; Surges: 9; Surge Value: 37
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 32 vs. 30 AC (1d20+18; rolled 14).
      Hits: 23 damage (1d10[brutal 2]+18; rolled 5).
      Marked Scourge has been expended.
      Soldier has 102 hp remaining (125 hp - 23 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 102/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 35 AC (1d20+23; rolled 19).
      Hits: 14 damage (2d8+6; rolled 3, 5).
      Ragnarok has 87 hp remaining (101 hp - 14 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 28 vs. 30 AC (1d20+16; rolled 12).
        Misses: 5 damage (static).
        Soldier has 97 hp remaining (102 hp - 5 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 87/112; Temp HP: 0; Surges: 9; Surge Value: 37
    AC: 35; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 33 vs. 30 AC (1d20+18; rolled 15).
      Hits: 22 damage (1d10[brutal 2]+18; rolled 4).
      Marked Scourge has been expended.
      Soldier has 75 hp remaining (97 hp - 22 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 75/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 26 vs. 35 AC (1d20+23; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 87/112; Temp HP: 0; Surges: 9; Surge Value: 37
    AC: 35; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Distracting Spate (standard action, encounter):
      Attacks Soldier with 20 vs. 30 AC (1d20+16; rolled 4).
      Misses: 5 damage (static).
      Soldier has 70 hp remaining (75 hp - 5 damage).
      Soldier has been bloodied.
      Soldier gains Marked (until end of Ragnarok's next turn).
      Distracting Spate has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 70/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 35 AC (1d20+21; rolled 19).
      Hits: 15 damage (2d8+6; rolled 1, 8).
      Ragnarok has 72 hp remaining (87 hp - 15 damage).
  Ragnarok's turn:
    HP: 72/112; Temp HP: 0; Surges: 9; Surge Value: 37
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 20 vs. 30 AC (1d20+18; rolled 2).
      Misses: 5 damage (static).
      Soldier has 65 hp remaining (70 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 65/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 35 AC (1d20+23; rolled 13).
      Hits: 18 damage (2d8+6; rolled 6, 6).
      Ragnarok has 54 hp remaining (72 hp - 18 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 54/112 (bloodied); Temp HP: 0; Surges: 9; Surge Value: 37
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (8 remaining).
      Ragnarok heals 37 hp (54 hp -> 91 hp; 0 hp wasted).
      Ragnarok gains +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 18 vs. 30 AC (1d20+16; rolled 2).
      Misses: 5 damage (static).
      Soldier has 60 hp remaining (65 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 60/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 37 AC (1d20+21; rolled 16).
      Hits: 18 damage (2d8+6; rolled 4, 8).
      Ragnarok has 73 hp remaining (91 hp - 18 damage).
  Ragnarok's turn:
    HP: 73/112; Temp HP: 0; Surges: 8; Surge Value: 37
    AC: 37; Action Points: 0
    Start of turn: +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 23 vs. 30 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has 55 hp remaining (60 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 55/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 35 AC (1d20+21; rolled 4).
      Misses.
  Ragnarok's turn:
    HP: 73/112; Temp HP: 0; Surges: 8; Surge Value: 37
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 23 vs. 30 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has 50 hp remaining (55 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 50/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 35 AC (1d20+21; rolled 15).
      Hits: 22 damage (2d8+6; rolled 8, 8).
      Ragnarok has 51 hp remaining (73 hp - 22 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 51/112 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 37
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 21 vs. 30 AC (1d20+18; rolled 3).
      Misses: 5 damage (static).
      Soldier has 45 hp remaining (50 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 45/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 43 vs. 35 AC (1d20+23; rolled 20).
      Crits: 22 damage (2d8[max]+6; rolled max).
      Ragnarok has 29 hp remaining (51 hp - 22 damage).
  Ragnarok's turn:
    HP: 29/112 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 37
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 18 vs. 30 AC (1d20+16; rolled 2).
      Misses: 5 damage (static).
      Soldier has 40 hp remaining (45 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 12:
  Soldier's turn:
    HP: 40/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 35 AC (1d20+21; rolled 15).
      Hits: 13 damage (2d8+6; rolled 2, 5).
      Ragnarok has 16 hp remaining (29 hp - 13 damage).
  Ragnarok's turn:
    HP: 16/112 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 37
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 18 vs. 30 AC (1d20+16; rolled 2).
      Misses: 5 damage (static).
      Soldier has 35 hp remaining (40 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 13:
  Soldier's turn:
    HP: 35/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 35 AC (1d20+21; rolled 15).
      Hits: 22 damage (2d8+6; rolled 8, 8).
      Ragnarok has -6 hp remaining (16 hp - 22 damage).
  Ragnarok's turn:
    HP: -6/112 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 37
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 14 (1d20; rolled 14).
      Passes.
    End of turn:
      +1 defense bonus expires.
      Opponent's Marked expires.
  
Round 14:
  Soldier's turn:
    HP: 35/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 34 AC (1d20+21; rolled 4).
      Misses.
  Ragnarok's turn:
    HP: -6/112 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 37
    AC: 34; Action Points: 0
    Ragnarok is dying (0 death saves failed).
      Rolls death saving throw and gets a 9 (1d20; rolled 9).
      Fails. 2 failures remaining before death.
  
