I'm afraid that I am the opposite of the majority.
I take at least 80% of the magic items, monsters, and DCs for hazzards as presented in the rules and usually toss them in the trash.
When supplements come out, I review the impact of player chosen options before approving. I often find things from 'Designers', especially in the power creep books, that need consideration before allowing.
I know of several 'holes' in 3e and 4e that require a GM to 'fix' the problems that were missed by the game designers. The GM has to make a ruling on what will be allowed by the players in their character creation to avoid a player taking too much advantage of a design or a designer's choice of words.
Right now, I play a mixture of PF and 4e. My players use PF which I limited to the core book, advanced player's guide, and ultimate books (stating Psionics was not in a Paizo product). I use 4e style for making up the monsters, their abilities, and their roles in combat.
There is not a rule system around currently that would 'sanction' this behaviour but this is how I found that I save game prep time and allow players to play the characters that they want.
I take at least 80% of the magic items, monsters, and DCs for hazzards as presented in the rules and usually toss them in the trash.
When supplements come out, I review the impact of player chosen options before approving. I often find things from 'Designers', especially in the power creep books, that need consideration before allowing.
I know of several 'holes' in 3e and 4e that require a GM to 'fix' the problems that were missed by the game designers. The GM has to make a ruling on what will be allowed by the players in their character creation to avoid a player taking too much advantage of a design or a designer's choice of words.
Right now, I play a mixture of PF and 4e. My players use PF which I limited to the core book, advanced player's guide, and ultimate books (stating Psionics was not in a Paizo product). I use 4e style for making up the monsters, their abilities, and their roles in combat.
There is not a rule system around currently that would 'sanction' this behaviour but this is how I found that I save game prep time and allow players to play the characters that they want.