Hjorimir said:I would love it if something like this was implemented to break the fight/rest cycle. I few months ago I posted about how I was hating buffs for this very reason; once the buffs were gone and unavailable the group wanted to rest...even if it was 10AM in the morning.
Hjorimir said:I would love it if something like this was implemented to break the fight/rest cycle. I few months ago I posted about how I was hating buffs for this very reason; once the buffs were gone and unavailable the group wanted to rest...even if it was 10AM in the morning.
WayneLigon said:I think Monte has a good point, that there should be something there for the pure spellcaster to 'do' something almost every round. In the current game I'm in, once the part wizard either runs out of spells or is unable to use his area-of-effect stuff because we're in the way he whips out the crossbow and puts that Elven 20 Dex to work.
pawsplay said:I disagree with the problem and the solution. If I were writing 4e, I would dial back the spells per day. I'm still amazed that clerics get as many spells as they do.
I'm not advocating a return to 1 hp wizards with a dagger, though. I like a lot of changes in 3e. Spells flying everywhere is perhaps not one of them.
Actually it is...WayneLigon said:"You lay there, staring at the ceiling. You're not the least bit sleepy, since you just woke up two hours ago. You count sheep. All that does is make you hungry for mutton. A cave bear slashes open the tent. Roll for initiative."
Hjorimir said:Casting rope trick is like pressing the Pause button in a dungeon.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.