Round 15:
  Soldier's turn:
    HP: 35/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 31 vs. 34 AC (1d20+21; rolled 10).
      Misses.
  Ragnarok's turn:
    HP: -6/112 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 37
    AC: 34; Action Points: 0
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 15 (1d20; rolled 15).
      Passes.
  
Round 16:
  Soldier's turn:
    HP: 35/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 34 AC (1d20+21; rolled 20).
      Crits: 22 damage (2d8[max]+6; rolled max).
      Ragnarok has -28 hp remaining (-6 hp - 22 damage).
  Ragnarok's turn:
    HP: -28/112 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 37
    AC: 34; Action Points: 0
    Ragnarok is dying (1 death saves failed).
      Rolls death saving throw and gets a 1 (1d20; rolled 1).
      Fails. 1 failures remaining before death.
  
Round 17:
  Soldier's turn:
    HP: 35/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 23 vs. 34 AC (1d20+21; rolled 2).
      Misses.
  Ragnarok's turn:
    HP: -28/112 (bloodied); Temp HP: 0; Surges: 8; Surge Value: 37
    AC: 34; Action Points: 0
    Ragnarok is dying (2 death saves failed).
      Rolls death saving throw and gets a 5 (1d20; rolled 5).
      Fails. 0 failures remaining before death.
  Ragnarok has died!
  
Villains win!
[/sblock]

[/sblock]
[sblock=Example of 5 fight(s) survived (99.9% chance):]
[sblock=FIGHT #1: Level 12 Ragnarok VS. Level 16 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 8 initiative (1d20+7; rolled 1).
  Soldier rolls 21 initiative (1d20+15; rolled 6).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 157/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 37 vs. 32 AC (1d20+23; rolled 14).
      Hits: 15 damage (2d8+7; rolled 6, 2).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 5 hp (15 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 107 hp remaining (112 hp - 5 damage).
  Ragnarok's turn:
    HP: 107/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 32; Action Points: 1
    Rain Of Steel (minor action, daily):
      Ragnarok gains Rain of Steel (stance).
      Rain Of Steel has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Distracting Spate (standard action, encounter):
      Attacks Soldier with 22 vs. 32 AC (1d20+16; rolled 6).
      Misses: 5 damage (static).
      Soldier has 152 hp remaining (157 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Distracting Spate has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Knee Breaker (standard action, daily):
      Attacks Soldier with 31 vs. 32 AC (1d20+16; rolled 15).
      Misses: 17 damage (half of 2d10[brutal 2]+18; rolled 1, 8, 9).
      Marked Scourge has been expended.
      Soldier has 135 hp remaining (152 hp - 17 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Knee Breaker has been expended.
  
Round 2:
  Soldier's turn:
    HP: 135/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 8 damage (1d10[brutal 2]+5; rolled 3).
        Soldier has 127 hp remaining (135 hp - 8 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 37 AC (1d20+23; rolled 17).
      Hits: 11 damage (2d8+7; rolled 2, 2).
      Ragnarok has 96 hp remaining (107 hp - 11 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 24 vs. 32 AC (1d20+16; rolled 8).
        Misses: 5 damage (static).
        Soldier has 122 hp remaining (127 hp - 5 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 96/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 37; Action Points: 0
    Start of turn:
      Marked Scourge recharges.
      +4 defense bonus expires.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 32 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 117 hp remaining (122 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 117/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 10 damage (1d10[brutal 2]+7; rolled 1, 3).
        Marked Scourge has been expended.
        Soldier has 107 hp remaining (117 hp - 10 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 32 vs. 33 AC (1d20+23; rolled 9).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 96/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 22 vs. 32 AC (1d20+16; rolled 6).
      Misses: 5 damage (static).
      Soldier has 102 hp remaining (107 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 102/157; Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+7; rolled 9).
        Marked Scourge has been expended.
        Soldier has 86 hp remaining (102 hp - 16 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 33 AC (1d20+23; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 96/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 36 vs. 32 AC (1d20+18; rolled 18).
      Hits: 28 damage (1d10[brutal 2]+18; rolled 10).
      Marked Scourge has been expended.
      Soldier has 58 hp remaining (86 hp - 28 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 23 vs. 32 AC (1d20+16; rolled 7).
        Misses:
          Not expended.
          5 damage (static).
        Soldier has 53 hp remaining (58 hp - 5 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 53/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 9 damage (1d10[brutal 2]+5; rolled 4).
        Soldier has 44 hp remaining (53 hp - 9 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 41 vs. 33 AC (1d20+25; rolled 16).
      Hits: 17 damage (2d8+7; rolled 5, 5).
      Ragnarok has 79 hp remaining (96 hp - 17 damage).
  Ragnarok's turn:
    HP: 79/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 25 vs. 32 AC (1d20+16; rolled 9).
      Misses: 5 damage (static).
      Soldier has 39 hp remaining (44 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 39/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 11 damage (1d10[brutal 2]+7; rolled 4).
        Marked Scourge has been expended.
        Soldier has 28 hp remaining (39 hp - 11 damage).
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 35 vs. 33 AC (1d20+23; rolled 12).
      Hits: 9 damage (2d8+7; rolled 1, 1).
      Ragnarok has 70 hp remaining (79 hp - 9 damage).
  Ragnarok's turn:
    HP: 70/112; Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 25 vs. 32 AC (1d20+18; rolled 7).
      Misses: 5 damage (static).
      Soldier has 23 hp remaining (28 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 23/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 16 damage (1d10[brutal 2]+7; rolled 1, 9).
        Marked Scourge has been expended.
        Soldier has 7 hp remaining (23 hp - 16 damage).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 33 AC (1d20+25; rolled 11).
      Hits: 14 damage (2d8+7; rolled 5, 2).
      Ragnarok has 56 hp remaining (70 hp - 14 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 56/112 (bloodied); Temp HP: 0; Surges: 16; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Marked Scourge recharges.
    Conditions:
      Rain of Steel (stance).
      +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 32 AC (1d20+18; rolled 9).
      Misses: 5 damage (static).
      Soldier has 2 hp remaining (7 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (15 remaining).
      Ragnarok heals 37 hp (56 hp -> 93 hp; 0 hp wasted).
      Ragnarok gains +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 2/157 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 39
    AC: 32; Action Points: 0
    Start of turn:
      Rain of Steel:
        Soldier takes: 11 damage (1d10[brutal 2]+7; rolled 1, 4).
        Marked Scourge has been expended.
        Soldier has -9 hp remaining (2 hp - 11 damage).
        Enduring Warrior: Ragnarok heals 5 hp (93 hp -> 98 hp; 0 hp wasted).
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
  Soldier has died!
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 98/112 hp; wants at least 94 hp.
  Powers recharge:
    Distracting Spate recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    Rain of steel expires.
    +1 defense bonus expires.
    +2 defense bonus expires.
[/sblock]
[sblock=FIGHT #2: Level 12 Ragnarok VS. Level 14 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 27 initiative (1d20+7; rolled 20).
  Soldier rolls 18 initiative (1d20+14; rolled 4).
  Initiative order: 
    Ragnarok
    Soldier

