Mercule
Adventurer
I agree with Monte's evaluation of the problem. I disagree with his solution. I really like the Warlock but, as someone else said, it's a special case.
Having had similar thoughts, I've headed down a slightly different path. It's rocky and fraught with peril, but bear with me. Part of the issue is also to balance the desires of people who like the resource management vs. those who are willing to pay a premium for flexibility.
Start off with a skill-based mechanic of a roll vs. a spell-level dependant DC. That's pretty straight-forward, other than figuring out what the base DC and the level progression are. This should be low enough so that it isn't too frustrating, but high enough so that the casters don't dominate the game.
But, what about players/groups that like the resource management angle or who are willing to give up some flexibility to get reliability? Let them hang/prepare their spells. The premise is pretty simple: cast the spell in the morning and leave just the "final word" unspoken until needed (which is pretty much the theory behind current spell prep, anyway). The mechanic is to let the mage make the roll in the morning, or whenever he has the time, then he can release the spell on command, and it's ready to go, just like a prepped spell works currently.
The balance factor? Each hung spell ups the DC of all casting. This functions as both a mechanism to (reasonably, in game) limit the number of hung spells and as a trade-off between the two methods.
To maintain the "bookworm" feel of wizards, give them a bonus on the skill roll to cast/hang a spell if they have their book handy. For ease of play, the number of hung spells could be simplified to a table similar to the current "Spells per Day" with some assumptions (take ten on the skill check).
Having had similar thoughts, I've headed down a slightly different path. It's rocky and fraught with peril, but bear with me. Part of the issue is also to balance the desires of people who like the resource management vs. those who are willing to pay a premium for flexibility.
Start off with a skill-based mechanic of a roll vs. a spell-level dependant DC. That's pretty straight-forward, other than figuring out what the base DC and the level progression are. This should be low enough so that it isn't too frustrating, but high enough so that the casters don't dominate the game.
But, what about players/groups that like the resource management angle or who are willing to give up some flexibility to get reliability? Let them hang/prepare their spells. The premise is pretty simple: cast the spell in the morning and leave just the "final word" unspoken until needed (which is pretty much the theory behind current spell prep, anyway). The mechanic is to let the mage make the roll in the morning, or whenever he has the time, then he can release the spell on command, and it's ready to go, just like a prepped spell works currently.
The balance factor? Each hung spell ups the DC of all casting. This functions as both a mechanism to (reasonably, in game) limit the number of hung spells and as a trade-off between the two methods.
To maintain the "bookworm" feel of wizards, give them a bonus on the skill roll to cast/hang a spell if they have their book handy. For ease of play, the number of hung spells could be simplified to a table similar to the current "Spells per Day" with some assumptions (take ten on the skill check).