Imaro
Legend
mmu1 said:Well... Yes, old WoD would often force you to choose between one or the other, but a competent mundane combat-oriented character usually could decide to split his action and do both (with enough dice left over to make it worthwhile). And once you got into the realm of supernatural critters (which is, after all, the WoD bread and butter) it got relatively commonplace.
Splitting your dice pool is the same as defense, only done staticly for speed of play. Note where I metioned if the trait defense is based on goes up, it goes up as well. In fact it's better because you're getting a split dice pool of auto successes(plus you get to roll your full pool for attack) as opposed to maybe rolling no successes + the additional time to resolve it and getting only your partial pool to roll for attacks.
Is it that you want to decide how many dice to alot yourself? I think the speed and fluidity of play is more important, but that's just my oppinion.