johngamermage
First Post
I'm encouraged to buy it because Monte Cook & Sean Reynolds.
mmu1 said:My biggest issue? The fact that many of the conflict resolution mechanics pit the attacker's attribute+skill pool vs. the defender's single skill or attribute. Who went first and how many re-rolls your Willpower allows you to make matters more than relative skill levels.
mmu1 said:I know this issue definitely comes up in combat and when using vampiric disciplines (I only played in a Vampire game that used the nWoD system) but I'm not sure if it comes up in opposed contests of skills.
mmu1 said:Second, while I actually like die pools, I don't think a system as simplistic as nWoD actually has any need of them.
Most die pool systems that use variable Target Numbers produce results that are very difficult to replicate using the simple die roll + modifier system, but the nWoD, with its set TN, could have safely converted to d20 or 3d6, or 2d10 (+mods) - the only reason they kept the die pools is because they're a sacred cow... and all that really accomplishes is the slowing down of the gameplay by greatly increasing the amount of time it takes to make and read each roll.
mmu1 said:Third, based on my recollection, the system was - because of its precarious balance - extremely susceptible to abuse, powergaming and min-maxing. I make an effort to play with people who avoid that sort of thing, so it's usually not an issue, but I'd much rather play a good system with people who won't try to absue it.
mmu1 said:Fourth, physical combat itself was dull and slow. It seems to me like anything involving two opponents that weren't wildly mismatched ended up playing out as an endless series of flesh wounds as the damage tracks got whittled down a point or two at a time, and any tactical options you might choose were just window dressing. Again, who went first seemed to be the most important thing.
ditto.Felon said:I don't have the time or interest to muck around at a wrok bench with all those tools. I'll take a polished final product any day.
mmu1 said:When a game like nWoD ends up with combat that's slower paced than in most systems which use HP, and combat in which gunfire results in lots of small injuries rather than outright incapacitation, you have a problem.
Campbell said:In the case of a Vampire against Vampire gun fight this is the expected result. Vampires take bullets like ordinary people take punches since their organs are no longer vital. It is an altogether different story if knives or swords are used since those weapons actually tear through flesh.
You may be right, but it would seem wrong for vampires to be afraid of guns, wouldn't it? I mean, they're not afraid of them in any significant source material I'm aware of.Jim Hague said:It's a conceit of the world that exists pretty much to ensure that vampires can laugh at the mortals they're supposedly afraid of, and it's weak sauce. Even I Am Legend had a better (if still ridiculous) explanation of why bullets don't work.
Exactly. Vampires allow modern guy to use sword instead of gun, and is good.Moon-Lancer said:but one good thwhack to the neck with a long sword, and you got one dead vampire.
In D&D 3e, the answer will often be "yes".Old Gumphrey said:A vampire's got a what, +8 level adjustment?