Round 1:
  Ragnarok's turn:
    HP: 98/112; Temp HP: 0; Surges: 15; Surge Value: 37
    AC: 32; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 38 vs. 30 AC (1d20+18; rolled 20).
      Crits: 45 damage (1d10[brutal 2, max]+16 + 3d12; rolled max + 9, 9, 1).
      Soldier has 95 hp remaining (140 hp - 45 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
  Soldier's turn:
    HP: 95/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 27 vs. 33 AC (1d20+23; rolled 4).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 2:
  Ragnarok's turn:
    HP: 98/112; Temp HP: 0; Surges: 15; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 20 vs. 30 AC (1d20+18; rolled 2).
      Misses: 5 damage (static).
      Soldier has 90 hp remaining (95 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 90/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 33 AC (1d20+23; rolled 13).
      Hits: 19 damage (2d8+6; rolled 8, 5).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 9 hp (19 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 89 hp remaining (98 hp - 9 damage).
  
Round 3:
  Ragnarok's turn:
    HP: 89/112; Temp HP: 0; Surges: 15; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 18 vs. 30 AC (1d20+16; rolled 2).
      Misses: 5 damage (static).
      Soldier has 85 hp remaining (90 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 85/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 22 vs. 33 AC (1d20+21; rolled 1).
      Misses.
  
Round 4:
  Ragnarok's turn:
    HP: 89/112; Temp HP: 0; Surges: 15; Surge Value: 37
    AC: 33; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 33 vs. 30 AC (1d20+16; rolled 17).
      Hits: 38 damage (2d10[brutal 2]+18; rolled 10, 10).
      Marked Scourge has been expended.
      Soldier has 47 hp remaining (85 hp - 38 damage).
      Soldier has been bloodied.
      Ragnarok uses Jackal Strike (free action, daily):
        Attacks Soldier with 33 vs. 30 AC (1d20+16; rolled 17).
        Hits: 28 damage (3d10[brutal 2]+11; rolled 3, 10, 2, 4).
        Soldier has 19 hp remaining (47 hp - 28 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
        Jackal Strike has been expended.
      Soldier gains Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 19/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 34 vs. 33 AC (1d20+21; rolled 13).
      Hits: 11 damage (2d8+6; rolled 2, 3).
      Ragnarok has 78 hp remaining (89 hp - 11 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 34 vs. 30 AC (1d20+16; rolled 18).
        Hits: 21 damage (1d10[brutal 2]+11; rolled 10).
        Soldier has -2 hp remaining (19 hp - 21 damage).
        Enduring Warrior: Ragnarok heals 5 hp (78 hp -> 83 hp; 0 hp wasted).
        Soldier gains Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Soldier has died!
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 83/112 hp; wants at least 94 hp.
    Ragnarok spends a healing surge (14 remaining).
    Ragnarok heals 37 hp (83 hp -> 112 hp; 8 hp wasted).
  Powers recharge:
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Strikebacks Power recharges.
  Conditions expire:
    +1 defense bonus expires.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +4.
[/sblock]
[sblock=FIGHT #3: Level 12 Ragnarok VS. Level 15 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 13 initiative (1d20+7; rolled 6).
  Soldier rolls 15 initiative (1d20+14; rolled 1).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 148/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 29 vs. 33 AC (1d20+22; rolled 7).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 112/112; Temp HP: 0; Surges: 14; Surge Value: 37
    AC: 33; Action Points: 1
    Start of turn: Marked Scourge recharges.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 23 vs. 31 AC (1d20+16; rolled 7).
      Misses: 5 damage (static).
      Soldier has 143 hp remaining (148 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Brash Strike (standard action, at_will):
      Attacks Soldier with 20 vs. 31 AC (1d20+18; rolled 2).
      Misses: 5 damage (static).
      Soldier has 138 hp remaining (143 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
  
