Olgar Shiverstone
Legend
While I think Monte makes some good points, I don't agree with him in the main -- I don't think the spellcaster system needs that drastic of an overhaul. I think the differences in play style between the casters and non-casters, which are much smaller now given caster variants like the sorcerer, warlock, spontaneous casting druid, etc, add value and variety to the game. He neglects to discuss the role of wands and scrolls, to which casters have easy access by the default game assumptions, in resource management. By giving wizards Scribe Scroll at 1st level, the game by default gives the wizard a wide range of options to extend beyond when "prepared" spells run out.
If you want to give the wizard a defense (+4 AC) and an attack (ranged 1d6 magic blast) that he can use all the time in addition to his spell range, I think you begin to upstage other roles. Now if you do that through a couple of feats under the current feat progression, I think that's a reasonable trade-off.
One more thing ... his essay seems to assume that a caster becomes useless when all the spells are used, and less fun. Last I checked, wizards and sorcerers could still choose to use weapons and armor, and can always fall back on the old staff or crossbow. And they have the hardest time -- clerics and druids are pretty capable even when they stop casting.
If you want to give the wizard a defense (+4 AC) and an attack (ranged 1d6 magic blast) that he can use all the time in addition to his spell range, I think you begin to upstage other roles. Now if you do that through a couple of feats under the current feat progression, I think that's a reasonable trade-off.
One more thing ... his essay seems to assume that a caster becomes useless when all the spells are used, and less fun. Last I checked, wizards and sorcerers could still choose to use weapons and armor, and can always fall back on the old staff or crossbow. And they have the hardest time -- clerics and druids are pretty capable even when they stop casting.