Zarrock God of Evil
First Post
This is going to be great:
Well, first and foremost, I'm giving them a new spell list.
Not drastically different, but rebalanced for the sorcerer's abilities--which are quite different from the wizard's. That means that some spells have gone away, some have changed level, etc.
I've also changed the spells known table, giving the sorcerer a bit more opportunity to be interesting (but because of the spell list change, not necessarily a lot more powerful).
Then I've made the sorcerer less bookish, which means that he'll have more skills and a little sturdier than the wizard.
Lastly, since sorcerers are natural casters, they have a substitute for material components. They don't use them at all.
I think that the feel will be the same (I think that this new version actually exemplifies the "natural spellcaster" idea better) but the gameplay will change.
Monte
http://www.montecook.com
Well, first and foremost, I'm giving them a new spell list.
Not drastically different, but rebalanced for the sorcerer's abilities--which are quite different from the wizard's. That means that some spells have gone away, some have changed level, etc.
I've also changed the spells known table, giving the sorcerer a bit more opportunity to be interesting (but because of the spell list change, not necessarily a lot more powerful).
Then I've made the sorcerer less bookish, which means that he'll have more skills and a little sturdier than the wizard.
Lastly, since sorcerers are natural casters, they have a substitute for material components. They don't use them at all.
I think that the feel will be the same (I think that this new version actually exemplifies the "natural spellcaster" idea better) but the gameplay will change.
Monte
http://www.montecook.com