Round 2:
  Soldier's turn:
    HP: 138/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 44 vs. 38 AC (1d20+24; rolled 20).
      Crits: 22 damage (2d8[max]+6; rolled max).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 12 hp (22 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 100 hp remaining (112 hp - 12 damage).
  Ragnarok's turn:
    HP: 100/112; Temp HP: 0; Surges: 14; Surge Value: 37
    AC: 38; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      +4 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 34 vs. 31 AC (1d20+16; rolled 18).
      Hits: 28 damage (2d10[brutal 2]+18; rolled 3, 7).
      Marked Scourge has been expended.
      Soldier has 110 hp remaining (138 hp - 28 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 110/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 34 AC (1d20+22; rolled 7).
      Misses.
  Ragnarok's turn:
    HP: 100/112; Temp HP: 0; Surges: 14; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 17 vs. 31 AC (1d20+16; rolled 1).
      Misses: 5 damage (static).
      Soldier has 105 hp remaining (110 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 105/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 33 vs. 34 AC (1d20+22; rolled 11).
      Misses.
  Ragnarok's turn:
    HP: 100/112; Temp HP: 0; Surges: 14; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Distracting Spate (standard action, encounter):
      Attacks Soldier with 28 vs. 31 AC (1d20+16; rolled 12).
      Misses: 5 damage (static).
      Soldier has 100 hp remaining (105 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Distracting Spate has been expended.
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 100/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 34 AC (1d20+22; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 100/112; Temp HP: 0; Surges: 14; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 22 vs. 31 AC (1d20+18; rolled 4).
      Misses: 5 damage (static).
      Soldier has 95 hp remaining (100 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 95/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 42 vs. 34 AC (1d20+24; rolled 18).
      Hits: 13 damage (2d8+6; rolled 5, 2).
      Ragnarok has 87 hp remaining (100 hp - 13 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 23 vs. 31 AC (1d20+16; rolled 7).
        Misses: 5 damage (static).
        Soldier has 90 hp remaining (95 hp - 5 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 87/112; Temp HP: 0; Surges: 14; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 29 vs. 31 AC (1d20+18; rolled 11).
      Misses: 5 damage (static).
      Soldier has 85 hp remaining (90 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 7:
  Soldier's turn:
    HP: 85/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 35 vs. 34 AC (1d20+24; rolled 11).
      Hits: 15 damage (2d8+6; rolled 7, 2).
      Ragnarok has 72 hp remaining (87 hp - 15 damage).
  Ragnarok's turn:
    HP: 72/112; Temp HP: 0; Surges: 14; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 25 vs. 31 AC (1d20+16; rolled 9).
      Misses: 5 damage (static).
      Soldier has 80 hp remaining (85 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 80/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 23 vs. 34 AC (1d20+22; rolled 1).
      Misses.
  Ragnarok's turn:
    HP: 72/112; Temp HP: 0; Surges: 14; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 30 vs. 31 AC (1d20+18; rolled 12).
      Misses: 5 damage (static).
      Soldier has 75 hp remaining (80 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 75/148; Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+24; rolled 12).
      Hits: 18 damage (2d8+6; rolled 8, 4).
      Ragnarok has 54 hp remaining (72 hp - 18 damage).
      Ragnarok has been bloodied.
  Ragnarok's turn:
    HP: 54/112 (bloodied); Temp HP: 0; Surges: 14; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 25 vs. 31 AC (1d20+18; rolled 7).
      Misses: 5 damage (static).
      Soldier has 70 hp remaining (75 hp - 5 damage).
      Soldier has been bloodied.
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Second Wind (minor action, encounter):
      Ragnarok spends a healing surge (13 remaining).
      Ragnarok heals 37 hp (54 hp -> 91 hp; 0 hp wasted).
      Ragnarok gains +2 defense bonus (until start of next turn).
      Second Wind has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 70/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 36 AC (1d20+24; rolled 4).
      Misses.
  Ragnarok's turn:
    HP: 91/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 36; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      +2 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 21 vs. 31 AC (1d20+16; rolled 5).
      Misses: 5 damage (static).
      Soldier has 65 hp remaining (70 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 65/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 34 AC (1d20+22; rolled 7).
      Misses.
  Ragnarok's turn:
    HP: 91/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 24 vs. 31 AC (1d20+18; rolled 6).
      Misses: 5 damage (static).
      Soldier has 60 hp remaining (65 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 12:
  Soldier's turn:
    HP: 60/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 34 AC (1d20+24; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 91/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 31 vs. 31 AC (1d20+18; rolled 13).
      Hits: 23 damage (1d10[brutal 2]+18; rolled 5).
      Marked Scourge has been expended.
      Soldier has 37 hp remaining (60 hp - 23 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 13:
  Soldier's turn:
    HP: 37/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 43 vs. 34 AC (1d20+24; rolled 19).
      Hits: 17 damage (2d8+6; rolled 6, 5).
      Ragnarok has 74 hp remaining (91 hp - 17 damage).
  Ragnarok's turn:
    HP: 74/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 31 vs. 31 AC (1d20+16; rolled 15).
      Hits: 19 damage (1d10[brutal 2]+13; rolled 6).
      Marked Scourge has been expended.
      Soldier has 18 hp remaining (37 hp - 19 damage).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 14:
  Soldier's turn:
    HP: 18/148 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 37
    AC: 31; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+22; rolled 18).
      Hits: 14 damage (2d8+6; rolled 7, 1).
      Ragnarok deflects 7 damage; 7 gets through (7 temp hp - 14 damage).
      Ragnarok has 67 hp remaining (74 hp - 7 damage).
  Ragnarok's turn:
    HP: 67/112; Temp HP: 0; Surges: 13; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 34 vs. 31 AC (1d20+18; rolled 16).
      Hits: 23 damage (1d10[brutal 2]+18; rolled 5).
      Marked Scourge has been expended.
      Soldier has -5 hp remaining (18 hp - 23 damage).
      Enduring Warrior: Ragnarok heals 5 hp (67 hp -> 72 hp; 0 hp wasted).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier has died!
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 72/112 hp; wants at least 94 hp.
    Ragnarok spends a healing surge (12 remaining).
    Ragnarok heals 37 hp (72 hp -> 109 hp; 0 hp wasted).
  Powers recharge:
    Distracting Spate recharges.
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Spend Action Point recharges.
    Second Wind recharges.
    Strikebacks Power recharges.
  Conditions expire:
    +1 defense bonus expires.
[/sblock]
[sblock=FIGHT #4: Level 12 Ragnarok VS. Level 13 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 21 initiative (1d20+7; rolled 14).
  Soldier rolls 27 initiative (1d20+12; rolled 15).
  Initiative order: 
    Soldier
    Ragnarok

