Monte Cook, stop screwing up my campaign!

barsoomcore

Unattainable Ideal
Dagnabit, that gol-darned Monte Cook just keeps on messing up my campaign. I was happily running Barsoom on a home-brew game system of my own before he and those other clowns came up with D&D 3E. So I chuck all my own hard work and jump on the bandwagon. Hi ho.

Then there's Malhavoc Press. Eldritch Might. Hm, spellsongs. Okay, I'll stick those in, change everything around.

Eldritch Might III: demon armies, ice caves of memory, and talking magic items that gain feats. Sure, I'll just throw all that in, too. Consistency? Who needs it!

When The Sky Falls: Now my campaign's about to get hit with a meteor from outer space! Why? Why?

And then in June, it's Ghostwalk. I'm going to kill my entire party and send them to the land of the dead. No big deal, just death and stuff.

Arcana Unearthed?

Cry Havoc?

Stop it, Mr. Cook. You're ruining my campaign. Stop having brilliant, 100% "KAH-HOOL" ideas that I can't resist and make me throw everything over in my campaign in order to incorporate as soon as possible.

Sigh.

Sorry, just had to rant.
 

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Yeah, and thanks to Monte Cook and his module the Banewarrens, I ended up TPKing the whole party in the Quann!:mad:

Why didn't they just run away?
 

You should be able to fit it all in to one campaign...

A god dies above the celestial sphere; his asteroid-sized head pops off and flies towards your world; when it reaches your world it kills all the characters, sending them to Ghostwalk; then they're all reincarnated in the Arcana Unearthed world. :D
 

gfunk said:
Yeah, and thanks to Monte Cook and his module the Banewarrens, I ended up TPKing the whole party in the Quann!:mad:

Why didn't they just run away?

With what, may I ask? IMHO worst things in Quann were the random Dragon turtles (bad, very bad) and wild boars. Otherwise Quann was quite pleasant.

Just intrested, since I played through Quann quite easily...
 


Numion said:


With what, may I ask? IMHO worst things in Quann were the random Dragon turtles (bad, very bad) and wild boars. Otherwise Quann was quite pleasant.

Just intrested, since I played through Quann quite easily...

Oh, so you want to open up old wounds, eh?:D

They got toasted in the Black Mansion. I made a very silly mistake of adding the Areana (her name escapes me). Anyway, she casts 4th level Sorcerer spells and specializes in Illusion/Enchantment IIRC. Anyway, I gave her a few spells from Monte's on BOEM1&2. Feedback really toasted the front-line fighter and the rest was history.

The final PC, the barbarian, COULD have survived put choose to go head to head with the Yuan-Ti Cleric Abomination. With Expertise being used, and fatigued after rage, the barb was screwed.
 

:mad: Thanks to Monte, my dwarf fighter now regularly goes tooling around in a giant magical flying space beetle. Way to go. :p

--Impeesa--
 

Re: Re: Monte Cook, stop screwing up my campaign!

I hope that somewhere in the Wizards of the Coast offices, someone is crying like a baby for letting him go.
I think Monte choose to leave on his own, fed up with some aspects of WotC and knowing he would set up Malhavoc.
 

Dude, you guys have it easy. So easy.

Last Sunday (Easter Sunday) we were all playing our weekly game in my living room. My PC's were fighting a blue dragon whilst floating on balloons in a sandstorm (long story), which was a really complex and large-scale battle. We'd been playing for a few hours, so we had papers all over the table, snack foods, soda, etc. We even had one of those decorate-it-yourself easter gingerbread houses whose deadly combination of frosting, candies, and gingerbread cookie had lead to various attempts at edible art.

Well, here I am describing the blue dragon putting a lightning bolt through a PC's balloon, causing her to plummet to an untimely death, and just as I'm describing the scent of the charred flesh, my doorbell rings.

I live with two other guys who come in and out while I'm playing, so it's not too unusual for the doorbell to randomly ring. So I buzz the door open, and go back to the table, where the charred flesh had already been forgotten in playing with a melted chocolate bunny and gluing things in perverse positions onto the house with the frosting.

As I attempt to wrestle six overworked college brains back into the world with the whirlwind and the dragon, my door swings open, and Monte Cook is standing there grinning like a madman.

Of course, I'm the only one who really would recognize the guy, being the only one in the group who has that 'certifiable geek' status. So here I am going 'Wow! Monte Cook! We're just playing some D&D!' and here's Monte looking a tad psychotic (which I mostly assume is jet lag from coming so far to play under such a skilled DM as myself).

Well, never one to refuse an invitation, Monte heads over to the living room. I'm kinda awe-struck, this being Monte and all (hell, I was celebrity-struck meeting Eric Noah once...God I'm a nerd...), so I tell him to roll up a 12th level character, and let's get going! I prominently unviel my Book of Vile Darkness and my Call of Cthulhu d20 (much to my player's chargin) as I kick one of the regulars out of the 'special seat' and let Monte sit down.

Well, still grinning like a psychopath, Monte takes out a cigar and takes out a lighter (with 'World's Best DM' emblazoned upon it). I try to think about how I'm going to tell the man who wrote the fuggin' DMG that he can't smoke in my apartment, but he doesn't smoke. No, instead he just tosses the lighter right onto the table, into the midst of all the papers.

Well, my players start freaking out. And so does Monte. Making a noise that can probablybe vaguely described as "the mating call of Nylarhotep, but with more Xena-yodel annoyance and less Black Speach madness" Monte Cook, The Man, tosses up the table, throwing frosted gingerbread bunnies, cans of carbonated liquids, many, many sheets of paper, and at least one partially melted chocolate bunny into the air.

My players leap up in alarm. Also, they leap up in a vain attempt to avoid the airborne junk food. One of my friends still has vaguely chocolate-scented hair, another one has what has to be the only known scar induced from flying frosting.

Once the fluttering paper clears, I, still sitting stunned in my chair, see Monte Cook placing dice up his nose either in imitation of an ancient Egyptian mumification step, or some sort of demented two-year-old. I assume it's the latter when he plugs up one nostril, and sends a snot-and-d20 shower in my direction.

As my fellow players try to stomp on their still-smoldering character sheets and look for towels to dry the toxic spills of soda, I'm looking at Monte Cook wondering if my awe of one of the Fathers of 3e isn't a little misplaced, seeing as he now had his right nostril clogged with a d4.

I'm not able to linger on it much, since in the next minute he's pushed over my chair and I'm staring at the cieling fan above from my back. I hear a scream as he punches one of the girls I play with, and then running footsteps, and then the door closing. Monte has left the building.

He does this every week. You'd think I'd stop inviting him back, or at least that I'd ask for some proof of ID just to make sure he wasn't some random escapee from the mental ward, but gosh darn it, how often do you get the chance to play with Monte Cook?!

So please. As a public plea. Monte Cook, stop screwing up my campaign! If I have to explain to my roommates how Katie got a scar from frosting and why Gingerbread now serves as a second carpet, I think I'll be kicked out of my apartment...then where will I play?

Also, keep up the good writing work. I'm sure whatever you're suffering from you and Sue can work through.

And if you guys thought THAT was a bad story, you should listen to the tale of the time Piratecat and Henry came over and insisted on transforming into the left arm of something they called the "Ultra Mega Super Moderator-Zord!", and then killed my Roommate's fish....
 


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