Monte Cooks WoD is for 3.5

Nebulous said:
I'm just curious: Does anyone know if Monte has every played the old WoD rules before converting them to d20? I wonder how familiar he was with the system.
I think I remember him telling he played with the White Wolf guys when he went for some Ptolus signing before the book released. I assume it was a WoD game, but I'm not sure of that.

I also know for sure that he bought Vampire: The Requiem at GenCon when it released. It was one of the products his summary of that year focused on (very positively, at least on the books layout, I might add).
 

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davidschwartznz said:
Geez, I've been thinking for years how I would do the WoD if I were in charge. Who do I need to talk to to about writing David Schwartz's World of Darkness?
Tell me about it. There could be a whole site, "What's Your World of Darkness?" or something, for those of us who scratched our heads at various missed opportunities over the years-- a site filled with separate versions of what the WoD should have become. Like all the Changeling freelancers who put up their own version of Changeling that was clearer and acknowledged the non-universality of Changeling's cultural inflections-- that was wonderful.

Even if McWod isn't a Post-Gehennapocalypse version of the old WoD, that's what I'll be buying it to use it for.
 

This looks interesting.

It's my honest opinion (not an attempt to troll) that the new WoD game is the worst RPG system I have ever played. I'm fine with rule-light gaming, but as long as you have rules of any sort, they'd better work. I've always been a marginal fan of WoD at best, but the recent revision lost me entirely.

So this is actually a good sign, from my point of view. A system that works, adapted by a competent designer.
 

mmu1 said:
It's my honest opinion (not an attempt to troll) that the new WoD game is the worst RPG system I have ever played. I'm fine with rule-light gaming, but as long as you have rules of any sort, they'd better work. I've always been a marginal fan of WoD at best, but the recent revision lost me entirely.
That's interesting. I had an opportunity to play in a brief nWoD campaign, fairly recently, and was glad I did. That was just core + Second Sight (player-side).

Which subsystem was it that you found wanting?
 

Thornir Alekeg said:
Please fix your link. It is truncated and redirects to the amazon main page.
...which for some reason has pictures of women in their underwear. Actually, don't fix it, just post a NSFW notice! :D


glass.
 


Aus_Snow said:
That's interesting. I had an opportunity to play in a brief nWoD campaign, fairly recently, and was glad I did. That was just core + Second Sight (player-side).

Yeah... I'm not a big fan of dice pool systems, but as far as that goes, nWoD seems to me to be the cleanest and most playable iteration of the system yet.
 

mmu1 said:
This looks interesting.

It's my honest opinion (not an attempt to troll) that the new WoD game is the worst RPG system I have ever played. I'm fine with rule-light gaming, but as long as you have rules of any sort, they'd better work. I've always been a marginal fan of WoD at best, but the recent revision lost me entirely.

So this is actually a good sign, from my point of view. A system that works, adapted by a competent designer.

:confused: What? I think the nWoD rules are some of the easiest to grasp and coherent rules I've ever encountered. If you don't like dice pools, that's one thing...or even rules-light game systems. But I'm curious because I've run 2 campaigns and they went great, so how exactly do they not work? I could see this complaint leveled at oWoD to an extent, but I'm really baffled on what exactly is broken about nWoD.
 

This thread is the first time I've ever seen it suggested that the Nature/Demeanor system is anywhere near as artificial or restrictive as the alignment system. Since it's actually based on a (somewhat outdated) real world psychological system of modeling actual personalities, I think it's really only as restrictive as your GM is. (And even then, the GM should lighten up, since the system uses a mechanical award for behaving in accordance with your personality and if people don't want to, then no harm, no Willpower regeneration.)

Frankly, I wish D&D had something similar available.
 

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