Round 1:
  Soldier's turn:
    HP: 131/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 28 vs. 33 AC (1d20+20; rolled 8).
      Misses.
      Soldier Encounter Attack has been expended.
  Ragnarok's turn:
    HP: 109/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 33; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Distracting Spate (standard action, encounter):
      Attacks Soldier with 31 vs. 29 AC (1d20+16; rolled 15).
      Hits: 25 damage (2d10[brutal 2]+11; rolled 10, 1, 4).
      Soldier has 106 hp remaining (131 hp - 25 damage).
      Ragnarok gains Combat Advantage (until end of next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Distracting Spate has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
  
Round 2:
  Soldier's turn:
    HP: 106/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 34 AC (1d20+20; rolled 8).
      Misses.
  Ragnarok's turn:
    HP: 109/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions:
      Combat Advantage (until end of this turn).
      +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 28 vs. 29 AC (1d20+18; rolled 10).
      Misses: 5 damage (static).
      Soldier has 101 hp remaining (106 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn:
      Combat Advantage expires.
      +1 defense bonus expires.
  
Round 3:
  Soldier's turn:
    HP: 101/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 40 vs. 34 AC (1d20+20; rolled 20).
      Crits: 22 damage (2d8[max]+6; rolled max).
      Ragnarok reacts with Unbreakable (immediate reaction, encounter):
        Damage is reduced to 12 hp (22 hp - 10 hp).
        Unbreakable has been expended.
      Ragnarok has 97 hp remaining (109 hp - 12 damage).
  Ragnarok's turn:
    HP: 97/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 29 AC (1d20+18; rolled 9).
      Misses: 5 damage (static).
      Soldier has 96 hp remaining (101 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 4:
  Soldier's turn:
    HP: 96/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 34 AC (1d20+22; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 97/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 26 vs. 29 AC (1d20+16; rolled 10).
      Misses: 5 damage (static).
      Soldier has 91 hp remaining (96 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 5:
  Soldier's turn:
    HP: 91/131; Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 36 vs. 34 AC (1d20+20; rolled 16).
      Hits: 17 damage (2d8+6; rolled 4, 7).
      Ragnarok has 80 hp remaining (97 hp - 17 damage).
      Ragnarok reacts with Strikebacks Power (immediate reaction, encounter):
        Attacks Soldier with 31 vs. 29 AC (1d20+16; rolled 15).
        Hits: 20 damage (1d10[brutal 2]+13; rolled 7).
        Marked Scourge has been expended.
        Soldier has 71 hp remaining (91 hp - 20 damage).
        Soldier gains Marked (until end of Ragnarok's next turn).
        Strikebacks Power has been expended.
  Ragnarok's turn:
    HP: 80/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 36 vs. 29 AC (1d20+16; rolled 20).
      Crits: 44 damage (2d10[brutal 2, max]+13 + 3d12; rolled max + 3, 2, 6).
      Marked Scourge has been expended.
      Soldier has 27 hp remaining (71 hp - 44 damage).
      Soldier has been bloodied.
      Soldier gains -2 AC penalty (until end of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 6:
  Soldier's turn:
    HP: 27/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 27; Action Points: 0
    Conditions:
      -2 AC penalty (until end of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 34 AC (1d20+20; rolled 9).
      Misses.
  Ragnarok's turn:
    HP: 80/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 24 vs. 27 AC (1d20+16; rolled 8).
      Misses: 5 damage (static).
      Soldier has 22 hp remaining (27 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn:
      +1 defense bonus expires.
      Opponent's -2 AC penalty expires.
  
