Imaro said:Yeah defense is based on Dex or Wits, but it can be doubled by actively dodging...increased through spenditure of Willpower, etc. I think what your missing is that it's only one attribute because it's like having automatic successes, ie it is always active and there is no chance to be left totally defenseless(except in special circumstances) or to get a dramatic failure on your defense, an attacker can roll no successes or even a dramatic failure.
Doesn't dodging mean you use up your action to do it? That effectively makes it worthless for every situation in which you're actually trying to fight, instead of running for your life.
Which just reminded me of something else I had an issue with - because active defense is really worthless, and the attacker rolls so many more dice, generally, than the defender, you virtually always hit. That doesn't really do it for me in a non-D&D setting...
And for the record, my combat experiences involved both humans and vampires going at each other with guns and melee weapons. I'm also certain that a more experienced GM could have ran the combats better than in the game I played in, but a lot of the things I had problems with are, IMO, intrinsic to the system.