Monte Cooks WoD is for 3.5

I'll take a look at this.

I generally enjoy Monte's work, I don't care for the Storytelling/teller system, and d20/D&D is my second favorite system. The setting looks interesting, and it will be interesting to see what rules/classes/ect could be stolen for a monsterbased D&D game.
 

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RE: Too many dice, WoD, and Exalted

I just wanted to chime in on what some people are saying about the number of dice required for the White Wolf system.

Note that the guy who says he needs a dice roller was talking about Exalted, not WoD. The revised Exalted is a very different system as a whole than WoD-- much more different than, say, True20 is from D&D. Exalted still requires a pain-in-the-@$$ amount of dice-rolling, while the new WoD rules successfully streamline the system as much as possible. In general, WoD resolution is as quick as in D&D.

Why the revised Exalted did not update to a version of the new WoD rules-- instead of a partially-fixed version of old Exalted-- I don't know. Scion uses the same slow mechanics as Exalted, and so Scion is not for me (though setting- and flavor-wise it looks wonderful).

But the new WoD rules are a thing of beauty. The only reason I don't play them is that the new WoD's attendant game settings (especially Vampire the Requiem and Werewolf the Forsaken) do not appeal to me.

Just wanted to state, once and for all, that the current WoD ruleset is anything but slow and clunky.
 

I'm sure this will be interesting, and I'll give it a look over to see if there's enough cool stuff in it that I can snag for other games to justify buying the book. However, I was kind of hoping for a game that took a traditional D&D style fantasy world and overlaid it with World of Darkness tropes. Oh well.
 

I have only played WoD a handful of times. Each was under a talented GM and I enjoyed it immensely. However, WW's mechanics are horrible and I would never actually buy a normal WoD book to try to run myself.

That said, if Monte somehow manages to retain WoD's flavor while incorporating it to d20... I'll buy it.

Hell, I'd buy two.

edit: evidently WoD's mechanics have been revised since last I played it... :p
 

Vampire (or all the WoD, really) is one of those games I never really "got", because I had no idea what exactly the PCs are supposed to do.

Like in D&D, PCs explore dungeons, go on quests, etc. In CoC, they foil supernatural plots of Cthulhu and company. In Shadowrun, they get hired to do criminal stuff. (Same with Traveller, actually,heh).

In Vampire, it seemed more that they just sit around in a vampire club all night, acting angsty. Like a goth version of a John Hughes movie. (Edit: Just as a note, that's just how I think of it, I'm being somewhat hyperbolic, my point is that I miss the point of WoD completely, so don't be offended by my description :p )

OTOH, this, seems like there is more focus on "adventure" for lack of a better word, with the PCs apparently being those that fight the darkness

Humans called the Awakened unknowingly keep the darkness at bay. These supernatural creatures struggle against each other and clash in the shadows, most attempting to destroy the world, but some few fighting to preserve it.

So I'll probably end up buying it.
 
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Ipissimus said:
Do we really need another different take on Vampires in d20? Between Ravenloft and all the Green Ronin and other 3rd Party stuff on monsters? Sure, you can play WoD as hack and slash or DnD as a high-brow RP but the way both work the best is the other way around. Personally, I'd use the system that works best for what you want to do. d20 players don't need this sort of book, we've got all the tools we need to do it already.

Technically this isn't just "another take on Vampires" in d20.

This is a take on the setting "World of Darkness" which just happens to have Vampires in it. I'd be interested if it contains "clans" (or "tribes" in the case of Werewolves etc...).

But with regards to "d20 players not needing this sort of book" due to having "all the tools" already, you've ignored one thing: a lot of gamers are lazy and like a book that does all the hard work (especially us gamers with plenty of cash but little time).
 

Shining Dragon said:
But with regards to "d20 players not needing this sort of book" due to having "all the tools" already, you've ignored one thing: a lot of gamers are lazy and like a book that does all the hard work (especially us gamers with plenty of cash but little time).

I'd like to point out that "d20" is hardly just one game. (Well, bad example, as "d20" as per the license is closer to being just one game, but what I mean is that OGL-based is definitely just not one game). I assume this will be a (completely) stand-alone system in the vein of Spycraft 2.0... And since they did Modern a lot better than Wizards every did, I don't see why mr. Cook wouldn't make WoD better than anybody has ever made it before ;)

/N
 



I'm just curious: Does anyone know if Monte has every played the old WoD rules before converting them to d20? I wonder how familiar he was with the system.
 

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