Round 7:
  Soldier's turn:
    HP: 22/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 29 vs. 34 AC (1d20+20; rolled 9).
      Misses.
  Ragnarok's turn:
    HP: 80/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 27 vs. 29 AC (1d20+16; rolled 11).
      Misses: 5 damage (static).
      Soldier has 17 hp remaining (22 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 8:
  Soldier's turn:
    HP: 17/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 35 vs. 34 AC (1d20+20; rolled 15).
      Hits: 17 damage (2d8+6; rolled 8, 3).
      Ragnarok has 63 hp remaining (80 hp - 17 damage).
  Ragnarok's turn:
    HP: 63/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 27 vs. 29 AC (1d20+16; rolled 11).
      Misses: 5 damage (static).
      Soldier has 12 hp remaining (17 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  
Round 9:
  Soldier's turn:
    HP: 12/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 23 vs. 34 AC (1d20+20; rolled 3).
      Misses.
  Ragnarok's turn:
    HP: 63/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 21 vs. 29 AC (1d20+16; rolled 5).
      Misses: 5 damage (static).
      Soldier has 7 hp remaining (12 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 10:
  Soldier's turn:
    HP: 7/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 25 vs. 34 AC (1d20+20; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 63/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 21 vs. 29 AC (1d20+18; rolled 3).
      Misses: 5 damage (static).
      Soldier has 2 hp remaining (7 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  
Round 11:
  Soldier's turn:
    HP: 2/131 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 32
    AC: 29; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 34 AC (1d20+22; rolled 5).
      Misses.
  Ragnarok's turn:
    HP: 63/112; Temp HP: 0; Surges: 12; Surge Value: 37
    AC: 34; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 21 vs. 29 AC (1d20+18; rolled 3).
      Misses: 5 damage (static).
      Soldier has -3 hp remaining (2 hp - 5 damage).
      Enduring Warrior: Ragnarok heals 5 hp (63 hp -> 68 hp; 0 hp wasted).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier has died!
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 68/112 hp; wants at least 94 hp.
    Ragnarok spends a healing surge (11 remaining).
    Ragnarok heals 37 hp (68 hp -> 105 hp; 0 hp wasted).
  Powers recharge:
    Distracting Spate recharges.
    Crushing Blow recharges.
    Unbreakable recharges.
    Griffons Wrath recharges.
    Strikebacks Power recharges.
  Milestone:
    Ragnarok gains an action point.
    Meliorating Gith Plate Armor +3: enhancement increases to +5.
[/sblock]
[sblock=FIGHT #5: Level 12 Ragnarok VS. Level 14 Soldier]
Code:
Roll initiative!
  Ragnarok rolls 22 initiative (1d20+7; rolled 15).
  Soldier rolls 20 initiative (1d20+14; rolled 6).
  Initiative order: 
    Ragnarok
    Soldier

Round 1:
  Ragnarok's turn:
    HP: 105/112; Temp HP: 0; Surges: 11; Surge Value: 37
    AC: 34; Action Points: 1
    Distracting Spate (standard action, encounter):
      Attacks Soldier with 21 vs. 30 AC (1d20+16; rolled 5).
      Misses: 5 damage (static).
      Soldier has 135 hp remaining (140 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Distracting Spate has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Spend Action Point (free action, encounter):
      Ragnarok spends an action point (0 remaining).
      Ferocious Reaction: Ragnarok gains +4 defense bonus (until start of next turn).
      Ragnarok gains a standard action.
      Spend Action Point has been expended.
    Griffons Wrath (standard action, encounter):
      Attacks Soldier with 28 vs. 30 AC (1d20+16; rolled 12).
      Misses: 5 damage (static).
      Soldier has 130 hp remaining (135 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Griffons Wrath has been expended.
  Soldier's turn:
    HP: 130/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 31 vs. 39 AC (1d20+21; rolled 10).
      Misses.
  
Round 2:
  Ragnarok's turn:
    HP: 105/112; Temp HP: 0; Surges: 11; Surge Value: 37
    AC: 39; Action Points: 0
    Start of turn: +4 defense bonus expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 27 vs. 30 AC (1d20+18; rolled 9).
      Misses: 5 damage (static).
      Soldier has 125 hp remaining (130 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 125/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Encounter Attack (standard action, encounter):
      Attacks Ragnarok with 28 vs. 35 AC (1d20+23; rolled 5).
      Misses.
      Soldier Encounter Attack has been expended.
  
Round 3:
  Ragnarok's turn:
    HP: 105/112; Temp HP: 0; Surges: 11; Surge Value: 37
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Blow (standard action, encounter):
      Attacks Soldier with 27 vs. 30 AC (1d20+16; rolled 11).
      Misses: 5 damage (static).
      Soldier has 120 hp remaining (125 hp - 5 damage).
      Soldier gains Marked (until end of Ragnarok's next turn).
      Crushing Blow has been expended.
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 120/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 28 vs. 35 AC (1d20+21; rolled 7).
      Misses.
  
Round 4:
  Ragnarok's turn:
    HP: 105/112; Temp HP: 0; Surges: 11; Surge Value: 37
    AC: 35; Action Points: 0
    Conditions: +1 defense bonus (until end of this turn).
    Crushing Surge (standard action, at_will):
      Attacks Soldier with 36 vs. 30 AC (1d20+16; rolled 20).
      Crits: 40 damage (1d10[brutal 2, max]+13 + 3d12; rolled max + 3, 9, 5).
      Marked Scourge has been expended.
      Soldier has 80 hp remaining (120 hp - 40 damage).
      Ragnarok gains 7 temp hp (had 0; applied 7).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 80/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions: Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 31 vs. 35 AC (1d20+21; rolled 10).
      Misses.
  
Round 5:
  Ragnarok's turn:
    HP: 105/112; Temp HP: 7; Surges: 11; Surge Value: 37
    AC: 35; Action Points: 0
    Start of turn: Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 20 vs. 30 AC (1d20+18; rolled 2).
      Misses: 5 damage (static).
      Soldier has 75 hp remaining (80 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 75/140; Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 24 vs. 35 AC (1d20+23; rolled 1).
      Misses.
  
Round 6:
  Ragnarok's turn:
    HP: 105/112; Temp HP: 7; Surges: 11; Surge Value: 37
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 38 vs. 30 AC (1d20+18; rolled 20).
      Crits: 48 damage (1d10[brutal 2, max]+18 + 3d12; rolled max + 10, 2, 8).
      Marked Scourge has been expended.
      Soldier has 27 hp remaining (75 hp - 48 damage).
      Soldier has been bloodied.
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 27/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 27 vs. 35 AC (1d20+23; rolled 4).
      Misses.
  
Round 7:
  Ragnarok's turn:
    HP: 105/112; Temp HP: 7; Surges: 11; Surge Value: 37
    AC: 35; Action Points: 0
    Start of turn:
      Opponent's Combat Advantage expires.
      Marked Scourge recharges.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 28 vs. 30 AC (1d20+18; rolled 10).
      Misses: 5 damage (static).
      Soldier has 22 hp remaining (27 hp - 5 damage).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier's turn:
    HP: 22/140 (bloodied); Temp HP: 0; Surges: 2; Surge Value: 35
    AC: 30; Action Points: 0
    Conditions:
      Combat Advantage (until start of Ragnarok's next turn).
      Marked (until end of Ragnarok's next turn).
    Soldier Basic Attack (standard action, at_will):
      Attacks Ragnarok with 31 vs. 35 AC (1d20+23; rolled 8).
      Misses.
  
Round 8:
  Ragnarok's turn:
    HP: 105/112; Temp HP: 7; Surges: 11; Surge Value: 37
    AC: 35; Action Points: 0
    Start of turn: Opponent's Combat Advantage expires.
    Conditions: +1 defense bonus (until end of this turn).
    Shift (move action, at_will):
      Ragnarok gains +1 defense bonus (until end of next turn).
    Brash Strike (standard action, at_will):
      Attacks Soldier with 37 vs. 30 AC (1d20+18; rolled 19).
      Hits: 27 damage (1d10[brutal 2]+18; rolled 9).
      Marked Scourge has been expended.
      Soldier has -5 hp remaining (22 hp - 27 damage).
      Enduring Warrior: Ragnarok heals 5 hp (105 hp -> 110 hp; 0 hp wasted).
      Soldier gains Combat Advantage (until start of Ragnarok's next turn).
      Soldier gains Marked (until end of Ragnarok's next turn).
    End of turn: +1 defense bonus expires.
  Soldier has died!
  
Heroes win!
Ragnarok takes a short rest.
  Ragnarok has 110/112 hp; wants at least 94 hp.
  Temporary hit points expire.
  Powers recharge:
    Distracting Spate recharges.
    Crushing Blow recharges.
    Griffons Wrath recharges.
    Spend Action Point recharges.
  Conditions expire:
    +1 defense bonus expires.
[/sblock]

[/sblock]
[/sblock]
[/sblock]
 

Very interesting stuff.

Are you intending to run a simulation for parties?
'cos D&D is not a 1 character game ...

And it seems you're already using stuff that are "optimised" ... well, how about considering some things that are notoriously math-breaking?

Battle cleric with maxed out strength (20 at lv1) and righteous brand comes to mind.
At low levels, it's strong enough ... but since the bonus scales along with strength, granting +10 to hit at lv 28 = my buddy will only miss on a 2.
 

It also makes me wonder if there's a corresponding boost in monster abilities that we're not representing with the generic DMG Soldier.

Could make the soldier's big attack recharge instead of encounter. At some point you could also instead do a couple published creatures, or do two enemies at once instead of one big one. Even with giving out OA or combat challenge interrupt every round, an high damage artillery that targeted Reflex might be pretty different results.

Speaking of lazy implementation, I didn't simulate Inexorable Shift at all (other than including it in the character sheet) as it's entirely movement based.

Yeah, it'll be worth coding later (at 16th) for dealing a free Con damage at the start of combat, but less necessary now.

Looking ahead, I'll need a new feat for level 14, since I've already retrained into Marked Scourge.

Hrmm, I had redone the list of feats and powers... *looks* What the... it lost my edit. I'll fix that again :(
 

I do think a vanilla soldier vs a fighter is essentially selling the monsters short. Its interesting and worth doing and you may start to see some math effects since the PC has no leader support, but on the whole a one-on-one like this where the monster has nothing clever it can do is pretty much in the PCs favor, as you've discovered.

I'm not sure there is a book monster really well adapted to showing off some of the nastier stuff monsters can do at paragon and up though. Even more than with PCs monsters really have to operate well as a team. They have a very limited set of highly focused powers and any given individual monster can't easily operate on its own in very many situations.

Its hard to say really what the best way to deal with that is. You might develop a monster which is moderately optimized for the scenario you're using. For example it could have a rechargeable power which dazes the enemy, a minor action recharge on bloodied power that does some ongoing damage, etc. In other words create something that is like a mini-elite soldier monster. It could even have some kind of debuff that it can toss out now and then to give it a chance to say land a good solid encounter alpha strike. I think some things along those lines would be feasible to implement and provide some of the sorts of benefits a real monster might expect to enjoy at higher levels now and then.

Of course all of that stuff can be relegated to a future round of tests once you've worked your way up to the top of epic with the vanilla soldier and nailed down all of the dwarf's stuff. I just suspect that as things are you're not going to see much change in survivability. Its going to peg around 100% for the whole level range and stay there. Actually I'm a bit surprised it did so quite as fast as it did, I expected it would be a little more gradual.
 

I tend to agree the monster itself might be a little too simple for this case.

One could try a (melee) Controller or Soldier monster with daze or stun effects and see how this changes things around. Daze or Stun are very powerful conditions, of course, but they have the advantage of being easier to model than something that affects positioning and movement.
As a basic idea - a monster that dazes or stuns could choose to retreat its full speed after it successfully dazes or stuns. This means the Fighter will have to use his daze action to move up or charge (and speed limitations might mean it can't do the latter). Also, the monster might now occasionally enjoy combat advantage.

Except from daze, you could also use "knocked prone". A single shift away from a prone Fighter can be dangerous, but it might mean the fighter has one round less to use for more effectice at-will, encounter or daily attacks.
 

Are you intending to run a simulation for parties?
'cos D&D is not a 1 character game ...

Eventually, but not until the one-on-one fight is done through level 30.

I do think a vanilla soldier vs a fighter is essentially selling the monsters short. Its interesting and worth doing and you may start to see some math effects since the PC has no leader support, but on the whole a one-on-one like this where the monster has nothing clever it can do is pretty much in the PCs favor, as you've discovered.

One could try a (melee) Controller or Soldier monster with daze or stun effects and see how this changes things around. Daze or Stun are very powerful conditions, of course, but they have the advantage of being easier to model than something that affects positioning and movement.

I think I want to avoid making the monsters to complex for now. For one, that takes away time from getting the rest of the sim working; and for two, the purpose of this first experiment is to test the "math is broken" argument.

A trivial analysis of the math says that survivability should steadily drop as character level increases, and that adding Expertise feats would fix the problem. The counter-argument is that powers, feats, paragon paths, epic destinies, and magic items make up the difference.

So, the questions we're answering: "Does survivability drop significantly from level 1 to 30 when using a pre-Expertise build?" and "If it survivability drops, does Expertise 'fix' it by making survivability rates level? If it doesn't, does Expertise 'break' it by making survivability rates increase from level 1 to 30?" For the sake of argument, my hypothesis is "no" and "no."

The "math is broken" argument comes from looking at the DMG monsters and seeing that their to-hit and AC rises faster than PCs to-hit and AC. Since the argument is really nothing more than comparing one PC to one vanilla monster, testing it doesn't require more than one PC vs. one vanilla monster.

Once this first experiment is done, I'd like to do some more sophisticated stuff, such as a full 5-person party against 5 real monsters at each level.

Could make the soldier's big attack recharge instead of encounter.

That's easy to implement, follows the vanilla DMG guideline, and counters Ragnarok's advantage in fights of attrition. I've put it in and will post the results shortly.
 

I made the Soldier's encounter power recharge on a 5 or 6 as Keterys suggested. It didn't change the overall trend, but it did reduce survivability a bit. This is versus level +4, 2, 3, 1, 2.

Code:
Level 1 Ragnarok vs. Soldier: 1.4% +/- 0.7% survival (5.8 rounds)
Level 2 Ragnarok vs. Soldier: 5.9% +/- 1.5% survival (8.3 rounds)
Level 3 Ragnarok vs. Soldier: 0.2% +/- 0.3% survival (8.7 rounds)
Level 4 Ragnarok vs. Soldier: 4.7% +/- 1.3% survival (7.7 rounds)
Level 5 Ragnarok vs. Soldier: 2.5% +/- 1.0% survival (7.3 rounds)
Level 6 Ragnarok vs. Soldier: 24.8% +/- 2.7% survival (9.9 rounds)
Level 7 Ragnarok vs. Soldier: 23.6% +/- 2.6% survival (9.5 rounds)
Level 8 Ragnarok vs. Soldier: 52.3% +/- 3.1% survival (9.5 rounds)
Level 9 Ragnarok vs. Soldier: 28.9% +/- 2.8% survival (9.6 rounds)
Level 10 Ragnarok vs. Soldier: 39.8% +/- 3.0% survival (10.8 rounds)
Level 11 Ragnarok vs. Soldier: 91.2% +/- 1.8% survival (9.6 rounds)
Level 12 Ragnarok vs. Soldier: 98.6% +/- 0.7% survival (8.7 rounds)
 

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